pub struct InputSystem<AX, AC>where
    AX: Hash + Eq,
    AC: Hash + Eq,
{ /* private fields */ }
Expand description

Input system

Will read winit::Event from EventHandler<winit::Event>, process them with InputHandler, and push the results in EventHandler<InputEvent>.

Implementations

Create a new input system. Needs a reader id for EventHandler<winit::Event>.

Trait Implementations

The resource bundle required to execute this system. Read more
Executes the system with the required system data. Read more
Sets up the Resources using Self::SystemData::setup.
Returns a hint how long the system needs for running. This is used to optimize the way they’re executed (might allow more parallelization). Read more
Return the accessor from the [SystemData].
Performs clean up that requires resources from the Resources. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Runs the system now. Read more
Sets up Resources for a later call to run_now.
Performs clean up that requires resources from the Resources. Read more
Sets up Resources for a later call to run.
Runs the system/group of systems. Possibly in parallel depending on how the structure is set up. Read more
Accumulates the necessary read/shared resources from the systems in this group. Read more
Accumulates the necessary write/exclusive resources from the systems in this group. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.