[−][src]Crate ambisonic
Compose and play 3D audio.
The ambisonic library provides 3D sound scene support on top of rodio.
It allows positioning and moving sound sources freely in 3D space around a virtual listener,
and playing the resulting spatial mix in real-time over a sound card.
Features:
- Realistic directional audio
- Take
rodiosound sources and place them in space - Doppler effect on moving sounds
Usage Example
use std::thread::sleep; use std::time::Duration; use ambisonic::{rodio, AmbisonicBuilder}; let scene = AmbisonicBuilder::default().build(); let source = rodio::source::SineWave::new(440); let mut sound = scene.play_at(source, [50.0, 1.0, 0.0]); // move sound from right to left sound.set_velocity([-10.0, 0.0, 0.0]); for i in 0..1000 { sound.adjust_position([50.0 - i as f32 / 10.0, 1.0, 0.0]); sleep(Duration::from_millis(10)); } sound.set_velocity([0.0, 0.0, 0.0]);
Technical Details
ambisonic is built around the concept of an intermediate representation of the sound field,
called B-format. The B-format describes what the listener should hear, independent of
their audio playback equipment. This leads to a clear separation of audio scene composition and
rendering. For details, see Wikipedia.
In its current state, the library allows spatial composition of single-channel rodio sources
into a first-order B-format stream. The chosen renderer then decodes the B-format stream
into audio signals for playback.
Currently, the following renderers are available:
- Stereo: simple and efficient playback on two stereo speakers or headphones
- HRTF: realistic 3D sound over headphones using head related transfer functions
Although at the moment only stereo output is supported, the B-format abstraction should make it easy to implement arbitrary speaker configurations in the future.
Re-exports
pub use rodio; |
Modules
| constants | |
| sources | Useful implementations of |
Structs
| Ambisonic | High-level Ambisonic Context. |
| AmbisonicBuilder | A builder object for creating |
| BmixerComposer | Compose the 3D sound scene |
| Bstream | Spatial source |
| BstreamConfig | Initial configuration for constructing |
| BstreamHrtfRenderer | Render a B-format stream for headphones using head related transfer functions. |
| BstreamMixer | Combine all currently playing 3D sound sources into a single B-format stream. |
| BstreamStereoRenderer | Render a B-format stream to a stereo representation. |
| HrtfConfig | Head-Related-Transfer-Function configuration |
| SoundController | Controls playback and position of a spatial audio source |
| StereoConfig | Stereo Playback configuration |
Enums
| PlaybackConfiguration | Configure playback parameters |
Functions
| bmixer | Construct a 3D sound mixer and associated sound composer. |
| bstream | Convert a |