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amari_gpu/
shaders.rs

1//! WebGPU compute shader library for mathematical operations
2//!
3//! This module contains optimized WGSL compute shaders for various mathematical
4//! domains including tropical algebra, automatic differentiation, and fusion systems.
5
6use std::collections::HashMap;
7
8/// Shader library managing all mathematical compute shaders
9pub struct ShaderLibrary {
10    shaders: HashMap<String, &'static str>,
11}
12
13impl ShaderLibrary {
14    /// Create new shader library with all mathematical shaders
15    pub fn new() -> Self {
16        let mut shaders = HashMap::new();
17
18        // Tropical algebra shaders
19        shaders.insert(
20            "tropical_matrix_multiply".to_string(),
21            TROPICAL_MATRIX_MULTIPLY,
22        );
23        shaders.insert("tropical_vector_add".to_string(), TROPICAL_VECTOR_ADD);
24        shaders.insert(
25            "tropical_neural_network".to_string(),
26            TROPICAL_NEURAL_NETWORK,
27        );
28
29        // Dual number shaders
30        shaders.insert("dual_forward_ad".to_string(), DUAL_FORWARD_AD);
31        shaders.insert("dual_batch_gradient".to_string(), DUAL_BATCH_GRADIENT);
32        shaders.insert("dual_chain_rule".to_string(), DUAL_CHAIN_RULE);
33
34        // Fusion system shaders
35        shaders.insert("tropical_dual_clifford".to_string(), TROPICAL_DUAL_CLIFFORD);
36        shaders.insert("fusion_attention".to_string(), FUSION_ATTENTION);
37
38        // Information geometry shaders
39        shaders.insert("fisher_information".to_string(), FISHER_INFORMATION);
40        shaders.insert("kl_divergence_batch".to_string(), KL_DIVERGENCE_BATCH);
41
42        // Cellular automata shaders
43        shaders.insert("ca_evolution".to_string(), CA_EVOLUTION);
44        shaders.insert("ca_self_assembly".to_string(), CA_SELF_ASSEMBLY);
45        shaders.insert("rule_application".to_string(), RULE_APPLICATION);
46        shaders.insert("energy_calculation".to_string(), ENERGY_CALCULATION);
47        shaders.insert("neighbor_extraction".to_string(), NEIGHBOR_EXTRACTION);
48
49        // Enumerative geometry shaders
50        shaders.insert("intersection_theory".to_string(), INTERSECTION_THEORY);
51        shaders.insert("schubert_calculus".to_string(), SCHUBERT_CALCULUS);
52
53        // Holographic memory shaders
54        shaders.insert("holographic_batch_bind".to_string(), HOLOGRAPHIC_BATCH_BIND);
55        shaders.insert(
56            "holographic_batch_similarity".to_string(),
57            HOLOGRAPHIC_BATCH_SIMILARITY,
58        );
59        shaders.insert("holographic_bundle_all".to_string(), HOLOGRAPHIC_BUNDLE_ALL);
60        shaders.insert(
61            "holographic_resonator_step".to_string(),
62            HOLOGRAPHIC_RESONATOR_STEP,
63        );
64
65        // Topology shaders
66        shaders.insert(
67            "topology_distance_matrix".to_string(),
68            TOPOLOGY_DISTANCE_MATRIX,
69        );
70        shaders.insert(
71            "topology_morse_critical".to_string(),
72            TOPOLOGY_MORSE_CRITICAL,
73        );
74        shaders.insert(
75            "topology_boundary_matrix".to_string(),
76            TOPOLOGY_BOUNDARY_MATRIX,
77        );
78        shaders.insert(
79            "topology_matrix_reduction".to_string(),
80            TOPOLOGY_MATRIX_REDUCTION,
81        );
82
83        Self { shaders }
84    }
85
86    /// Get shader source by name
87    pub fn get_shader(&self, name: &str) -> Option<&'static str> {
88        self.shaders.get(name).copied()
89    }
90
91    /// List all available shaders
92    pub fn list_shaders(&self) -> Vec<String> {
93        self.shaders.keys().cloned().collect()
94    }
95}
96
97impl Default for ShaderLibrary {
98    fn default() -> Self {
99        Self::new()
100    }
101}
102
103/// Tropical algebra shader collection
104pub const TROPICAL_SHADERS: &[(&str, &str)] = &[
105    ("tropical_matrix_multiply", TROPICAL_MATRIX_MULTIPLY),
106    ("tropical_vector_add", TROPICAL_VECTOR_ADD),
107    ("tropical_neural_network", TROPICAL_NEURAL_NETWORK),
108];
109
110/// Dual number shader collection
111pub const DUAL_SHADERS: &[(&str, &str)] = &[
112    ("dual_forward_ad", DUAL_FORWARD_AD),
113    ("dual_batch_gradient", DUAL_BATCH_GRADIENT),
114    ("dual_chain_rule", DUAL_CHAIN_RULE),
115];
116
117/// Fusion system shader collection
118pub const FUSION_SHADERS: &[(&str, &str)] = &[
119    ("tropical_dual_clifford", TROPICAL_DUAL_CLIFFORD),
120    ("fusion_attention", FUSION_ATTENTION),
121];
122
123/// Holographic memory shader collection
124pub const HOLOGRAPHIC_SHADERS: &[(&str, &str)] = &[
125    ("holographic_batch_bind", HOLOGRAPHIC_BATCH_BIND),
126    ("holographic_batch_similarity", HOLOGRAPHIC_BATCH_SIMILARITY),
127    ("holographic_bundle_all", HOLOGRAPHIC_BUNDLE_ALL),
128    ("holographic_resonator_step", HOLOGRAPHIC_RESONATOR_STEP),
129];
130
131// =====================================================================
132// TROPICAL ALGEBRA SHADERS
133// =====================================================================
134
135/// Tropical (max-plus) matrix multiplication: C = A ⊗ B where ⊗ is tropical product
136const TROPICAL_MATRIX_MULTIPLY: &str = r#"
137@group(0) @binding(0) var<storage, read> matrix_a: array<f32>;
138@group(0) @binding(1) var<storage, read> matrix_b: array<f32>;
139@group(0) @binding(2) var<storage, read_write> result: array<f32>;
140@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [M, N, K]
141
142@compute @workgroup_size(16, 16)
143fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
144    let M = dimensions[0];
145    let N = dimensions[1];
146    let K = dimensions[2];
147
148    let row = global_id.x;
149    let col = global_id.y;
150
151    if (row >= M || col >= N) {
152        return;
153    }
154
155    // Tropical matrix multiplication: (A ⊗ B)[i,j] = max_k(A[i,k] + B[k,j])
156    var max_val = -3.4028235e+38; // -infinity in tropical algebra
157
158    for (var k = 0u; k < K; k = k + 1u) {
159        let a_val = matrix_a[row * K + k];
160        let b_val = matrix_b[k * N + col];
161
162        // Tropical multiplication: a ⊗ b = a + b
163        let tropical_product = a_val + b_val;
164
165        // Tropical addition: max operation
166        if (tropical_product > max_val) {
167            max_val = tropical_product;
168        }
169    }
170
171    result[row * N + col] = max_val;
172}
173"#;
174
175/// Tropical vector addition: c = a ⊕ b where ⊕ is max operation
176const TROPICAL_VECTOR_ADD: &str = r#"
177@group(0) @binding(0) var<storage, read> vector_a: array<f32>;
178@group(0) @binding(1) var<storage, read> vector_b: array<f32>;
179@group(0) @binding(2) var<storage, read_write> result: array<f32>;
180
181@compute @workgroup_size(256)
182fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
183    let idx = global_id.x;
184
185    if (idx >= arrayLength(&vector_a)) {
186        return;
187    }
188
189    // Tropical addition: a ⊕ b = max(a, b)
190    result[idx] = max(vector_a[idx], vector_b[idx]);
191}
192"#;
193
194/// Tropical neural network layer computation
195const TROPICAL_NEURAL_NETWORK: &str = r#"
196@group(0) @binding(0) var<storage, read> input: array<f32>;
197@group(0) @binding(1) var<storage, read> weights: array<f32>;
198@group(0) @binding(2) var<storage, read> bias: array<f32>;
199@group(0) @binding(3) var<storage, read_write> output: array<f32>;
200@group(0) @binding(4) var<storage, read> dimensions: array<u32>; // [batch_size, input_size, output_size]
201
202@compute @workgroup_size(16, 16)
203fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
204    let batch_idx = global_id.x;
205    let output_idx = global_id.y;
206
207    let batch_size = dimensions[0];
