[][src]Crate ambisonic

Compose and play 3D audio.

The ambisonic library provides 3D sound scene support on top of rodio. It allows positioning and moving sound sources freely in 3D space around a virtual listener, and playing the resulting spatial mix in real-time over a sound card.

Features:

  • Realistic directional audio
  • Take rodio sound sources and place them in space
  • Doppler effect on moving sounds

Usage Example

use std::thread::sleep;
use std::time::Duration;
use ambisonic::{rodio, AmbisonicBuilder};

let scene = AmbisonicBuilder::default().build();

let source = rodio::source::SineWave::new(440);
let mut sound = scene.play_at(source, [50.0, 1.0, 0.0]);

// move sound from right to left
sound.set_velocity([-10.0, 0.0, 0.0]);
for i in 0..1000 {
    sound.adjust_position([50.0 - i as f32 / 10.0, 1.0, 0.0]);
    sleep(Duration::from_millis(10));
}
sound.set_velocity([0.0, 0.0, 0.0]);

Technical Details

ambisonic is built around the concept of an intermediate representation of the sound field, called B-format. The B-format describes what the listener should hear, independent of their audio playback equipment. This leads to a clear separation of audio scene composition and rendering. For details, see Wikipedia.

In its current state, the library allows spatial composition of single-channel rodio sources into a first-order B-format stream. The chosen renderer then decodes the B-format stream into audio signals for playback.

Currently, the following renderers are available:

  • Stereo: simple and efficient playback on two stereo speakers or headphones
  • HRTF: realistic 3D sound over headphones using head related transfer functions

Although at the moment only stereo output is supported, the B-format abstraction should make it easy to implement arbitrary speaker configurations in the future.

Re-exports

pub use rodio;

Modules

constants
sources

Useful implementations of rodio::Source

Structs

Ambisonic

High-level Ambisonic Context.

AmbisonicBuilder

A builder object for creating Ambisonic contexts

BmixerComposer

Compose the 3D sound scene

Bstream

Spatial source

BstreamConfig

Initial configuration for constructing Bstreams

BstreamHrtfRenderer

Render a B-format stream for headphones using head related transfer functions.

BstreamMixer

Combine all currently playing 3D sound sources into a single B-format stream.

BstreamStereoRenderer

Render a B-format stream to a stereo representation.

HrtfConfig

Head-Related-Transfer-Function configuration

SoundController

Controls playback and position of a spatial audio source

StereoConfig

Stereo Playback configuration

Enums

PlaybackConfiguration

Configure playback parameters

Functions

bmixer

Construct a 3D sound mixer and associated sound composer.

bstream

Convert a rodio::Source to a spatial Bstream source with associated controller