1use std::collections::HashMap;
7
8pub struct ShaderLibrary {
10 shaders: HashMap<String, &'static str>,
11}
12
13impl ShaderLibrary {
14 pub fn new() -> Self {
16 let mut shaders = HashMap::new();
17
18 shaders.insert(
20 "tropical_matrix_multiply".to_string(),
21 TROPICAL_MATRIX_MULTIPLY,
22 );
23 shaders.insert("tropical_vector_add".to_string(), TROPICAL_VECTOR_ADD);
24 shaders.insert(
25 "tropical_neural_network".to_string(),
26 TROPICAL_NEURAL_NETWORK,
27 );
28
29 shaders.insert("dual_forward_ad".to_string(), DUAL_FORWARD_AD);
31 shaders.insert("dual_batch_gradient".to_string(), DUAL_BATCH_GRADIENT);
32 shaders.insert("dual_chain_rule".to_string(), DUAL_CHAIN_RULE);
33
34 shaders.insert("tropical_dual_clifford".to_string(), TROPICAL_DUAL_CLIFFORD);
36 shaders.insert("fusion_attention".to_string(), FUSION_ATTENTION);
37
38 shaders.insert("fisher_information".to_string(), FISHER_INFORMATION);
40 shaders.insert("kl_divergence_batch".to_string(), KL_DIVERGENCE_BATCH);
41
42 shaders.insert("ca_evolution".to_string(), CA_EVOLUTION);
44 shaders.insert("ca_self_assembly".to_string(), CA_SELF_ASSEMBLY);
45 shaders.insert("rule_application".to_string(), RULE_APPLICATION);
46 shaders.insert("energy_calculation".to_string(), ENERGY_CALCULATION);
47 shaders.insert("neighbor_extraction".to_string(), NEIGHBOR_EXTRACTION);
48
49 shaders.insert("intersection_theory".to_string(), INTERSECTION_THEORY);
51 shaders.insert("schubert_calculus".to_string(), SCHUBERT_CALCULUS);
52
53 shaders.insert("holographic_batch_bind".to_string(), HOLOGRAPHIC_BATCH_BIND);
55 shaders.insert(
56 "holographic_batch_similarity".to_string(),
57 HOLOGRAPHIC_BATCH_SIMILARITY,
58 );
59 shaders.insert("holographic_bundle_all".to_string(), HOLOGRAPHIC_BUNDLE_ALL);
60 shaders.insert(
61 "holographic_resonator_step".to_string(),
62 HOLOGRAPHIC_RESONATOR_STEP,
63 );
64
65 shaders.insert(
67 "topology_distance_matrix".to_string(),
68 TOPOLOGY_DISTANCE_MATRIX,
69 );
70 shaders.insert(
71 "topology_morse_critical".to_string(),
72 TOPOLOGY_MORSE_CRITICAL,
73 );
74 shaders.insert(
75 "topology_boundary_matrix".to_string(),
76 TOPOLOGY_BOUNDARY_MATRIX,
77 );
78 shaders.insert(
79 "topology_matrix_reduction".to_string(),
80 TOPOLOGY_MATRIX_REDUCTION,
81 );
82
83 Self { shaders }
84 }
85
86 pub fn get_shader(&self, name: &str) -> Option<&'static str> {
88 self.shaders.get(name).copied()
89 }
90
91 pub fn list_shaders(&self) -> Vec<String> {
93 self.shaders.keys().cloned().collect()
94 }
95}
96
97impl Default for ShaderLibrary {
98 fn default() -> Self {
99 Self::new()
100 }
101}
102
103pub const TROPICAL_SHADERS: &[(&str, &str)] = &[
105 ("tropical_matrix_multiply", TROPICAL_MATRIX_MULTIPLY),
106 ("tropical_vector_add", TROPICAL_VECTOR_ADD),
107 ("tropical_neural_network", TROPICAL_NEURAL_NETWORK),
108];
109
110pub const DUAL_SHADERS: &[(&str, &str)] = &[
112 ("dual_forward_ad", DUAL_FORWARD_AD),
113 ("dual_batch_gradient", DUAL_BATCH_GRADIENT),
114 ("dual_chain_rule", DUAL_CHAIN_RULE),
115];
116
117pub const FUSION_SHADERS: &[(&str, &str)] = &[
119 ("tropical_dual_clifford", TROPICAL_DUAL_CLIFFORD),
120 ("fusion_attention", FUSION_ATTENTION),
121];
122
123pub const HOLOGRAPHIC_SHADERS: &[(&str, &str)] = &[
125 ("holographic_batch_bind", HOLOGRAPHIC_BATCH_BIND),
