Crate amethyst_engine [−] [src]
Game engine sitting atop the core libraries.
Structs
| Application |
User-friendly facade for building games. Manages main loop. |
| Duration |
ISO 8601 time duration with nanosecond precision. This also allows for the negative duration; see individual methods for details. |
| StateMachine |
A simple stack-based state machine (pushdown automaton). |
| SteadyTime |
A structure representing a moment in time. |
| Stopwatch |
Useful utility for accurately measuring elapsed time. |
Enums
| Trans |
Types of state transitions. |
Traits
| State |
A trait which defines game states that can be used by the state machine. |