Struct amethyst_renderer::BmpFormat
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pub struct BmpFormat;
Allows loading of BMP files.
Trait Implementations
impl Clone for BmpFormat
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fn clone(&self) -> BmpFormat
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl SimpleFormat<Texture> for BmpFormat
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const NAME: &'static str
NAME: &'static str = "BMP"
A unique identifier for this format.
type Options = TextureMetadata
Options specific to the format, which are passed to import
. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more
fn import(
&self,
bytes: Vec<u8>,
options: TextureMetadata
) -> Result<TextureData>
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&self,
bytes: Vec<u8>,
options: TextureMetadata
) -> Result<TextureData>
Produces asset data from given bytes.