208    let input_size = dimensions[1];
209    let output_size = dimensions[2];
210
211    if (batch_idx >= batch_size || output_idx >= output_size) {
212        return;
213    }
214
215    // Tropical neural network: max-plus linear transformation
216    var max_val = -3.4028235e+38; // -infinity
217
218    for (var i = 0u; i < input_size; i = i + 1u) {
219        let input_val = input[batch_idx * input_size + i];
220        let weight_val = weights[i * output_size + output_idx];
221
222        // Tropical multiplication: input ⊗ weight = input + weight
223        let product = input_val + weight_val;
224
225        // Tropical addition: max operation
226        if (product > max_val) {
227            max_val = product;
228        }
229    }
230
231    // Add bias (tropical addition = max)
232    let bias_val = bias[output_idx];
233    let final_result = max(max_val, bias_val);
234
235    output[batch_idx * output_size + output_idx] = final_result;
236}
237"#;
238
239// =====================================================================
240// DUAL NUMBER SHADERS (AUTOMATIC DIFFERENTIATION)
241// =====================================================================
242
243/// Forward-mode automatic differentiation for dual numbers
244const DUAL_FORWARD_AD: &str = r#"
245struct DualNumber {
246    real: f32,
247    dual: f32, // derivative part
248}
249
250@group(0) @binding(0) var<storage, read> input_dual: array<DualNumber>;
251@group(0) @binding(1) var<storage, read> operation_params: array<f32>;
252@group(0) @binding(2) var<storage, read_write> output_dual: array<DualNumber>;
253
254@compute @workgroup_size(256)
255fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
256    let idx = global_id.x;
257
258    if (idx >= arrayLength(&input_dual)) {
259        return;
260    }
261
262    let x = input_dual[idx];
263    let op_type = u32(operation_params[0]); // Operation type
264
265    var result: DualNumber;
266
267    // Forward-mode AD for different operations
268    switch (op_type) {
269        case 0u: { // sin(x): (sin(x), cos(x) * dx)
270            result.real = sin(x.real);
271            result.dual = cos(x.real) * x.dual;
272        }
273        case 1u: { // exp(x): (exp(x), exp(x) * dx)
274            let exp_val = exp(x.real);
275            result.real = exp_val;
276            result.dual = exp_val * x.dual;
277        }
278        case 2u: { // x^2: (x^2, 2x * dx)
279            result.real = x.real * x.real;
280            result.dual = 2.0 * x.real * x.dual;
281        }
282        case 3u: { // log(x): (log(x), (1/x) * dx)
283            result.real = log(x.real);
284            result.dual = x.dual / x.real;
285        }
286        default: { // identity
287            result = x;
288        }
289    }
290
291    output_dual[idx] = result;
292}
293"#;
294
295/// Batch gradient computation for multiple functions
296const DUAL_BATCH_GRADIENT: &str = r#"
297struct DualNumber {
298    real: f32,
299    dual: f32,
300}
301
302@group(0) @binding(0) var<storage, read> input_batch: array<DualNumber>;
303@group(0) @binding(1) var<storage, read> function_params: array<f32>;
304@group(0) @binding(2) var<storage, read_write> gradients: array<f32>;
305@group(0) @binding(3) var<storage, read> batch_info: array<u32>; // [batch_size, function_dim]
306
307@compute @workgroup_size(16, 16)
308fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
309    let batch_idx = global_id.x;
310    let var_idx = global_id.y;
311
312    let batch_size = batch_info[0];
313    let function_dim = batch_info[1];
314
315    if (batch_idx >= batch_size || var_idx >= function_dim) {
316        return;
317    }
318
319    let input_idx = batch_idx * function_dim + var_idx;
320    let x = input_batch[input_idx];
321
322    // Compute gradient of composite function f(g(x)) where g is parameterized
323    let param_idx = var_idx % 4u; // Assume up to 4 parameters per function
324    let param = function_params[param_idx];
325
326    // Example: f(x) = param * x^2 + sin(x), gradient = 2 * param * x + cos(x)
327    let gradient = 2.0 * param * x.real + cos(x.real);
328
329    gradients[input_idx] = gradient * x.dual;
330}
331"#;
332
333/// Chain rule implementation for complex function compositions
334const DUAL_CHAIN_RULE: &str = r#"
335struct DualNumber {
336    real: f32,
337    dual: f32,
338}
339
340@group(0) @binding(0) var<storage, read> inner_function: array<DualNumber>;
341@group(0) @binding(1) var<storage, read> outer_params: array<f32>;
342@group(0) @binding(2) var<storage, read_write> composed_result: array<DualNumber>;
343
344@compute @workgroup_size(256)
345fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
346    let idx = global_id.x;
347
348    if (idx >= arrayLength(&inner_function)) {
349        return;
350    }
351
352    let u = inner_function[idx]; // u = g(x), du/dx
353    let outer_type = u32(outer_params[0]);
354
355    var result: DualNumber;
356
357    // Chain rule: d/dx[f(g(x))] = f'(g(x)) * g'(x) = f'(u) * du/dx
358    switch (outer_type) {
359        case 0u: { // f(u) = sin(u)
360            result.real = sin(u.real);
361            result.dual = cos(u.real) * u.dual; // cos(u) * du/dx
362        }
363        case 1u: { // f(u) = u^3
364            result.real = u.real * u.real * u.real;
365            result.dual = 3.0 * u.real * u.real * u.dual; // 3u^2 * du/dx
366        }
367        case 2u: { // f(u) = exp(u)
368            let exp_u = exp(u.real);
369            result.real = exp_u;
370            result.dual = exp_u * u.dual; // exp(u) * du/dx
371        }
372        default: { // f(u) = u (identity)
373            result = u;
374        }
375    }
376
377    composed_result[idx] = result;
378}
379"#;
380
381// =====================================================================
382// FUSION SYSTEM SHADERS
383// =====================================================================
384
385/// TropicalDualClifford operations for LLM evaluation
386const TROPICAL_DUAL_CLIFFORD: &str = r#"
387struct TropicalNumber {
388    value: f32, // Tropical number value
389}
390
391struct DualNumber {
392    real: f32,
393    dual: f32,
394}
395
396struct Multivector {
397    coeffs: array<f32, 8>, // 3D Clifford algebra: 8 basis elements
398}
399
400struct TropicalDualClifford {
401    tropical: TropicalNumber,
402    dual: DualNumber,
403    clifford: Multivector,
404}
405
406@group(0) @binding(0) var<storage, read> input_batch: array<TropicalDualClifford>;
407@group(0) @binding(1) var<storage, read> operation_params: array<f32>;
408@group(0) @binding(2) var<storage, read_write> output_batch: array<TropicalDualClifford>;
409
410@compute @workgroup_size(64)
411fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
412    let idx = global_id.x;
413
414    if (idx >= arrayLength(&input_batch)) {
415        return;
416    }
417
418    let tdc = input_batch[idx];
419    let op_type = u32(operation_params[0]);
420
421    var result: TropicalDualClifford;
422
423    switch (op_type) {
424        case 0u: { // LLM attention computation
425            // Combine tropical path selection with dual gradients and geometric transformations
426            result.tropical.value = max(tdc.tropical.value, operation_params[1]);
427            result.dual.real = tdc.dual.real * operation_params[2];
428            result.dual.dual = tdc.dual.dual * operation_params[2];
429
430            // Geometric rotation in Clifford algebra
431            let angle = operation_params[3];
432            let cos_half = cos(angle * 0.5);
433            let sin_half = sin(angle * 0.5);
434
435            // Simple rotation around e12 plane
436            result.clifford.coeffs[0] = cos_half * tdc.clifford.coeffs[0]; // scalar
437            result.clifford.coeffs[1] = tdc.clifford.coeffs[1]; // e1
