Struct amethyst_renderer::DrawFlatSeparate [−][src]
pub struct DrawFlatSeparate { /* fields omitted */ }
Draw mesh without lighting
Methods
impl DrawFlatSeparate where
Self: Pass,
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impl DrawFlatSeparate where
Self: Pass,
pub fn new() -> Self
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pub fn new() -> Self
Create instance of DrawFlat
pass
pub fn with_vertex_skinning(self) -> Self
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pub fn with_vertex_skinning(self) -> Self
Enable vertex skinning
pub fn with_transparency(
self,
mask: ColorMask,
blend: Blend,
depth: Option<DepthMode>
) -> Self
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pub fn with_transparency(
self,
mask: ColorMask,
blend: Blend,
depth: Option<DepthMode>
) -> Self
Enable transparency
Trait Implementations
impl Default for DrawFlatSeparate where
Self: Pass,
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impl Default for DrawFlatSeparate where
Self: Pass,
impl Clone for DrawFlatSeparate
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impl Clone for DrawFlatSeparate
fn clone(&self) -> DrawFlatSeparate
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fn clone(&self) -> DrawFlatSeparate
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Debug for DrawFlatSeparate
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impl Debug for DrawFlatSeparate
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl PartialEq for DrawFlatSeparate
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impl PartialEq for DrawFlatSeparate
fn eq(&self, other: &DrawFlatSeparate) -> bool
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fn eq(&self, other: &DrawFlatSeparate) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &DrawFlatSeparate) -> bool
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fn ne(&self, other: &DrawFlatSeparate) -> bool
This method tests for !=
.
impl<'a> PassData<'a> for DrawFlatSeparate
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impl<'a> PassData<'a> for DrawFlatSeparate
type Data = (Entities<'a>, Option<Read<'a, ActiveCamera>>, ReadStorage<'a, Camera>, Read<'a, AssetStorage<Mesh>>, Read<'a, AssetStorage<Texture>>, ReadExpect<'a, MaterialDefaults>, Option<Read<'a, Visibility>>, ReadStorage<'a, MeshHandle>, ReadStorage<'a, Material>, ReadStorage<'a, GlobalTransform>, ReadStorage<'a, JointTransforms>)
The data itself.
impl Pass for DrawFlatSeparate
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impl Pass for DrawFlatSeparate
fn compile(&mut self, effect: NewEffect) -> Result<Effect>
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fn compile(&mut self, effect: NewEffect) -> Result<Effect>
The pass is given an opportunity to compile shaders and store them in an Effect
which is then passed to the pass in apply
. Read more
fn apply<'a, 'b: 'a>(
&'a mut self,
encoder: &mut Encoder,
effect: &mut Effect,
_factory: Factory,
(entities, active, camera, mesh_storage, tex_storage, material_defaults, visibility, mesh, material, global, joints): Self::Data
)
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fn apply<'a, 'b: 'a>(
&'a mut self,
encoder: &mut Encoder,
effect: &mut Effect,
_factory: Factory,
(entities, active, camera, mesh_storage, tex_storage, material_defaults, visibility, mesh, material, global, joints): Self::Data
)
Called whenever the renderer is ready to apply the pass. Feed commands into the encoder here. Read more
Auto Trait Implementations
impl Send for DrawFlatSeparate
impl Send for DrawFlatSeparate
impl Sync for DrawFlatSeparate
impl Sync for DrawFlatSeparate