Struct amethyst_renderer::DrawPbmSeparate[][src]

pub struct DrawPbmSeparate { /* fields omitted */ }

Draw mesh with physically based lighting

Methods

impl DrawPbmSeparate
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Create instance of DrawPbm pass

Enable vertex skinning

Enable transparency

Trait Implementations

impl Default for DrawPbmSeparate
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Returns the "default value" for a type. Read more

impl Clone for DrawPbmSeparate
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for DrawPbmSeparate
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Formats the value using the given formatter. Read more

impl PartialEq for DrawPbmSeparate
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<'a> PassData<'a> for DrawPbmSeparate
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The data itself.

impl Pass for DrawPbmSeparate
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The pass is given an opportunity to compile shaders and store them in an Effect which is then passed to the pass in apply. Read more

Called whenever the renderer is ready to apply the pass. Feed commands into the encoder here. Read more

Auto Trait Implementations