Struct amethyst_renderer::Material []

pub struct Material {
    pub albedo: Texture,
    pub emission: Texture,
    pub normal: Texture,
    pub metallic: Texture,
    pub roughness: Texture,
    pub ambient_occlusion: Texture,
    pub caveat: Texture,
}

Material struct.

Fields

Diffuse map.

Emission map.

Normal map.

Metallic map.

Roughness map.

Ambient occlusion map.

Caveat map.

Trait Implementations

impl Clone for Material
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for Material
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Formats the value using the given formatter.

impl Eq for Material
[src]

impl Hash for Material
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Feeds this value into the given [Hasher]. Read more

Feeds a slice of this type into the given [Hasher]. Read more

impl PartialEq for Material
[src]

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.