Crate ambisonic

Source
Expand description

§Compose and play 3D audio.

The ambisonic library provides 3D sound scene support on top of rodio. It allows positioning and moving sound sources freely in 3D space around a virtual listener, and playing the resulting spatial mix in real-time over a sound card.

§Features:

  • Realistic directional audio
  • Take rodio sound sources and place them in space
  • Doppler effect on moving sounds

§Usage Example

use std::thread::sleep;
use std::time::Duration;
use ambisonic::{rodio, AmbisonicBuilder};

let scene = AmbisonicBuilder::default().build();

let source = rodio::source::SineWave::new(440);
let mut sound = scene.play_at(source, [50.0, 1.0, 0.0]);

// move sound from right to left
sound.set_velocity([-10.0, 0.0, 0.0]);
for i in 0..1000 {
    sound.adjust_position([50.0 - i as f32 / 10.0, 1.0, 0.0]);
    sleep(Duration::from_millis(10));
}
sound.set_velocity([0.0, 0.0, 0.0]);

§Technical Details

ambisonic is built around the concept of an intermediate representation of the sound field, called B-format. The B-format describes what the listener should hear, independent of their audio playback equipment. This leads to a clear separation of audio scene composition and rendering. For details, see Wikipedia.

In its current state, the library allows spatial composition of single-channel rodio sources into a first-order B-format stream. The chosen renderer then decodes the B-format stream into audio signals for playback.

Currently, the following renderers are available:

  • Stereo: simple and efficient playback on two stereo speakers or headphones
  • HRTF: realistic 3D sound over headphones using head related transfer functions

Although at the moment only stereo output is supported, the B-format abstraction should make it easy to implement arbitrary speaker configurations in the future.

Re-exports§

pub use rodio;

Modules§

constants
sources
Useful implementations of rodio::Source

Structs§

Ambisonic
High-level Ambisonic Context.
AmbisonicBuilder
A builder object for creating Ambisonic contexts
BmixerComposer
Compose the 3D sound scene
Bstream
Spatial source
BstreamConfig
Initial configuration for constructing Bstreams
BstreamHrtfRenderer
Render a B-format stream for headphones using head related transfer functions.
BstreamMixer
Combine all currently playing 3D sound sources into a single B-format stream.
BstreamStereoRenderer
Render a B-format stream to a stereo representation.
HrtfConfig
Head-Related-Transfer-Function configuration
SoundController
Controls playback and position of a spatial audio source
StereoConfig
Stereo Playback configuration

Enums§

PlaybackConfiguration
Configure playback parameters

Functions§

bmixer
Construct a 3D sound mixer and associated sound composer.
bstream
Convert a rodio::Source to a spatial Bstream source with associated controller