438            result.clifford.coeffs[2] = tdc.clifford.coeffs[2]; // e2
439            result.clifford.coeffs[3] = tdc.clifford.coeffs[3]; // e3
440            result.clifford.coeffs[4] = sin_half * tdc.clifford.coeffs[0]; // e12
441            result.clifford.coeffs[5] = tdc.clifford.coeffs[5]; // e13
442            result.clifford.coeffs[6] = tdc.clifford.coeffs[6]; // e23
443            result.clifford.coeffs[7] = tdc.clifford.coeffs[7]; // e123
444        }
445        default: {
446            result = tdc;
447        }
448    }
449
450    output_batch[idx] = result;
451}
452"#;
453
454/// Fusion attention mechanism using tropical algebra
455const FUSION_ATTENTION: &str = r#"
456@group(0) @binding(0) var<storage, read> queries: array<f32>;
457@group(0) @binding(1) var<storage, read> keys: array<f32>;
458@group(0) @binding(2) var<storage, read> values: array<f32>;
459@group(0) @binding(3) var<storage, read_write> attention_output: array<f32>;
460@group(0) @binding(4) var<storage, read> dimensions: array<u32>; // [seq_len, d_model]
461
462@compute @workgroup_size(16, 16)
463fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
464    let seq_pos = global_id.x;
465    let feature_idx = global_id.y;
466
467    let seq_len = dimensions[0];
468    let d_model = dimensions[1];
469
470    if (seq_pos >= seq_len || feature_idx >= d_model) {
471        return;
472    }
473
474    // Tropical attention: use max-plus algebra instead of softmax
475    var max_score = -3.4028235e+38; // -infinity
476    var best_key_idx = 0u;
477
478    // Find the key with maximum tropical attention score
479    for (var key_idx = 0u; key_idx < seq_len; key_idx = key_idx + 1u) {
480        var score = -3.4028235e+38;
481
482        // Compute tropical dot product: sum becomes max, product becomes sum
483        for (var d = 0u; d < d_model; d = d + 1u) {
484            let q = queries[seq_pos * d_model + d];
485            let k = keys[key_idx * d_model + d];
486
487            // Tropical multiplication: q ⊗ k = q + k
488            let tropical_product = q + k;
489
490            // Tropical sum: max operation
491            if (tropical_product > score) {
492                score = tropical_product;
493            }
494        }
495
496        if (score > max_score) {
497            max_score = score;
498            best_key_idx = key_idx;
499        }
500    }
501
502    // Tropical attention: select value from best key (winner-takes-all)
503    attention_output[seq_pos * d_model + feature_idx] =
504        values[best_key_idx * d_model + feature_idx];
505}
506"#;
507
508// =====================================================================
509// HOLOGRAPHIC MEMORY SHADERS
510// =====================================================================
511
512/// Batch binding operation for holographic memory
513/// Computes key ⊛ value for multiple pairs using Clifford geometric product
514pub const HOLOGRAPHIC_BATCH_BIND: &str = r#"
515// TropicalDualClifford representation for GPU
516// We use a simplified 8-dimensional Clifford representation
517struct TDC {
518    // Tropical component (max element)
519    tropical: f32,
520    // Dual component (real and dual parts)
521    dual_real: f32,
522    dual_dual: f32,
523    // Clifford algebra coefficients (8D: scalar, 3 vectors, 3 bivectors, pseudoscalar)
524    clifford: array<f32, 8>,
525    // Padding for alignment
526    _padding: array<f32, 5>,
527}
528
529@group(0) @binding(0) var<storage, read> keys: array<TDC>;
530@group(0) @binding(1) var<storage, read> values: array<TDC>;
531@group(0) @binding(2) var<storage, read_write> results: array<TDC>;
532@group(0) @binding(3) var<uniform> params: vec4<u32>; // [count, 0, 0, 0]
533
534// Storage order is [1, e1, e2, e3, e12, e13, e23, e123].
535// Convert to/from bitmask order for Euclidean Cl(3,0):
536// scalar=0, e1=1, e2=2, e12=3, e3=4, e13=5, e23=6, e123=7.
537fn storage_to_mask(idx: u32) -> u32 {
538    switch idx {
539        case 0u: { return 0u; }
540        case 1u: { return 1u; }
541        case 2u: { return 2u; }
542        case 3u: { return 4u; }
543        case 4u: { return 3u; }
544        case 5u: { return 5u; }
545        case 6u: { return 6u; }
546        default: { return 7u; }
547    }
548}
549
550fn mask_to_storage(mask: u32) -> u32 {
551    switch mask {
552        case 0u: { return 0u; }
553        case 1u: { return 1u; }
554        case 2u: { return 2u; }
555        case 3u: { return 4u; }
556        case 4u: { return 3u; }
557        case 5u: { return 5u; }
558        case 6u: { return 6u; }
559        default: { return 7u; }
560    }
561}
562
563fn blade_product_sign(storage_i: u32, storage_j: u32) -> f32 {
564    let a = storage_to_mask(storage_i);
565    let b = storage_to_mask(storage_j);
566    var swaps = 0u;
567
568    for (var bit = 0u; bit < 3u; bit = bit + 1u) {
569        if (((a >> bit) & 1u) == 1u) {
570            let lower_mask = (1u << bit) - 1u;
571            swaps = swaps + countOneBits(b & lower_mask);
572        }
573    }
574
575    if ((swaps & 1u) == 0u) {
576        return 1.0;
577    }
578    return -1.0;
579}
580
581fn blade_product_index(storage_i: u32, storage_j: u32) -> u32 {
582    let a = storage_to_mask(storage_i);
583    let b = storage_to_mask(storage_j);
584    return mask_to_storage(a ^ b);
585}
586
587fn read_clifford(v: TDC, idx: u32) -> f32 {
588    switch idx {
589        case 0u: { return v.clifford[0]; }
590        case 1u: { return v.clifford[1]; }
591        case 2u: { return v.clifford[2]; }
592        case 3u: { return v.clifford[3]; }
593        case 4u: { return v.clifford[4]; }
594        case 5u: { return v.clifford[5]; }
595        case 6u: { return v.clifford[6]; }
596        default: { return v.clifford[7]; }
597    }
598}
599
600fn add_clifford(result_ptr: ptr<function, TDC>, idx: u32, value: f32) {
601    switch idx {
602        case 0u: { (*result_ptr).clifford[0] = (*result_ptr).clifford[0] + value; }
603        case 1u: { (*result_ptr).clifford[1] = (*result_ptr).clifford[1] + value; }
604        case 2u: { (*result_ptr).clifford[2] = (*result_ptr).clifford[2] + value; }
605        case 3u: { (*result_ptr).clifford[3] = (*result_ptr).clifford[3] + value; }
606        case 4u: { (*result_ptr).clifford[4] = (*result_ptr).clifford[4] + value; }
607        case 5u: { (*result_ptr).clifford[5] = (*result_ptr).clifford[5] + value; }
608        case 6u: { (*result_ptr).clifford[6] = (*result_ptr).clifford[6] + value; }
609        default: { (*result_ptr).clifford[7] = (*result_ptr).clifford[7] + value; }
610    }
611}
612
613@compute @workgroup_size(64)
614fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
615    let idx = global_id.x;
616    let count = params[0];
617
618    if (idx >= count) {
619        return;
620    }
621
622    let key = keys[idx];
623    let value = values[idx];
624
625    var result: TDC;
626
627    // Binding uses geometric product on Clifford components
628    // result = key * value (geometric product)
629    result.clifford[0] = 0.0;
630    result.clifford[1] = 0.0;
631    result.clifford[2] = 0.0;
632    result.clifford[3] = 0.0;
633    result.clifford[4] = 0.0;
634    result.clifford[5] = 0.0;
635    result.clifford[6] = 0.0;
636    result.clifford[7] = 0.0;
637
638    for (var i = 0u; i < 8u; i = i + 1u) {
639        for (var j = 0u; j < 8u; j = j + 1u) {
640            let target_idx = blade_product_index(i, j);
641            let sign = blade_product_sign(i, j);
642            let contribution = sign * read_clifford(key, i) * read_clifford(value, j);
643            add_clifford(&result, target_idx, contribution);
644        }
645    }
646
647    // Tropical: max of both (binding produces new tropical value)
648    result.tropical = max(key.tropical, value.tropical);
649
