Struct amethyst_ui::UiKeyboardSystem [−][src]
pub struct UiKeyboardSystem { /* fields omitted */ }
This system processes the underlying UI data as needed.
Methods
impl UiKeyboardSystem
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impl UiKeyboardSystem
Trait Implementations
impl<'a> System<'a> for UiKeyboardSystem
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impl<'a> System<'a> for UiKeyboardSystem
type SystemData = (Entities<'a>, WriteStorage<'a, UiText>, WriteStorage<'a, TextEditing>, ReadStorage<'a, UiTransform>, Write<'a, UiFocused>, Read<'a, EventChannel<Event>>, Read<'a, Time>, ReadExpect<'a, ScreenDimensions>)
The resource bundle required to execute this system. Read more
fn run(
&mut self,
(entities, text, editable, transform, focused, events, time, screen_dimensions): Self::SystemData
)
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fn run(
&mut self,
(entities, text, editable, transform, focused, events, time, screen_dimensions): Self::SystemData
)
Executes the system with the required system data. Read more
fn setup(&mut self, res: &mut Resources)
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fn setup(&mut self, res: &mut Resources)
Sets up the Resources
using Self::SystemData::setup
.
fn running_time(&self) -> RunningTime
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fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
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fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
Return the accessor from the SystemData
.
Auto Trait Implementations
impl Send for UiKeyboardSystem
impl Send for UiKeyboardSystem
impl Sync for UiKeyboardSystem
impl Sync for UiKeyboardSystem