Expand description
Game engine sitting atop the core libraries.
Structs§
- Application
- User-friendly facade for building games. Manages main loop.
- Duration
- ISO 8601 time duration with nanosecond precision. This also allows for the negative duration; see individual methods for details.
- State
Machine - A simple stack-based state machine (pushdown automaton).
- Steady
Time - A structure representing a moment in time.
- Stopwatch
- Useful utility for accurately measuring elapsed time.
Enums§
- Trans
- Types of state transitions.
Traits§
- State
- A trait which defines game states that can be used by the state machine.