650    // Dual: product rule for dual numbers
651    result.dual_real = key.dual_real * value.dual_real;
652    result.dual_dual = key.dual_real * value.dual_dual + key.dual_dual * value.dual_real;
653
654    results[idx] = result;
655}
656"#;
657
658/// Batch similarity computation for holographic vectors
659/// Computes pairwise similarities using inner product with reverse: <A B̃>₀
660pub const HOLOGRAPHIC_BATCH_SIMILARITY: &str = r#"
661struct TDC {
662    tropical: f32,
663    dual_real: f32,
664    dual_dual: f32,
665    clifford: array<f32, 8>,
666    _padding: array<f32, 5>,
667}
668
669@group(0) @binding(0) var<storage, read> vectors_a: array<TDC>;
670@group(0) @binding(1) var<storage, read> vectors_b: array<TDC>;
671@group(0) @binding(2) var<storage, read_write> similarities: array<f32>;
672@group(0) @binding(3) var<uniform> params: vec4<u32>; // [count_a, count_b, mode, 0]
673                                                          // mode: 0=pairwise (a[i] vs b[i]), 1=matrix (all pairs)
674
675// Compute reverse of multivector (flip sign of grades 2 and 3)
676fn reverse_sign(grade: u32) -> f32 {
677    switch grade {
678        case 0u, 1u, 2u, 3u: { return 1.0; }
679        default: { return -1.0; }
680    }
681}
682
683// Compute scalar product <A B̃>₀ - the proper inner product for similarity
684fn scalar_product_with_reverse(a: TDC, b: TDC) -> f32 {
685    return a.clifford[0] * b.clifford[0] * reverse_sign(0u)
686         + a.clifford[1] * b.clifford[1] * reverse_sign(1u)
687         + a.clifford[2] * b.clifford[2] * reverse_sign(2u)
688         + a.clifford[3] * b.clifford[3] * reverse_sign(3u)
689         + a.clifford[4] * b.clifford[4] * reverse_sign(4u)
690         + a.clifford[5] * b.clifford[5] * reverse_sign(5u)
691         + a.clifford[6] * b.clifford[6] * reverse_sign(6u)
692         + a.clifford[7] * b.clifford[7] * reverse_sign(7u);
693}
694
695fn norm(v: TDC) -> f32 {
696    let sum = v.clifford[0] * v.clifford[0]
697            + v.clifford[1] * v.clifford[1]
698            + v.clifford[2] * v.clifford[2]
699            + v.clifford[3] * v.clifford[3]
700            + v.clifford[4] * v.clifford[4]
701            + v.clifford[5] * v.clifford[5]
702            + v.clifford[6] * v.clifford[6]
703            + v.clifford[7] * v.clifford[7];
704    return sqrt(sum);
705}
706
707@compute @workgroup_size(256)
708fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
709    let idx = global_id.x;
710    let count_a = params[0];
711    let count_b = params[1];
712    let mode = params[2];
713
714    if (mode == 0u) {
715        // Pairwise mode: similarities[i] = sim(a[i], b[i])
716        if (idx >= count_a) {
717            return;
718        }
719
720        let a = vectors_a[idx];
721        let b = vectors_b[idx];
722
723        let norm_a = norm(a);
724        let norm_b = norm(b);
725
726        if (norm_a < 1e-10 || norm_b < 1e-10) {
727            similarities[idx] = 0.0;
728            return;
729        }
730
731        let inner = scalar_product_with_reverse(a, b);
732        similarities[idx] = inner / (norm_a * norm_b);
733    } else {
734        // Matrix mode: similarities[i * count_b + j] = sim(a[i], b[j])
735        let total = count_a * count_b;
736        if (idx >= total) {
737            return;
738        }
739
740        let i = idx / count_b;
741        let j = idx % count_b;
742
743        let a = vectors_a[i];
744        let b = vectors_b[j];
745
746        let norm_a = norm(a);
747        let norm_b = norm(b);
748
749        if (norm_a < 1e-10 || norm_b < 1e-10) {
750            similarities[idx] = 0.0;
751            return;
752        }
753
754        let inner = scalar_product_with_reverse(a, b);
755        similarities[idx] = inner / (norm_a * norm_b);
756    }
757}
758"#;
759
760/// Bundle all vectors into a superposition (weighted average)
761pub const HOLOGRAPHIC_BUNDLE_ALL: &str = r#"
762struct TDC {
763    tropical: f32,
764    dual_real: f32,
765    dual_dual: f32,
766    clifford: array<f32, 8>,
767    _padding: array<f32, 5>,
768}
769
770@group(0) @binding(0) var<storage, read> vectors: array<TDC>;
771@group(0) @binding(1) var<storage, read_write> result: array<TDC>; // Single output
772@group(0) @binding(2) var<uniform> params: vec4<f32>; // [count, beta, normalize, 0]
773
774// Workgroup shared memory for parallel reduction
775var<workgroup> shared_clifford: array<array<f32, 8>, 64>;
776var<workgroup> shared_tropical: array<f32, 64>;
777var<workgroup> shared_dual_real: array<f32, 64>;
778var<workgroup> shared_dual_dual: array<f32, 64>;
779
780@compute @workgroup_size(64)
781fn main(
782    @builtin(global_invocation_id) global_id: vec3<u32>,
783    @builtin(local_invocation_id) local_id: vec3<u32>,
784    @builtin(workgroup_id) workgroup_id: vec3<u32>
785) {
786    let idx = global_id.x;
787    let local_idx = local_id.x;
788    let count = u32(params.x);
789    let beta = params.y;
790    let do_normalize = params.z > 0.5;
791
792    // Initialize shared memory
793    for (var i = 0u; i < 8u; i = i + 1u) {
794        shared_clifford[local_idx][i] = 0.0;
795    }
796    shared_tropical[local_idx] = -3.4028235e+38; // -inf for tropical
797    shared_dual_real[local_idx] = 0.0;
798    shared_dual_dual[local_idx] = 0.0;
799
800    // Load data into shared memory
801    if (idx < count) {
802        let v = vectors[idx];
803        for (var i = 0u; i < 8u; i = i + 1u) {
804            shared_clifford[local_idx][i] = v.clifford[i];
805        }
806        shared_tropical[local_idx] = v.tropical;
807        shared_dual_real[local_idx] = v.dual_real;
808        shared_dual_dual[local_idx] = v.dual_dual;
809    }
810
811    workgroupBarrier();
812
813    // Parallel reduction
814    for (var stride = 32u; stride > 0u; stride = stride / 2u) {
815        if (local_idx < stride && local_idx + stride < 64u) {
816            // Bundle Clifford components (sum/average)
817            for (var i = 0u; i < 8u; i = i + 1u) {
818                shared_clifford[local_idx][i] += shared_clifford[local_idx + stride][i];
819            }
820            // Tropical: take max
821            shared_tropical[local_idx] = max(shared_tropical[local_idx], shared_tropical[local_idx + stride]);
822            // Dual: sum
823            shared_dual_real[local_idx] += shared_dual_real[local_idx + stride];
824            shared_dual_dual[local_idx] += shared_dual_dual[local_idx + stride];
825        }
826        workgroupBarrier();
827    }
828
829    // Thread 0 writes result
830    if (local_idx == 0u) {
831        var final_result: TDC;
832
833        // Average the Clifford components
834        let scale = 1.0 / f32(count);
835        for (var i = 0u; i < 8u; i = i + 1u) {
836            final_result.clifford[i] = shared_clifford[0][i] * scale;
837        }
838
839        final_result.tropical = shared_tropical[0];
840        final_result.dual_real = shared_dual_real[0] * scale;
841        final_result.dual_dual = shared_dual_dual[0] * scale;
842
843        // Optionally normalize
844        if (do_normalize) {
845            var norm_sq = 0.0;
846            for (var i = 0u; i < 8u; i = i + 1u) {
847                norm_sq += final_result.clifford[i] * final_result.clifford[i];
848            }
849            let norm = sqrt(norm_sq);
850            if (norm > 1e-10) {
851                let inv_norm = 1.0 / norm;
852                for (var i = 0u; i < 8u; i = i + 1u) {
853                    final_result.clifford[i] *= inv_norm;
854                }
855            }
856        }
857
858        result[workgroup_id.x] = final_result;
859    }
860}
861"#;
862
863/// Resonator cleanup step - computes similarities against codebook
864pub const HOLOGRAPHIC_RESONATOR_STEP: &str = r#"
865struct TDC {
866    tropical: f32,
