Struct ambient_ui_native::SystemGroup
source · pub struct SystemGroup<E = FrameEvent>(_, _);
Implementations§
source§impl<E> SystemGroup<E>
impl<E> SystemGroup<E>
pub fn new( label: &'static str, systems: Vec<Box<dyn System<E> + Sync + Send + 'static, Global>, Global> ) -> SystemGroup<E>
pub fn new_with_dynamic_label( label: String, systems: Vec<Box<dyn System<E> + Sync + Send + 'static, Global>, Global> ) -> SystemGroup<E>
pub fn add( &mut self, system: Box<dyn System<E> + Sync + Send + 'static, Global> ) -> &mut SystemGroup<E>
Trait Implementations§
source§impl<E> Debug for SystemGroup<E>
impl<E> Debug for SystemGroup<E>
Auto Trait Implementations§
impl<E = FrameEvent> !RefUnwindSafe for SystemGroup<E>
impl<E> Send for SystemGroup<E>
impl<E> Sync for SystemGroup<E>
impl<E> Unpin for SystemGroup<E>
impl<E = FrameEvent> !UnwindSafe for SystemGroup<E>
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> ComponentValueBase for Twhere
T: Send + Sync + 'static,
impl<T> ComponentValueBase for Twhere T: Send + Sync + 'static,
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T: Any,
impl<T> Downcast for Twhere T: Any,
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’s.source§impl<T> ElementComponentName for T
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source§fn element_component_name(&self) -> &'static str
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