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animate_core/mode/
cycle.rs

1use crate::macros::impl_ops;
2use crate::{Animate, AnimateState, FRAME_TIME, IS_ANIMATING, Lerp};
3use std::sync::atomic::Ordering;
4
5#[derive(Debug)]
6pub struct Cycle<T, E, I>(pub(crate) AnimateState<T, E, I>)
7where
8    T: Lerp + PartialEq,
9    E: Fn(f64) -> f64,
10    I: Fn(&T, &T, f64) -> T;
11
12impl<T, E, I> Cycle<T, E, I>
13where
14    T: Lerp + PartialEq + Default,
15    E: Fn(f64) -> f64,
16    I: Fn(&T, &T, f64) -> T,
17{
18    pub fn new(initial: T, duration: f64, easing: E, interp: I) -> Self {
19        Self(AnimateState::new(initial, duration, easing, interp))
20    }
21}
22
23impl<T, E, I> Animate for Cycle<T, E, I>
24where
25    T: Lerp + PartialEq + Default,
26    E: Fn(f64) -> f64,
27    I: Fn(&T, &T, f64) -> T,
28{
29    type Value = T;
30
31    fn update(&mut self) {
32        let inner = &mut self.0.inner;
33
34        if inner.pending {
35            inner.start = std::mem::take(&mut inner.current);
36            inner.pending = false;
37        }
38
39        if let Some(start_t) = inner.started_at {
40            if self.0.duration > 0.0 {
41                let now = FRAME_TIME.load(Ordering::Relaxed);
42                let elapsed = now.saturating_sub(start_t) as f64;
43                let t = (elapsed % self.0.duration) / self.0.duration;
44
45                inner.current = (self.0.interp)(&inner.start, &inner.target, (self.0.easing)(t));
46            }
47            IS_ANIMATING.store(true, Ordering::Relaxed);
48        }
49    }
50
51    fn get(&self) -> &T {
52        &self.0.inner.current
53    }
54
55    fn set(&mut self, target: T) {
56        let now = FRAME_TIME.load(Ordering::Relaxed);
57        let inner = &mut self.0.inner;
58
59        inner.target = target;
60        inner.started_at = Some(now);
61        inner.pending = true;
62    }
63
64    fn target(&self) -> &T {
65        &self.0.inner.target
66    }
67}
68
69impl_ops!(Cycle);