Struct amethyst_renderer::DepthBuffer
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pub struct DepthBuffer { pub as_input: Option<ShaderResourceView<Resources, f32>>, pub as_output: DepthStencilView<Resources, DepthStencil>, }
Target depth-stencil buffer.
Fields
as_input: Option<ShaderResourceView<Resources, f32>>
Shader resource view.
as_output: DepthStencilView<Resources, DepthStencil>
Target view.
Trait Implementations
impl Clone for DepthBuffer
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fn clone(&self) -> DepthBuffer
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for DepthBuffer
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impl PartialEq for DepthBuffer
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fn eq(&self, __arg_0: &DepthBuffer) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &DepthBuffer) -> bool
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This method tests for !=
.