Struct anim::timeline::Timeline[][src]

pub struct Timeline<T> { /* fields omitted */ }
Expand description

control your animation

Implementations

construct your animation

the unique id of your animation

start your animation; if it’s not completed yet, restart it

stop your animation

pause your animation only if it’s animating

continue your animation if it was paused, otherwise start new animation

if animation was stopped, it might keep its progress, you can clear it by this method

the status of your animation

the current value of your animation

update the timeline

update the timeline

Trait Implementations

Formats the value using the given formatter. Read more

Performs the conversion.

Performs the conversion.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.