126 ("holographic_batch_similarity", HOLOGRAPHIC_BATCH_SIMILARITY),
127 ("holographic_bundle_all", HOLOGRAPHIC_BUNDLE_ALL),
128 ("holographic_resonator_step", HOLOGRAPHIC_RESONATOR_STEP),
129];
130
131const TROPICAL_MATRIX_MULTIPLY: &str = r#"
137@group(0) @binding(0) var<storage, read> matrix_a: array<f32>;
138@group(0) @binding(1) var<storage, read> matrix_b: array<f32>;
139@group(0) @binding(2) var<storage, read_write> result: array<f32>;
140@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [M, N, K]
141
142@compute @workgroup_size(16, 16)
143fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
144 let M = dimensions[0];
145 let N = dimensions[1];
146 let K = dimensions[2];
147
148 let row = global_id.x;
149 let col = global_id.y;
150
151 if (row >= M || col >= N) {
152 return;
153 }
154
155 // Tropical matrix multiplication: (A ⊗ B)[i,j] = max_k(A[i,k] + B[k,j])
156 var max_val = -3.4028235e+38; // -infinity in tropical algebra
157
158 for (var k = 0u; k < K; k = k + 1u) {
159 let a_val = matrix_a[row * K + k];
160 let b_val = matrix_b[k * N + col];
161
162 // Tropical multiplication: a ⊗ b = a + b
163 let tropical_product = a_val + b_val;
164
165 // Tropical addition: max operation
166 if (tropical_product > max_val) {
167 max_val = tropical_product;
168 }
169 }
170
171 result[row * N + col] = max_val;
172}
173"#;
174
175const TROPICAL_VECTOR_ADD: &str = r#"
177@group(0) @binding(0) var<storage, read> vector_a: array<f32>;
178@group(0) @binding(1) var<storage, read> vector_b: array<f32>;
179@group(0) @binding(2) var<storage, read_write> result: array<f32>;
180
181@compute @workgroup_size(256)
182fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
183 let idx = global_id.x;
184
185 if (idx >= arrayLength(&vector_a)) {
186 return;
187 }
188
189 // Tropical addition: a ⊕ b = max(a, b)
190 result[idx] = max(vector_a[idx], vector_b[idx]);
191}
192"#;
193
194const TROPICAL_NEURAL_NETWORK: &str = r#"
196@group(0) @binding(0) var<storage, read> input: array<f32>;
197@group(0) @binding(1) var<storage, read> weights: array<f32>;
198@group(0) @binding(2) var<storage, read> bias: array<f32>;
199@group(0) @binding(3) var<storage, read_write> output: array<f32>;
200@group(0) @binding(4) var<storage, read> dimensions: array<u32>; // [batch_size, input_size, output_size]
201
202@compute @workgroup_size(16, 16)
203fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
204 let batch_idx = global_id.x;
205 let output_idx = global_id.y;
206
207 let batch_size = dimensions[0];
208 let input_size = dimensions[1];
209 let output_size = dimensions[2];
210
211 if (batch_idx >= batch_size || output_idx >= output_size) {
212 return;
213 }
214
215 // Tropical neural network: max-plus linear transformation
216 var max_val = -3.4028235e+38; // -infinity
217
218 for (var i = 0u; i < input_size; i = i + 1u) {
219 let input_val = input[batch_idx * input_size + i];
220 let weight_val = weights[i * output_size + output_idx];
221
222 // Tropical multiplication: input ⊗ weight = input + weight
223 let product = input_val + weight_val;
224
225 // Tropical addition: max operation
226 if (product > max_val) {
227 max_val = product;
228 }
229 }
230
231 // Add bias (tropical addition = max)
232 let bias_val = bias[output_idx];
