animate_core/mode/
once.rs1use crate::macros::impl_ops;
2use crate::{Animate, AnimateState, FRAME_TIME, IS_ANIMATING, Lerp};
3use std::sync::atomic::Ordering;
4
5#[derive(Debug)]
6pub struct Once<T, E, I>(pub(crate) AnimateState<T, E, I>)
7where
8 T: Lerp + PartialEq,
9 E: Fn(f64) -> f64,
10 I: Fn(&T, &T, f64) -> T;
11
12impl<T, E, I> Once<T, E, I>
13where
14 T: Lerp + PartialEq + Default,
15 E: Fn(f64) -> f64,
16 I: Fn(&T, &T, f64) -> T,
17{
18 pub fn new(initial: T, duration: f64, easing: E, interp: I) -> Self {
19 Self(AnimateState::new(initial, duration, easing, interp))
20 }
21}
22
23impl<T, E, I> Animate for Once<T, E, I>
24where
25 T: Lerp + PartialEq + Default,
26 E: Fn(f64) -> f64,
27 I: Fn(&T, &T, f64) -> T,
28{
29 type Value = T;
30
31 fn update(&mut self) {
32 let inner = &mut self.0.inner;
33
34 if inner.pending {
35 inner.start = std::mem::take(&mut inner.current);
36 inner.pending = false;
37 }
38
39 if let Some(start_t) = inner.started_at {
40 let now = FRAME_TIME.load(Ordering::Relaxed);
41 let elapsed = now.saturating_sub(start_t) as f64;
42 let t = (elapsed / self.0.duration).clamp(0.0, 1.0);
43
44 inner.current = (self.0.interp)(&inner.start, &inner.target, (self.0.easing)(t));
45
46 if t >= 1.0 {
47 inner.started_at = None;
48 } else {
49 IS_ANIMATING.store(true, Ordering::Relaxed);
50 }
51 }
52 }
53
54 fn get(&self) -> &T {
55 &self.0.inner.current
56 }
57
58 fn set(&mut self, target: T) {
59 let now = FRAME_TIME.load(Ordering::Relaxed);
60 let inner = &mut self.0.inner;
61
62 inner.target = target;
63 inner.started_at = Some(now);
64 inner.pending = true;
65 }
66
67 fn target(&self) -> &T {
68 let inner = &self.0.inner;
69 if inner.started_at.is_none() {
70 &inner.current
71 } else {
72 &inner.target
73 }
74 }
75}
76
77impl_ops!(Once);