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use event::InputEvent;
#[derive(Eq, PartialEq, Debug, Copy, Clone, Serialize, Deserialize)]
pub enum ControllerAxis {
LeftX,
LeftY,
RightX,
RightY,
LeftTrigger,
RightTrigger,
}
#[derive(Eq, PartialEq, Debug, Copy, Clone, Serialize, Deserialize)]
pub enum ControllerButton {
A,
B,
X,
Y,
DPadDown,
DPadLeft,
DPadRight,
DPadUp,
LeftShoulder,
RightShoulder,
LeftStick,
RightStick,
Back,
Start,
Guide,
}
#[derive(PartialEq, Debug, Copy, Clone, Serialize, Deserialize)]
pub enum ControllerEvent {
ControllerAxisMoved {
which: u32,
axis: ControllerAxis,
value: f64,
},
ControllerButtonPressed {
which: u32,
button: ControllerButton,
},
ControllerButtonReleased {
which: u32,
button: ControllerButton,
},
ControllerDisconnected {
which: u32,
},
ControllerConnected {
which: u32,
},
}
impl<'a, T> Into<InputEvent<T>> for &'a ControllerEvent {
fn into(self) -> InputEvent<T> {
use self::ControllerEvent::*;
match *self {
ControllerAxisMoved { which, axis, value } => {
InputEvent::ControllerAxisMoved { which, axis, value }
}
ControllerButtonPressed { which, button } => {
InputEvent::ControllerButtonPressed { which, button }
}
ControllerButtonReleased { which, button } => {
InputEvent::ControllerButtonReleased { which, button }
}
ControllerConnected { which } => InputEvent::ControllerConnected { which },
ControllerDisconnected { which } => InputEvent::ControllerDisconnected { which },
}
}
}