233 let final_result = max(max_val, bias_val);
234
235 output[batch_idx * output_size + output_idx] = final_result;
236}
237"#;
238
239const DUAL_FORWARD_AD: &str = r#"
245struct DualNumber {
246 real: f32,
247 dual: f32, // derivative part
248}
249
250@group(0) @binding(0) var<storage, read> input_dual: array<DualNumber>;
251@group(0) @binding(1) var<storage, read> operation_params: array<f32>;
252@group(0) @binding(2) var<storage, read_write> output_dual: array<DualNumber>;
253
254@compute @workgroup_size(256)
255fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
256 let idx = global_id.x;
257
258 if (idx >= arrayLength(&input_dual)) {
259 return;
260 }
261
262 let x = input_dual[idx];
263 let op_type = u32(operation_params[0]); // Operation type
264
265 var result: DualNumber;
266
267 // Forward-mode AD for different operations
268 switch (op_type) {
269 case 0u: { // sin(x): (sin(x), cos(x) * dx)
270 result.real = sin(x.real);
271 result.dual = cos(x.real) * x.dual;
272 }
273 case 1u: { // exp(x): (exp(x), exp(x) * dx)
274 let exp_val = exp(x.real);
275 result.real = exp_val;
276 result.dual = exp_val * x.dual;
277 }
278 case 2u: { // x^2: (x^2, 2x * dx)
279 result.real = x.real * x.real;
280 result.dual = 2.0 * x.real * x.dual;
281 }
282 case 3u: { // log(x): (log(x), (1/x) * dx)
283 result.real = log(x.real);
284 result.dual = x.dual / x.real;
285 }
286 default: { // identity
287 result = x;
288 }
289 }
290
291 output_dual[idx] = result;
292}
293"#;
294
295const DUAL_BATCH_GRADIENT: &str = r#"
297struct DualNumber {
298 real: f32,
299 dual: f32,
300}
301
302@group(0) @binding(0) var<storage, read> input_batch: array<DualNumber>;
303@group(0) @binding(1) var<storage, read> function_params: array<f32>;
304@group(0) @binding(2) var<storage, read_write> gradients: array<f32>;
305@group(0) @binding(3) var<storage, read> batch_info: array<u32>; // [batch_size, function_dim]
306
307@compute @workgroup_size(16, 16)
308fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
309 let batch_idx = global_id.x;
310 let var_idx = global_id.y;
311
312 let batch_size = batch_info[0];
313 let function_dim = batch_info[1];
314
315 if (batch_idx >= batch_size || var_idx >= function_dim) {
316 return;
317 }
318
319 let input_idx = batch_idx * function_dim + var_idx;
320 let x = input_batch[input_idx];
321
322 // Compute gradient of composite function f(g(x)) where g is parameterized
323 let param_idx = var_idx % 4u; // Assume up to 4 parameters per function
324 let param = function_params[param_idx];
325
326 // Example: f(x) = param * x^2 + sin(x), gradient = 2 * param * x + cos(x)
327 let gradient = 2.0 * param * x.real + cos(x.real);
328
329 gradients[input_idx] = gradient * x.dual;
330}
331"#;
332
333const DUAL_CHAIN_RULE: &str = r#"
335struct DualNumber {
336 real: f32,
337 dual: f32,
338}
339
340@group(0) @binding(0) var<storage, read> inner_function: array<DualNumber>;
341@group(0) @binding(1) var<storage, read> outer_params: array<f32>;
342@group(0) @binding(2) var<storage, read_write> composed_result: array<DualNumber>;
343
344@compute @workgroup_size(256)
345fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
346 let idx = global_id.x;
347
348 if (idx >= arrayLength(&inner_function)) {
