List of all items
Structs
- CollectPrimitive
- Culling
- DrawIndexedIndirect
- GpuRenderPrimitive
- MaterialShader
- Outlines
- OutlinesConfig
- RenderPrimitive
- RenderTarget
- Renderer
- RendererCollect
- RendererCollectParams
- RendererCollectState
- RendererConfig
- RendererResources
- RendererShader
- ShaderDebugParams
- ShadowAndUIGlobals
- ShadowCameraData
- ShadowsRenderer
- SharedMaterial
- StandardShaderKey
- TransparentRenderer
- TransparentRendererConfig
- TreeRenderer
- TreeRendererConfig
- bind_groups::BindGroups
- lod::LodCutoffs
- materials::flat_material::FlatMaterial
- materials::flat_material::FlatMaterialKey
- materials::flat_material::FlatMaterialShaderKey
- materials::flat_material::FlatShaderKey
- materials::pbr_material::PbrMaterial
- materials::pbr_material::PbrMaterialConfig
- materials::pbr_material::PbrMaterialDesc
- materials::pbr_material::PbrMaterialFromUrl
- materials::pbr_material::PbrMaterialParams
- materials::pbr_material::PbrMaterialShaderKey
- skinning::Skin
- skinning::SkinsBuffer
- skinning::SkinsBufferKey
Enums
Traits
Functions
- cast_shadows
- color
- default_sun_direction
- double_sided
- fog_color
- fog_density
- fog_height_falloff
- get_active_sun
- get_common_layout
- get_common_module
- get_defs_module
- get_forward_modules
- get_globals_module
- get_gpu_primitive_id
- get_mesh_data_module
- get_mesh_meta_module
- get_overlay_modules
- get_sun_light_direction
- globals_layout
- gpu_primitives_lod
- gpu_primitives_mesh
- gpu_world_systems
- init_all_components
- init_components
- init_gpu_components
- light_ambient
- light_diffuse
- lod::cpu_lod
- lod::cpu_lod_group
- lod::cpu_lod_visible
- lod::gpu_lod
- lod::gpu_world_system
- lod::init_components
- lod::init_gpu_components
- lod::lod_cutoffs
- lod::lod_system
- lod::set_lod_visible_recursive
- material
- materials::flat_material::get_flat_shader
- materials::flat_material::get_flat_shader_unlit
- materials::pbr_material::get_pbr_shader
- materials::pbr_material::get_pbr_shader_unlit
- outline
- outline_recursive
- overlay
- pbr_material_from_url
- primitives
- primitives_layout
- renderer_shader
- renderer_stats
- skinning::gpu_world_systems
- skinning::init_components
- skinning::init_gpu_components
- skinning::inverse_bind_matrices
- skinning::joint_matrices
- skinning::joints
- skinning::joints_by_fbx_id
- skinning::skin
- skinning::skinning_systems
- sun
- systems
- transparency_group