[][src]Struct amethyst_assets::HotReloadStrategy

pub struct HotReloadStrategy { /* fields omitted */ }

An ECS resource which allows to configure hot reloading.

Examples

let mut world = World::new();
// Assets will be reloaded every two seconds (in case they changed)
world.insert(HotReloadStrategy::every(2));

Implementations

impl HotReloadStrategy[src]

pub fn every(n: u8) -> Self[src]

Causes hot reloads every n seconds.

pub fn when_triggered() -> Self[src]

This allows to use trigger for hot reloading.

pub fn never() -> Self[src]

Never do any hot-reloading.

pub fn trigger(&mut self)[src]

The frame after calling this, all changed assets will be reloaded. Doesn't do anything if the strategy wasn't created with when_triggered.

Trait Implementations

impl Clone for HotReloadStrategy[src]

impl Debug for HotReloadStrategy[src]

impl Default for HotReloadStrategy[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
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impl<T> BorrowMut<T> for T where
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impl<T> Clone for T where
    T: Clone
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impl<T> Event for T where
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impl<T> From<T> for T[src]

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type Owned = T

The resulting type after obtaining ownership.

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type Error = <U as TryFrom<T>>::Error

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