349 return;
350 }
351
352 let u = inner_function[idx]; // u = g(x), du/dx
353 let outer_type = u32(outer_params[0]);
354
355 var result: DualNumber;
356
357 // Chain rule: d/dx[f(g(x))] = f'(g(x)) * g'(x) = f'(u) * du/dx
358 switch (outer_type) {
359 case 0u: { // f(u) = sin(u)
360 result.real = sin(u.real);
361 result.dual = cos(u.real) * u.dual; // cos(u) * du/dx
362 }
363 case 1u: { // f(u) = u^3
364 result.real = u.real * u.real * u.real;
365 result.dual = 3.0 * u.real * u.real * u.dual; // 3u^2 * du/dx
366 }
367 case 2u: { // f(u) = exp(u)
368 let exp_u = exp(u.real);
369 result.real = exp_u;
370 result.dual = exp_u * u.dual; // exp(u) * du/dx
371 }
372 default: { // f(u) = u (identity)
373 result = u;
374 }
375 }
376
377 composed_result[idx] = result;
378}
379"#;
380
381const TROPICAL_DUAL_CLIFFORD: &str = r#"
387struct TropicalNumber {
388 value: f32, // Tropical number value
389}
390
391struct DualNumber {
392 real: f32,
393 dual: f32,
394}
395
396struct Multivector {
397 coeffs: array<f32, 8>, // 3D Clifford algebra: 8 basis elements
398}
399
400struct TropicalDualClifford {
401 tropical: TropicalNumber,
402 dual: DualNumber,
403 clifford: Multivector,
404}
405
406@group(0) @binding(0) var<storage, read> input_batch: array<TropicalDualClifford>;
407@group(0) @binding(1) var<storage, read> operation_params: array<f32>;
408@group(0) @binding(2) var<storage, read_write> output_batch: array<TropicalDualClifford>;
409
410@compute @workgroup_size(64)
411fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
412 let idx = global_id.x;
413
414 if (idx >= arrayLength(&input_batch)) {
415 return;
416 }
417
418 let tdc = input_batch[idx];
419 let op_type = u32(operation_params[0]);
420
421 var result: TropicalDualClifford;
422
423 switch (op_type) {
424 case 0u: { // LLM attention computation
425 // Combine tropical path selection with dual gradients and geometric transformations
426 result.tropical.value = max(tdc.tropical.value, operation_params[1]);
427 result.dual.real = tdc.dual.real * operation_params[2];
428 result.dual.dual = tdc.dual.dual * operation_params[2];
429
430 // Geometric rotation in Clifford algebra
431 let angle = operation_params[3];
432 let cos_half = cos(angle * 0.5);
433 let sin_half = sin(angle * 0.5);
434
435 // Simple rotation around e12 plane
436 result.clifford.coeffs[0] = cos_half * tdc.clifford.coeffs[0]; // scalar
437 result.clifford.coeffs[1] = tdc.clifford.coeffs[1]; // e1
438 result.clifford.coeffs[2] = tdc.clifford.coeffs[2]; // e2
439 result.clifford.coeffs[3] = tdc.clifford.coeffs[3]; // e3
440 result.clifford.coeffs[4] = sin_half * tdc.clifford.coeffs[0]; // e12
441 result.clifford.coeffs[5] = tdc.clifford.coeffs[5]; // e13
442 result.clifford.coeffs[6] = tdc.clifford.coeffs[6]; // e23
443 result.clifford.coeffs[7] = tdc.clifford.coeffs[7]; // e123
444 }
445 default: {
446 result = tdc;
447 }
448 }
449
450 output_batch[idx] = result;
451}
452"#;
453
454const FUSION_ATTENTION: &str = r#"
456@group(0) @binding(0) var<storage, read> queries: array<f32>;
457@group(0) @binding(1) var<storage, read> keys: array<f32>;
458@group(0) @binding(2) var<storage, read> values: array<f32>;
459@group(0) @binding(3) var<storage, read_write> attention_output: array<f32>;
