Struct ambisonic::Ambisonic[][src]

pub struct Ambisonic { /* fields omitted */ }

High-level Ambisonic Context.

Stops playing all sounds when dropped.

Implementations

impl Ambisonic[src]

pub fn play<I>(&self, input: I) -> SoundController where
    I: Source<Item = f32> + Send + 'static, 
[src]

👎 Deprecated since 0.3.0:

please use one of the play_* methods instead

Add a single-channel Source to the sound scene at a position relative to the listener

Returns a controller object that can be used to control the source during playback.

pub fn play_omni<I>(&self, input: I) -> SoundController where
    I: Source<Item = f32> + Send + 'static, 
[src]

Add a single-channel Source to the sound scene, initialized as omnidirectional.

Returns a controller object that can be used to control the source during playback.

pub fn play_at<I>(&self, input: I, pos: [f32; 3]) -> SoundController where
    I: Source<Item = f32> + Send + 'static, 
[src]

Add a single-channel Source to the sound scene, initialized as omnidirectional.

Returns a controller object that can be used to control the source during playback.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,