Struct amethyst_renderer::DrawShadedSeparate[][src]

pub struct DrawShadedSeparate { /* fields omitted */ }

Draw mesh with simple lighting technique

Methods

impl DrawShadedSeparate
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Create instance of DrawShaded pass

Enable vertex skinning

Enable transparency

Trait Implementations

impl Default for DrawShadedSeparate
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Returns the "default value" for a type. Read more

impl Clone for DrawShadedSeparate
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for DrawShadedSeparate
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Formats the value using the given formatter. Read more

impl PartialEq for DrawShadedSeparate
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<'a> PassData<'a> for DrawShadedSeparate
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The data itself.

impl Pass for DrawShadedSeparate
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The pass is given an opportunity to compile shaders and store them in an Effect which is then passed to the pass in apply. Read more

Called whenever the renderer is ready to apply the pass. Feed commands into the encoder here. Read more

Auto Trait Implementations