Struct ambient_water::WaterMaterial
source · pub struct WaterMaterial {
pub bind_group: BindGroup,
/* private fields */
}
Fields§
§bind_group: BindGroup
Implementations§
Trait Implementations§
source§impl Debug for WaterMaterial
impl Debug for WaterMaterial
source§impl Material for WaterMaterial
impl Material for WaterMaterial
fn bind_group(&self) -> &BindGroup
fn id(&self) -> &str
fn transparent(&self) -> Option<bool>
fn double_sided(&self) -> Option<bool>
fn name(&self) -> &str
fn update(&self, _: &World)
source§fn depth_write_enabled(&self) -> Option<bool>
fn depth_write_enabled(&self) -> Option<bool>
TODO: Apply to tree renderer too (only applies to transparent now)
fn transparency_group(&self) -> Option<i32>
Auto Trait Implementations§
impl !RefUnwindSafe for WaterMaterial
impl Send for WaterMaterial
impl Sync for WaterMaterial
impl Unpin for WaterMaterial
impl !UnwindSafe for WaterMaterial
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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source§impl<T> ComponentValueBase for Twhere
T: Send + Sync + 'static,
impl<T> ComponentValueBase for Twhere T: Send + Sync + 'static,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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’s.§impl<T> ElementComponentName for T
impl<T> ElementComponentName for T
§fn element_component_name(&self) -> &'static str
fn element_component_name(&self) -> &'static str
Returns the name of the type implementing [ElementComponent].