Struct ambient_audio::Sound
source · pub struct Sound {
pub id: SoundId,
/* private fields */
}
Expand description
Handle to a playing sound
Fields§
§id: SoundId
Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Sound
impl Send for Sound
impl Sync for Sound
impl Unpin for Sound
impl !UnwindSafe for Sound
Blanket Implementations§
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T: ?Sized,
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