Expand description
Network systems implementation backed by the TCP network protocol.
Structsยง
- TcpConnection
Listener System - System to listen for incoming connections and cache them to the resource.
- TcpNetwork
Bundle - Use this network bundle to add the TCP transport layer to your game.
- TcpNetwork
Recv System - System to receive messages from all open
TcpStreams. - TcpNetwork
Resource - TcpNetwork
Send System - System to send messages to a particular open
TcpStream. - TcpStream
Management System - System to manage the current active TCPStreams.