pub enum AnimationOutput {
Vec3 {
component: Component<Vec3>,
value: Vec3,
},
Quat {
component: Component<Quat>,
value: Quat,
},
Vec3Field {
component: Component<Vec3>,
field: Vec3Field,
value: f32,
},
}
Variants§
Implementations§
source§impl AnimationOutput
impl AnimationOutput
pub fn mix(&self, value: AnimationOutput, p: f32) -> Self
pub fn as_vec3_value(&self) -> Option<&Vec3>
pub fn as_field_value(&self) -> Option<f32>
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for AnimationOutput
impl Send for AnimationOutput
impl Sync for AnimationOutput
impl Unpin for AnimationOutput
impl UnwindSafe for AnimationOutput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> ComponentValueBase for Twhere
T: Send + Sync + 'static,
impl<T> ComponentValueBase for Twhere T: Send + Sync + 'static,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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