Struct amethyst::GameData [−][src]
pub struct GameData<'a, 'b> { /* fields omitted */ }
Default game data
Methods
impl<'a, 'b> GameData<'a, 'b>
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impl<'a, 'b> GameData<'a, 'b>
pub fn new(dispatcher: Dispatcher<'a, 'b>) -> Self
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pub fn new(dispatcher: Dispatcher<'a, 'b>) -> Self
Create new game data
pub fn update(&mut self, world: &World)
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pub fn update(&mut self, world: &World)
Update game data
Trait Implementations
impl<'a, 'b> DataInit<GameData<'a, 'b>> for GameDataBuilder<'a, 'b>
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impl<'a, 'b> DataInit<GameData<'a, 'b>> for GameDataBuilder<'a, 'b>