867    dual_real: f32,
868    dual_dual: f32,
869    clifford: array<f32, 8>,
870    _padding: array<f32, 5>,
871}
872
873struct ResonatorOutput {
874    cleaned: TDC,
875    best_index: u32,
876    best_similarity: f32,
877    _padding: array<f32, 2>,
878}
879
880@group(0) @binding(0) var<storage, read> input: TDC;
881@group(0) @binding(1) var<storage, read> codebook: array<TDC>;
882@group(0) @binding(2) var<storage, read_write> output: ResonatorOutput;
883@group(0) @binding(3) var<uniform> params: vec4<u32>; // [codebook_size, max_iterations, 0, 0]
884
885fn reverse_sign(grade: u32) -> f32 {
886    switch grade {
887        case 0u, 1u, 2u, 3u: { return 1.0; }
888        default: { return -1.0; }
889    }
890}
891
892fn scalar_product_with_reverse(a: TDC, b: TDC) -> f32 {
893    return a.clifford[0] * b.clifford[0] * reverse_sign(0u)
894         + a.clifford[1] * b.clifford[1] * reverse_sign(1u)
895         + a.clifford[2] * b.clifford[2] * reverse_sign(2u)
896         + a.clifford[3] * b.clifford[3] * reverse_sign(3u)
897         + a.clifford[4] * b.clifford[4] * reverse_sign(4u)
898         + a.clifford[5] * b.clifford[5] * reverse_sign(5u)
899         + a.clifford[6] * b.clifford[6] * reverse_sign(6u)
900         + a.clifford[7] * b.clifford[7] * reverse_sign(7u);
901}
902
903fn norm(v: TDC) -> f32 {
904    let sum = v.clifford[0] * v.clifford[0]
905            + v.clifford[1] * v.clifford[1]
906            + v.clifford[2] * v.clifford[2]
907            + v.clifford[3] * v.clifford[3]
908            + v.clifford[4] * v.clifford[4]
909            + v.clifford[5] * v.clifford[5]
910            + v.clifford[6] * v.clifford[6]
911            + v.clifford[7] * v.clifford[7];
912    return sqrt(sum);
913}
914
915fn similarity(a: TDC, b: TDC) -> f32 {
916    let norm_a = norm(a);
917    let norm_b = norm(b);
918    if (norm_a < 1e-10 || norm_b < 1e-10) {
919        return 0.0;
920    }
921    return scalar_product_with_reverse(a, b) / (norm_a * norm_b);
922}
923
924// Workgroup shared memory for parallel max finding
925var<workgroup> shared_best_sim: array<f32, 256>;
926var<workgroup> shared_best_idx: array<u32, 256>;
927
928@compute @workgroup_size(256)
929fn main(
930    @builtin(global_invocation_id) global_id: vec3<u32>,
931    @builtin(local_invocation_id) local_id: vec3<u32>
932) {
933    let idx = global_id.x;
934    let local_idx = local_id.x;
935    let codebook_size = params[0];
936
937    // Initialize
938    shared_best_sim[local_idx] = -2.0; // Below minimum similarity
939    shared_best_idx[local_idx] = 0u;
940
941    // Each thread computes similarity for one codebook entry
942    if (idx < codebook_size) {
943        let sim = similarity(input, codebook[idx]);
944        shared_best_sim[local_idx] = sim;
945        shared_best_idx[local_idx] = idx;
946    }
947
948    workgroupBarrier();
949
950    // Parallel reduction to find max
951    for (var stride = 128u; stride > 0u; stride = stride / 2u) {
952        if (local_idx < stride && local_idx + stride < 256u) {
953            if (shared_best_sim[local_idx + stride] > shared_best_sim[local_idx]) {
954                shared_best_sim[local_idx] = shared_best_sim[local_idx + stride];
955                shared_best_idx[local_idx] = shared_best_idx[local_idx + stride];
956            }
957        }
958        workgroupBarrier();
959    }
960
961    // Thread 0 writes result
962    if (local_idx == 0u) {
963        let best_idx = shared_best_idx[0];
964        output.cleaned = codebook[best_idx];
965        output.best_index = best_idx;
966        output.best_similarity = shared_best_sim[0];
967    }
968}
969"#;
970
971// =====================================================================
972// INFORMATION GEOMETRY SHADERS
973// =====================================================================
974
975/// Fisher information matrix computation
976const FISHER_INFORMATION: &str = r#"
977@group(0) @binding(0) var<storage, read> probability_params: array<f32>;
978@group(0) @binding(1) var<storage, read> data_points: array<f32>;
979@group(0) @binding(2) var<storage, read_write> fisher_matrix: array<f32>;
980@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [n_params, n_data]
981
982@compute @workgroup_size(16, 16)
983fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
984    let param_i = global_id.x;
985    let param_j = global_id.y;
986
987    let n_params = dimensions[0];
988    let n_data = dimensions[1];
989
990    if (param_i >= n_params || param_j >= n_params) {
991        return;
992    }
993
994    // Fisher Information Matrix: I[i,j] = E[∂²log p(x|θ)/∂θᵢ∂θⱼ]
995    var fisher_element = 0.0;
996
997    for (var data_idx = 0u; data_idx < n_data; data_idx = data_idx + 1u) {
998        let x = data_points[data_idx];
999
1000        // Gaussian log-likelihood example: log p(x|μ,σ) = -½log(2πσ²) - (x-μ)²/(2σ²)
1001        let mu = probability_params[0];
1002        let sigma = probability_params[1];
1003        let sigma_sq = sigma * sigma;
1004
1005        var d2_log_p = 0.0;
1006
1007        if (param_i == 0u && param_j == 0u) { // ∂²/∂μ²
1008            d2_log_p = -1.0 / sigma_sq;
1009        } else if (param_i == 1u && param_j == 1u) { // ∂²/∂σ²
1010            let diff = x - mu;
1011            d2_log_p = -1.0 / sigma_sq + 3.0 * diff * diff / (sigma_sq * sigma_sq);
1012        } else if ((param_i == 0u && param_j == 1u) || (param_i == 1u && param_j == 0u)) { // ∂²/∂μ∂σ
1013            let diff = x - mu;
1014            d2_log_p = 2.0 * diff / (sigma_sq * sigma);
1015        }
1016
1017        fisher_element += -d2_log_p; // Fisher = -E[Hessian of log-likelihood]
1018    }
1019
1020    fisher_matrix[param_i * n_params + param_j] = fisher_element / f32(n_data);
1021}
1022"#;
1023
1024/// Batch KL divergence computation
1025const KL_DIVERGENCE_BATCH: &str = r#"
1026@group(0) @binding(0) var<storage, read> distribution_p: array<f32>;
1027@group(0) @binding(1) var<storage, read> distribution_q: array<f32>;
1028@group(0) @binding(2) var<storage, read_write> kl_divergences: array<f32>;
1029@group(0) @binding(3) var<storage, read> batch_info: array<u32>; // [batch_size, dist_size]
1030
1031@compute @workgroup_size(256)
1032fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1033    let batch_idx = global_id.x;
1034    let batch_size = batch_info[0];
1035    let dist_size = batch_info[1];
1036
1037    if (batch_idx >= batch_size) {
1038        return;
1039    }
1040
1041    // KL divergence: D_KL(P||Q) = Σ P(x) log(P(x)/Q(x))
1042    var kl_div = 0.0;
1043
1044    for (var i = 0u; i < dist_size; i = i + 1u) {
1045        let p_i = distribution_p[batch_idx * dist_size + i];
1046        let q_i = distribution_q[batch_idx * dist_size + i];
1047
1048        if (p_i > 1e-10 && q_i > 1e-10) { // Avoid log(0)
1049            kl_div += p_i * log(p_i / q_i);
1050        }
1051    }
1052
1053    kl_divergences[batch_idx] = kl_div;
1054}
1055"#;
1056
1057// =====================================================================
1058// CELLULAR AUTOMATA SHADERS
1059// =====================================================================
1060
1061/// Cellular automata evolution step
1062pub const CA_EVOLUTION: &str = r#"
1063@group(0) @binding(0) var<storage, read> current_state: array<u32>;
1064@group(0) @binding(1) var<storage, read_write> next_state: array<u32>;
1065@group(0) @binding(2) var<storage, read> rules: array<u32>;
1066@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [width, height]
1067
1068@compute @workgroup_size(16, 16)
1069fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1070    let x = global_id.x;
1071    let y = global_id.y;
1072
1073    let width = dimensions[0];
1074    let height = dimensions[1];
1075
1076    if (x >= width || y >= height) {
1077        return;
1078    }
1079
