ambient_renderer/
bind_groups.rs

1use wgpu::BindGroup;
2
3#[derive(Debug, Clone, Copy)]
4pub struct BindGroups<'a> {
5    pub globals: &'a BindGroup,
6    pub entities: &'a BindGroup,
7    // Subset of `mesh_data`
8    pub mesh_meta: &'a BindGroup,
9}