Cast shadows: If attached, this entity will cast shadows.
Color: This entity will be tinted with the specified color if the color is not black.
Double-sided: If this is set, the entity will be rendered with double-sided rendering.
Fog color: The color of the fog for this sun
.
Fog density: The density of the fog for this sun
.
Fog height fall-off: The height at which the fog will fall off (i.e. stop being visible) for this sun
.
Includes entity locs
No bind groups
Contains scene globals and shadow maps
The (cpu) primitives are split into an SoA on the gpu side
Initialize the components for the module
Light ambient: The ambient light color of the sun
.
Light diffuse: The diffuse light color of the sun
.
Outline: If attached, this entity will be rendered with an outline with the color specified.
Outline (recursive): If attached, this entity and all of its children will be rendered with an outline with the color specified.
Overlay: If attached, this entity will be rendered with an overlay.
PBR material from URL: Load a PBR material from the URL and attach it to this entity.
Sun: Marks this entity as a sun (i.e. its rotation will be used to control the global light direction).
Transparency group: Controls when this transparent object will be rendered. Transparent objects are sorted by (transparency_group, z-depth)
.