1080    let idx = y * width + x;
1081    let current_cell = current_state[idx];
1082
1083    // Count alive neighbors (Moore neighborhood)
1084    var alive_neighbors = 0u;
1085
1086    for (var dy = 0u; dy < 3u; dy = dy + 1u) {
1087        for (var dx = 0u; dx < 3u; dx = dx + 1u) {
1088            if (dx == 1u && dy == 1u) { continue; } // Skip center cell
1089
1090            let nx = (x + dx + width - 1u) % width; // Wrap around
1091            let ny = (y + dy + height - 1u) % height;
1092            let neighbor_idx = ny * width + nx;
1093
1094            if (current_state[neighbor_idx] == 1u) {
1095                alive_neighbors = alive_neighbors + 1u;
1096            }
1097        }
1098    }
1099
1100    // Conway's Game of Life rules (can be customized via rules buffer)
1101    var new_state = 0u;
1102
1103    if (current_cell == 1u) { // Currently alive
1104        if (alive_neighbors == 2u || alive_neighbors == 3u) {
1105            new_state = 1u; // Survive
1106        }
1107    } else { // Currently dead
1108        if (alive_neighbors == 3u) {
1109            new_state = 1u; // Birth
1110        }
1111    }
1112
1113    next_state[idx] = new_state;
1114}
1115"#;
1116
1117/// Rule application for geometric algebra cellular automata
1118pub const RULE_APPLICATION: &str = r#"
1119struct GpuCellData {
1120    scalar: f32,
1121    e1: f32,
1122    e2: f32,
1123    e3: f32,
1124    e12: f32,
1125    e13: f32,
1126    e23: f32,
1127    e123: f32,
1128    generation: f32,
1129    neighborhood_size: f32,
1130    rule_type: f32,
1131    boundary_condition: f32,
1132    padding: array<f32, 4>,
1133}
1134
1135struct GpuRuleConfig {
1136    rule_type: f32,
1137    threshold: f32,
1138    damping_factor: f32,
1139    energy_conservation: f32,
1140    time_step: f32,
1141    spatial_scale: f32,
1142    geometric_weight: f32,
1143    nonlinear_factor: f32,
1144    boundary_type: f32,
1145    neighborhood_radius: f32,
1146    evolution_speed: f32,
1147    stability_factor: f32,
1148    padding: array<f32, 4>,
1149}
1150
1151@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
1152@group(0) @binding(1) var<storage, read> rules: array<GpuRuleConfig>;
1153@group(0) @binding(2) var<storage, read_write> output: array<GpuCellData>;
1154
1155@compute @workgroup_size(256)
1156fn rule_application_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1157    let idx = global_id.x;
1158
1159    if (idx >= arrayLength(&cells)) {
1160        return;
1161    }
1162
1163    let cell = cells[idx];
1164    let rule = rules[0]; // Use first rule for now
1165
1166    var new_cell = cell;
1167
1168    // Apply damping factor
1169    new_cell.scalar = cell.scalar * (1.0 - rule.damping_factor);
1170    new_cell.e1 = cell.e1 * (1.0 - rule.damping_factor);
1171    new_cell.e2 = cell.e2 * (1.0 - rule.damping_factor);
1172    new_cell.e3 = cell.e3 * (1.0 - rule.damping_factor);
1173    new_cell.e12 = cell.e12 * (1.0 - rule.damping_factor);
1174    new_cell.e13 = cell.e13 * (1.0 - rule.damping_factor);
1175    new_cell.e23 = cell.e23 * (1.0 - rule.damping_factor);
1176    new_cell.e123 = cell.e123 * (1.0 - rule.damping_factor);
1177
1178    // Apply threshold
1179    if (abs(new_cell.scalar) < rule.threshold) {
1180        new_cell.scalar = 0.0;
1181    }
1182
1183    output[idx] = new_cell;
1184}
1185"#;
1186
1187/// Energy calculation for cellular automata
1188pub const ENERGY_CALCULATION: &str = r#"
1189struct GpuCellData {
1190    scalar: f32,
1191    e1: f32,
1192    e2: f32,
1193    e3: f32,
1194    e12: f32,
1195    e13: f32,
1196    e23: f32,
1197    e123: f32,
1198    generation: f32,
1199    neighborhood_size: f32,
1200    rule_type: f32,
1201    boundary_condition: f32,
1202    padding: array<f32, 4>,
1203}
1204
1205@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
1206@group(0) @binding(1) var<storage, read_write> total_energy: array<f32>;
1207
1208@compute @workgroup_size(1)
1209fn energy_calculation_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1210    var energy = 0.0;
1211
1212    // Sum the squared magnitudes of all multivector components
1213    for (var i = 0u; i < arrayLength(&cells); i = i + 1u) {
1214        let cell = cells[i];
1215        energy += cell.scalar * cell.scalar;
1216        energy += cell.e1 * cell.e1;
1217        energy += cell.e2 * cell.e2;
1218        energy += cell.e3 * cell.e3;
1219        energy += cell.e12 * cell.e12;
1220        energy += cell.e13 * cell.e13;
1221        energy += cell.e23 * cell.e23;
1222        energy += cell.e123 * cell.e123;
1223    }
1224
1225    total_energy[0] = energy;
1226}
1227"#;
1228
1229/// Neighbor extraction for cellular automata
1230pub const NEIGHBOR_EXTRACTION: &str = r#"
1231struct GpuCellData {
1232    scalar: f32,
1233    e1: f32,
1234    e2: f32,
1235    e3: f32,
1236    e12: f32,
1237    e13: f32,
1238    e23: f32,
1239    e123: f32,
1240    generation: f32,
1241    neighborhood_size: f32,
1242    rule_type: f32,
1243    boundary_condition: f32,
1244    padding: array<f32, 4>,
1245}
1246
1247@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
1248@group(0) @binding(1) var<uniform> params: array<f32, 4>; // [width, height, total_cells, padding]
1249@group(0) @binding(2) var<storage, read_write> neighborhoods: array<GpuCellData>;
1250
1251@compute @workgroup_size(256)
1252fn neighbor_extraction_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1253    let idx = global_id.x;
1254    let width = u32(params[0]);
1255    let height = u32(params[1]);
1256    let total_cells = u32(params[2]);
1257
1258    if (idx >= total_cells) {
1259        return;
1260    }
1261
1262    // Calculate 2D position from linear index
1263    let x = idx % width;
1264    let y = idx / width;
1265
1266    // Moore neighborhood: 8 neighbors
1267    let offsets = array<vec2<i32>, 8>(
1268        vec2<i32>(-1, -1), vec2<i32>(0, -1), vec2<i32>(1, -1),
1269        vec2<i32>(-1,  0),                   vec2<i32>(1,  0),
1270        vec2<i32>(-1,  1), vec2<i32>(0,  1), vec2<i32>(1,  1)
1271    );
1272
1273    // Extract neighbors with wrapping boundaries
1274    for (var i = 0u; i < 8u; i = i + 1u) {
1275        let offset = offsets[i];
1276        let nx = (i32(x) + offset.x + i32(width)) % i32(width);
1277        let ny = (i32(y) + offset.y + i32(height)) % i32(height);
1278        let neighbor_idx = u32(ny) * width + u32(nx);
1279
1280        // Store neighbor in output array
1281        neighborhoods[idx * 8u + i] = cells[neighbor_idx];
1282    }
1283}
1284"#;
1285
1286/// Self-assembly pattern formation
1287const CA_SELF_ASSEMBLY: &str = r#"
1288@group(0) @binding(0) var<storage, read> particles: array<f32>; // [x, y, type, energy]
1289@group(0) @binding(1) var<storage, read_write> new_particles: array<f32>;
1290@group(0) @binding(2) var<storage, read> assembly_rules: array<f32>;
1291@group(0) @binding(3) var<storage, read> simulation_params: array<u32>; // [n_particles, grid_size]
1292
1293@compute @workgroup_size(64)
1294fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1295    let particle_idx = global_id.x;
1296    let n_particles = simulation_params[0];
1297    let grid_size = simulation_params[1];
1298
1299    if (particle_idx >= n_particles) {
1300        return;
1301    }
1302
1303    let base_idx = particle_idx * 4u;
1304    let x = particles[base_idx];
1305    let y = particles[base_idx + 1u];
1306    let particle_type = particles[base_idx + 2u];
1307    let energy = particles[base_idx + 3u];
1308
1309    // Self-assembly based on local interactions
1310    var new_x = x;
1311    var new_y = y;
1312    var new_energy = energy;
1313
1314    // Calculate forces from nearby particles
1315    var force_x = 0.0;
1316    var force_y = 0.0;
1317
1318    for (var other_idx = 0u; other_idx < n_particles; other_idx = other_idx + 1u) {
