[−][src]Enum amethyst_input::ControllerButton
Controller buttons matching SDL controller model
Variants
The A button, typically the lower button in the "diamond" of buttons on the right side of the controller.
The B button, typically the right button in the "diamond" of buttons on the right side of the controller.
The X button, typically the left button in the "diamond" of buttons on the right side of the controller.
The Y button, typically the top button in the "diamond" of buttons on the right side of the controller.
The dpad button pointed towards the player
The dpad button pointed to the player's left
The dpad button pointed to the player's right
The dpad button pointed away from the player.
The digital left shoulder bumper. Usually located above the left trigger.
The digital right shoulder bumper. Usually located above the right trigger.
If your press the left analog stick into the controller this button is pressed.
If your press the right analog stick into the controller this button is pressed.
The back button is typically a button slightly left of center with a leftward arrow on it.
The start button is typically a button slightly right of center with a rightward arrow on it.
The centermost button on the controller. Large and green on an Xbox controller.
Trait Implementations
impl Eq for ControllerButton
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impl Clone for ControllerButton
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fn clone(&self) -> ControllerButton
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fn clone_from(&mut self, source: &Self)
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impl PartialEq<ControllerButton> for ControllerButton
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fn eq(&self, other: &ControllerButton) -> bool
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#[must_use]
fn ne(&self, other: &Rhs) -> bool
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impl Copy for ControllerButton
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impl Debug for ControllerButton
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impl Serialize for ControllerButton
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl<'de> Deserialize<'de> for ControllerButton
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl Send for ControllerButton
impl Unpin for ControllerButton
impl Sync for ControllerButton
impl UnwindSafe for ControllerButton
impl RefUnwindSafe for ControllerButton
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> Scalar for T where
T: Copy + PartialEq<T> + Any + Debug,
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T: Copy + PartialEq<T> + Any + Debug,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Resource for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,