Struct amethyst_renderer::ActiveCameraPrefab [−][src]
pub struct ActiveCameraPrefab(_);
Active camera prefab
Trait Implementations
impl<'a> PrefabData<'a> for ActiveCameraPrefab
[src]
impl<'a> PrefabData<'a> for ActiveCameraPrefab
type SystemData = (Option<Write<'a, ActiveCamera>>,)
SystemData
needed to perform the load
type Result = ()
The result type returned by the load operation
fn load_prefab(
&self,
_: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>
[src]
fn load_prefab(
&self,
_: Entity,
system_data: &mut Self::SystemData,
entities: &[Entity]
) -> Result<(), PrefabError>
Load the data for this prefab onto the given Entity
Read more
fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, Error>
[src]
fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, Error>
Trigger asset loading for any sub assets. Read more
Auto Trait Implementations
impl Send for ActiveCameraPrefab
impl Send for ActiveCameraPrefab
impl Sync for ActiveCameraPrefab
impl Sync for ActiveCameraPrefab