1319        if (other_idx == particle_idx) { continue; }
1320
1321        let other_base = other_idx * 4u;
1322        let other_x = particles[other_base];
1323        let other_y = particles[other_base + 1u];
1324        let other_type = particles[other_base + 2u];
1325
1326        let dx = other_x - x;
1327        let dy = other_y - y;
1328        let distance = sqrt(dx * dx + dy * dy);
1329
1330        if (distance < 5.0 && distance > 0.1) { // Interaction range
1331            let interaction_strength = assembly_rules[u32(particle_type) * 4u + u32(other_type)];
1332
1333            // Attractive/repulsive force based on particle types
1334            let force_magnitude = interaction_strength / (distance * distance);
1335            force_x += force_magnitude * dx / distance;
1336            force_y += force_magnitude * dy / distance;
1337        }
1338    }
1339
1340    // Update position based on forces
1341    new_x += force_x * 0.1; // time step
1342    new_y += force_y * 0.1;
1343
1344    // Keep within bounds
1345    new_x = clamp(new_x, 0.0, f32(grid_size));
1346    new_y = clamp(new_y, 0.0, f32(grid_size));
1347
1348    // Energy dissipation
1349    new_energy = energy * 0.99;
1350
1351    new_particles[base_idx] = new_x;
1352    new_particles[base_idx + 1u] = new_y;
1353    new_particles[base_idx + 2u] = particle_type;
1354    new_particles[base_idx + 3u] = new_energy;
1355}
1356"#;
1357
1358// =====================================================================
1359// ENUMERATIVE GEOMETRY SHADERS
1360// =====================================================================
1361
1362/// Intersection theory computations
1363pub const INTERSECTION_THEORY: &str = r#"
1364struct RationalNumber {
1365    numerator: i32,
1366    denominator: i32,
1367}
1368
1369@group(0) @binding(0) var<storage, read> chow_class_a: array<RationalNumber>;
1370@group(0) @binding(1) var<storage, read> chow_class_b: array<RationalNumber>;
1371@group(0) @binding(2) var<storage, read_write> intersection_result: array<RationalNumber>;
1372@group(0) @binding(3) var<storage, read> geometry_params: array<u32>; // [dimension, degree_a, degree_b]
1373
1374fn gcd(a: u32, b: u32) -> u32 {
1375    if (b == 0u) { return a; }
1376    return gcd(b, a % b);
1377}
1378
1379fn add_rationals(a: RationalNumber, b: RationalNumber) -> RationalNumber {
1380    let num = a.numerator * b.denominator + b.numerator * a.denominator;
1381    let den = a.denominator * b.denominator;
1382    let g = gcd(u32(abs(num)), u32(abs(den)));
1383
1384    return RationalNumber(num / i32(g), den / i32(g));
1385}
1386
1387fn multiply_rationals(a: RationalNumber, b: RationalNumber) -> RationalNumber {
1388    let num = a.numerator * b.numerator;
1389    let den = a.denominator * b.denominator;
1390    let g = gcd(u32(abs(num)), u32(abs(den)));
1391
1392    return RationalNumber(num / i32(g), den / i32(g));
1393}
1394
1395@compute @workgroup_size(256)
1396fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1397    let idx = global_id.x;
1398
1399    if (idx >= arrayLength(&chow_class_a)) {
1400        return;
1401    }
1402
1403    let dimension = geometry_params[0];
1404    let degree_a = geometry_params[1];
1405    let degree_b = geometry_params[2];
1406
1407    // Intersection product in Chow ring: A · B
1408    // For simplicity, implement as pointwise multiplication for this example
1409    let a = chow_class_a[idx];
1410    let b = chow_class_b[idx];
1411
1412    // Check degree compatibility (degree_a + degree_b ≤ dimension)
1413    if (degree_a + degree_b <= dimension) {
1414        intersection_result[idx] = multiply_rationals(a, b);
1415    } else {
1416        intersection_result[idx] = RationalNumber(0, 1); // Zero class
1417    }
1418}
1419"#;
1420
1421/// Schubert calculus computations
1422const SCHUBERT_CALCULUS: &str = r#"
1423@group(0) @binding(0) var<storage, read> partition_a: array<u32>;
1424@group(0) @binding(1) var<storage, read> partition_b: array<u32>;
1425@group(0) @binding(2) var<storage, read_write> littlewood_coeff: array<u32>;
1426@group(0) @binding(3) var<storage, read> grassmann_params: array<u32>; // [n, k]
1427
1428@compute @workgroup_size(128)
1429fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1430    let coeff_idx = global_id.x;
1431
1432    let n = grassmann_params[0]; // Dimension of ambient space
1433    let k = grassmann_params[1]; // Dimension of subspaces
1434
1435    if (coeff_idx >= arrayLength(&littlewood_coeff)) {
1436        return;
1437    }
1438
1439    // Schubert calculus: compute Littlewood-Richardson coefficients
1440    // This is a simplified version - full LR coefficients require more complex algorithms
1441
1442    let max_parts = min(arrayLength(&partition_a), arrayLength(&partition_b));
1443    var coefficient = 0u;
1444
1445    // Simplified intersection number computation
1446    for (var i = 0u; i < max_parts; i = i + 1u) {
1447        let part_a = partition_a[i];
1448        let part_b = partition_b[i];
1449
1450        // Check compatibility with Grassmannian Gr(k, n)
1451        if (part_a <= n - k && part_b <= n - k) {
1452            coefficient += part_a * part_b;
1453        }
1454    }
1455
1456    littlewood_coeff[coeff_idx] = coefficient;
1457}
1458"#;
1459
1460// =====================================================================
1461// TOPOLOGY SHADERS
1462// =====================================================================
1463
1464/// Topology shader collection
1465pub const TOPOLOGY_SHADERS: &[(&str, &str)] = &[
1466    ("topology_distance_matrix", TOPOLOGY_DISTANCE_MATRIX),
1467    ("topology_morse_critical", TOPOLOGY_MORSE_CRITICAL),
1468    ("topology_boundary_matrix", TOPOLOGY_BOUNDARY_MATRIX),
1469    ("topology_matrix_reduction", TOPOLOGY_MATRIX_REDUCTION),
1470];
1471
1472/// Distance matrix computation for Rips filtration
1473pub const TOPOLOGY_DISTANCE_MATRIX: &str = r#"
1474struct Point {
1475    x: f32,
1476    y: f32,
1477    z: f32,
1478    w: f32,
1479}
1480
1481@group(0) @binding(0)
1482var<storage, read> points: array<Point>;
1483
1484@group(0) @binding(1)
1485var<storage, read_write> distances: array<f32>;
1486
1487@compute @workgroup_size(8, 8)
1488fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1489    let i = global_id.x;
1490    let j = global_id.y;
1491    let num_points = arrayLength(&points);
1492
1493    if (i >= num_points || j >= num_points) {
1494        return;
1495    }
1496
1497    let idx = i * num_points + j;
1498
1499    if (i == j) {
1500        distances[idx] = 0.0;
1501        return;
1502    }
1503
1504    let pi = points[i];
1505    let pj = points[j];
1506
1507    let dx = pi.x - pj.x;
1508    let dy = pi.y - pj.y;
1509    let dz = pi.z - pj.z;
1510    let dw = pi.w - pj.w;
1511
1512    // Euclidean distance (supports up to 4D)
1513    distances[idx] = sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
1514}
1515"#;
1516
1517/// Morse critical point detection on 2D height function grid
1518pub const TOPOLOGY_MORSE_CRITICAL: &str = r#"
1519struct CriticalPoint {
1520    x: u32,
1521    y: u32,
1522    critical_type: u32,  // 0=min, 1=saddle, 2=max
1523    value: f32,
1524}
1525
1526@group(0) @binding(0)
1527var<storage, read> values: array<f32>;
1528
1529@group(0) @binding(1)
1530var<uniform> dims: vec2<u32>;  // width, height
1531
1532@group(0) @binding(2)
1533var<storage, read_write> critical_points: array<CriticalPoint>;
1534
1535@group(0) @binding(3)
1536var<storage, read_write> counter: atomic<u32>;
1537
1538fn get_value(x: u32, y: u32) -> f32 {
1539    return values[y * dims.x + x];
1540}
1541
1542@compute @workgroup_size(16, 16)
1543fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1544    // Interior points only (offset by 1)
1545    let x = global_id.x + 1u;
