pub struct AssetLoaderSystemData<'a, A>where
    A: Asset,
{ /* private fields */ }
Expand description

Helper type for loading assets

Implementations

Loads an asset with a given format from the default (directory) source. If you want to load from a custom source instead, use load_from.

See load_from for more information.

Loads an asset with a given id and format from a custom source. The actual work is done in a worker thread, thus this method immediately returns a handle.

Parameters
  • name: this is just an identifier for the asset, most likely a file name e.g. "meshes/a.obj"
  • format: A format struct which loads bytes from a source and produces Asset::Data with them
  • options: Additional parameter to format to configure how exactly the data will be created. This could e.g. be mipmap levels for textures.
  • source: An identifier for a source which has previously been added using with_source
  • progress: A tracker which will be notified of assets which have been imported

Load an asset from data and return a handle.

Trait Implementations

Sets up the system data for fetching it from the Resources.
Fetches the system data from Resources. Note that this is only specified for one concrete lifetime 'a, you need to implement the SystemData trait for every possible lifetime. Read more
Returns all read dependencies as fetched from Self::fetch. Read more
Returns all write dependencies as fetched from Self::fetch. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
The accessor of the SystemData, which specifies the read and write dependencies and does the fetching. Read more
Sets up Resources for fetching this system data.
Creates a new resource bundle by fetching the required resources from the Resources struct. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Should always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.