Struct amethyst_locale::Locale[][src]

pub struct Locale {
    pub context: MessageContext<'static>,
}

A loaded locale.

Fields

The message context.

Trait Implementations

impl SimpleFormat<Locale> for LocaleFormat
[src]

NAME: &'static str = "FTL"

A unique identifier for this format.

Options specific to the format, which are passed to import. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more

Produces asset data from given bytes.

impl Into<Result<ProcessingState<Locale>>> for Locale
[src]

Performs the conversion.

impl Asset for Locale
[src]

NAME: &'static str = "locale::Locale"

An identifier for this asset used for debugging.

The Data type the asset can be created from.

The ECS storage type to be used. You'll want to use VecStorage in most cases.

Auto Trait Implementations

impl Send for Locale

impl Sync for Locale