1546    let y = global_id.y + 1u;
1547
1548    if (x >= dims.x - 1u || y >= dims.y - 1u) {
1549        return;
1550    }
1551
1552    let v = get_value(x, y);
1553
1554    // Get 8-neighbors
1555    let n0 = get_value(x - 1u, y - 1u);
1556    let n1 = get_value(x, y - 1u);
1557    let n2 = get_value(x + 1u, y - 1u);
1558    let n3 = get_value(x - 1u, y);
1559    let n4 = get_value(x + 1u, y);
1560    let n5 = get_value(x - 1u, y + 1u);
1561    let n6 = get_value(x, y + 1u);
1562    let n7 = get_value(x + 1u, y + 1u);
1563
1564    // Count neighbors lower/higher than center
1565    var lower_count = 0u;
1566    var upper_count = 0u;
1567
1568    if (n0 < v) { lower_count += 1u; } else if (n0 > v) { upper_count += 1u; }
1569    if (n1 < v) { lower_count += 1u; } else if (n1 > v) { upper_count += 1u; }
1570    if (n2 < v) { lower_count += 1u; } else if (n2 > v) { upper_count += 1u; }
1571    if (n3 < v) { lower_count += 1u; } else if (n3 > v) { upper_count += 1u; }
1572    if (n4 < v) { lower_count += 1u; } else if (n4 > v) { upper_count += 1u; }
1573    if (n5 < v) { lower_count += 1u; } else if (n5 > v) { upper_count += 1u; }
1574    if (n6 < v) { lower_count += 1u; } else if (n6 > v) { upper_count += 1u; }
1575    if (n7 < v) { lower_count += 1u; } else if (n7 > v) { upper_count += 1u; }
1576
1577    var critical_type = 3u;  // 3 = not critical
1578
1579    if (lower_count == 8u) {
1580        critical_type = 2u;  // Maximum
1581    } else if (upper_count == 8u) {
1582        critical_type = 0u;  // Minimum
1583    } else if (lower_count > 0u && upper_count > 0u) {
1584        // Check for saddle by counting sign changes around boundary
1585        var signs = array<bool, 8>(
1586            n0 > v, n1 > v, n2 > v, n3 > v, n4 > v, n5 > v, n6 > v, n7 > v
1587        );
1588
1589        var changes = 0u;
1590        if (signs[0] != signs[1]) { changes += 1u; }
1591        if (signs[1] != signs[2]) { changes += 1u; }
1592        if (signs[2] != signs[4]) { changes += 1u; }
1593        if (signs[4] != signs[7]) { changes += 1u; }
1594        if (signs[7] != signs[6]) { changes += 1u; }
1595        if (signs[6] != signs[5]) { changes += 1u; }
1596        if (signs[5] != signs[3]) { changes += 1u; }
1597        if (signs[3] != signs[0]) { changes += 1u; }
1598
1599        if (changes >= 4u) {
1600            critical_type = 1u;  // Saddle
1601        }
1602    }
1603
1604    if (critical_type < 3u) {
1605        let idx = atomicAdd(&counter, 1u);
1606        critical_points[idx] = CriticalPoint(x, y, critical_type, v);
1607    }
1608}
1609"#;
1610
1611/// Boundary matrix construction for simplicial complex (sparse format)
1612pub const TOPOLOGY_BOUNDARY_MATRIX: &str = r#"
1613struct Simplex {
1614    vertices: array<u32, 8>,  // Max 7-simplex
1615    dimension: u32,
1616    filtration_time: f32,
1617    padding: array<u32, 2>,
1618}
1619
1620struct MatrixEntry {
1621    row: u32,
1622    col: u32,
1623    value: i32,
1624    padding: u32,
1625}
1626
1627@group(0) @binding(0)
1628var<storage, read> simplices: array<Simplex>;
1629
1630@group(0) @binding(1)
1631var<storage, read_write> boundary_entries: array<MatrixEntry>;
1632
1633@group(0) @binding(2)
1634var<storage, read_write> entry_counter: atomic<u32>;
1635
1636@compute @workgroup_size(256)
1637fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1638    let simplex_idx = global_id.x;
1639    if (simplex_idx >= arrayLength(&simplices)) {
1640        return;
1641    }
1642
1643    let s = simplices[simplex_idx];
1644    if (s.dimension == 0u) {
1645        return;  // 0-simplices have no boundary
1646    }
1647
1648    // Generate boundary faces with alternating signs
1649    let dim = s.dimension;
1650    for (var i = 0u; i <= dim; i++) {
1651        let sign = select(-1, 1, i % 2u == 0u);
1652
1653        // Allocate entry atomically
1654        let entry_idx = atomicAdd(&entry_counter, 1u);
1655
1656        // Compute hash of face (for row index)
1657        var face_hash = 0u;
1658        for (var j = 0u; j <= dim; j++) {
1659            if (j != i) {
1660                face_hash = face_hash * 31u + s.vertices[j];
1661            }
1662        }
1663
1664        boundary_entries[entry_idx] = MatrixEntry(face_hash, simplex_idx, sign, 0u);
1665    }
1666}
1667"#;
1668
1669/// Parallel matrix reduction for homology computation
1670pub const TOPOLOGY_MATRIX_REDUCTION: &str = r#"
1671// Parallel column reduction using GPU
1672// Finds pivot rows for each column
1673
1674@group(0) @binding(0)
1675var<storage, read_write> matrix: array<i32>;
1676
1677@group(0) @binding(1)
1678var<uniform> dims: vec2<u32>;  // rows, cols
1679
1680@group(0) @binding(2)
1681var<storage, read_write> pivots: array<u32>;
1682
1683@compute @workgroup_size(256)
1684fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1685    let col = global_id.x;
1686    let rows = dims.x;
1687    let cols = dims.y;
1688
1689    if (col >= cols) {
1690        return;
1691    }
1692
1693    // Find lowest non-zero in column (pivot row)
1694    var pivot_row = rows;  // rows means no pivot
1695    for (var row = 0u; row < rows; row++) {
1696        let idx = row * cols + col;
1697        if (matrix[idx] != 0) {
1698            pivot_row = row;
1699        }
1700    }
1701
1702    pivots[col] = pivot_row;
1703}
1704"#;
1705
1706#[cfg(test)]
1707mod tests {
1708    use super::*;
1709
1710    #[test]
1711    fn test_shader_library_creation() {
1712        let library = ShaderLibrary::new();
1713        let shaders = library.list_shaders();
1714
1715        // Should have shaders for all mathematical domains
1716        assert!(shaders.contains(&"tropical_matrix_multiply".to_string()));
1717        assert!(shaders.contains(&"dual_forward_ad".to_string()));
1718        assert!(shaders.contains(&"tropical_dual_clifford".to_string()));
1719        assert!(shaders.contains(&"fisher_information".to_string()));
1720        assert!(shaders.contains(&"ca_evolution".to_string()));
1721        assert!(shaders.contains(&"intersection_theory".to_string()));
1722
1723        // Holographic memory shaders
1724        assert!(shaders.contains(&"holographic_batch_bind".to_string()));
1725        assert!(shaders.contains(&"holographic_batch_similarity".to_string()));
1726        assert!(shaders.contains(&"holographic_bundle_all".to_string()));
1727        assert!(shaders.contains(&"holographic_resonator_step".to_string()));
1728    }
1729
1730    #[test]
1731    fn test_shader_retrieval() {
1732        let library = ShaderLibrary::new();
1733
1734        let shader = library.get_shader("tropical_matrix_multiply");
1735        assert!(shader.is_some());
1736        assert!(shader.unwrap().contains("@compute"));
1737        assert!(shader.unwrap().contains("tropical"));
1738    }
1739
1740    #[test]
1741    fn test_shader_constants() {
1742        assert_eq!(TROPICAL_SHADERS.len(), 3);
1743        assert_eq!(DUAL_SHADERS.len(), 3);
1744        assert_eq!(FUSION_SHADERS.len(), 2);
1745        assert_eq!(HOLOGRAPHIC_SHADERS.len(), 4);
1746    }
1747
1748    #[test]
1749    fn test_holographic_shaders() {
1750        // Verify holographic shaders contain expected WGSL patterns
1751        assert!(HOLOGRAPHIC_BATCH_BIND.contains("@compute"));
1752        assert!(HOLOGRAPHIC_BATCH_BIND.contains("blade_product_sign"));
1753
1754        assert!(HOLOGRAPHIC_BATCH_SIMILARITY.contains("@compute"));
1755        assert!(HOLOGRAPHIC_BATCH_SIMILARITY.contains("similarity"));
1756
1757        assert!(HOLOGRAPHIC_BUNDLE_ALL.contains("@compute"));
1758        assert!(HOLOGRAPHIC_BUNDLE_ALL.contains("workgroupBarrier"));
1759
1760        assert!(HOLOGRAPHIC_RESONATOR_STEP.contains("@compute"));
1761        assert!(HOLOGRAPHIC_RESONATOR_STEP.contains("codebook"));
1762    }
1763}