Struct amethyst_animation::RestState[][src]

pub struct RestState<T> { /* fields omitted */ }

Define the rest state for a component on an entity

Methods

impl<T> RestState<T>
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Create new rest state

Important traits for &'a mut R

Get the rest state

Trait Implementations

impl<'a, T> PrefabData<'a> for RestState<T> where
    T: AnimationSampling + Clone
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SystemData needed to perform the load

The result type returned by the load operation

Load the data for this prefab onto the given Entity Read more

Trigger asset loading for any sub assets. Read more

impl<T: Debug> Debug for RestState<T>
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Formats the value using the given formatter. Read more

impl<T: Clone> Clone for RestState<T>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T> Component for RestState<T> where
    T: AnimationSampling
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Associated storage type for this component.

Auto Trait Implementations

impl<T> Send for RestState<T> where
    T: Send

impl<T> Sync for RestState<T> where
    T: Sync