460@group(0) @binding(4) var<storage, read> dimensions: array<u32>; // [seq_len, d_model]
461
462@compute @workgroup_size(16, 16)
463fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
464 let seq_pos = global_id.x;
465 let feature_idx = global_id.y;
466
467 let seq_len = dimensions[0];
468 let d_model = dimensions[1];
469
470 if (seq_pos >= seq_len || feature_idx >= d_model) {
471 return;
472 }
473
474 // Tropical attention: use max-plus algebra instead of softmax
475 var max_score = -3.4028235e+38; // -infinity
476 var best_key_idx = 0u;
477
478 // Find the key with maximum tropical attention score
479 for (var key_idx = 0u; key_idx < seq_len; key_idx = key_idx + 1u) {
480 var score = -3.4028235e+38;
481
482 // Compute tropical dot product: sum becomes max, product becomes sum
483 for (var d = 0u; d < d_model; d = d + 1u) {
484 let q = queries[seq_pos * d_model + d];
485 let k = keys[key_idx * d_model + d];
486
487 // Tropical multiplication: q ⊗ k = q + k
488 let tropical_product = q + k;
489
490 // Tropical sum: max operation
491 if (tropical_product > score) {
492 score = tropical_product;
493 }
494 }
495
496 if (score > max_score) {
497 max_score = score;
498 best_key_idx = key_idx;
499 }
500 }
501
502 // Tropical attention: select value from best key (winner-takes-all)
503 attention_output[seq_pos * d_model + feature_idx] =
504 values[best_key_idx * d_model + feature_idx];
505}
506"#;
507
508pub const HOLOGRAPHIC_BATCH_BIND: &str = r#"
515// TropicalDualClifford representation for GPU
516// We use a simplified 8-dimensional Clifford representation
517struct TDC {
518 // Tropical component (max element)
519 tropical: f32,
520 // Dual component (real and dual parts)
521 dual_real: f32,
522 dual_dual: f32,
523 // Clifford algebra coefficients (8D: scalar, 3 vectors, 3 bivectors, pseudoscalar)
524 clifford: array<f32, 8>,
525 // Padding for alignment
526 _padding: array<f32, 5>,
527}
528
529@group(0) @binding(0) var<storage, read> keys: array<TDC>;
530@group(0) @binding(1) var<storage, read> values: array<TDC>;
531@group(0) @binding(2) var<storage, read_write> results: array<TDC>;
532@group(0) @binding(3) var<uniform> params: vec4<u32>; // [count, 0, 0, 0]
533
534// Storage order is [1, e1, e2, e3, e12, e13, e23, e123].
535// Convert to/from bitmask order for Euclidean Cl(3,0):
536// scalar=0, e1=1, e2=2, e12=3, e3=4, e13=5, e23=6, e123=7.
537fn storage_to_mask(idx: u32) -> u32 {
538 switch idx {
539 case 0u: { return 0u; }
540 case 1u: { return 1u; }
541 case 2u: { return 2u; }
542 case 3u: { return 4u; }
543 case 4u: { return 3u; }
544 case 5u: { return 5u; }
545 case 6u: { return 6u; }
546 default: { return 7u; }
547 }
548}
549
550fn mask_to_storage(mask: u32) -> u32 {
551 switch mask {
552 case 0u: { return 0u; }
553 case 1u: { return 1u; }
554 case 2u: { return 2u; }
555 case 3u: { return 4u; }
556 case 4u: { return 3u; }
557 case 5u: { return 5u; }
558 case 6u: { return 6u; }
559 default: { return 7u; }
560 }
561}
562
563fn blade_product_sign(storage_i: u32, storage_j: u32) -> f32 {
564 let a = storage_to_mask(storage_i);
565 let b = storage_to_mask(storage_j);
566 var swaps = 0u;
567
568 for (var bit = 0u; bit < 3u; bit = bit + 1u) {
569 if (((a >> bit) & 1u) == 1u) {
570 let lower_mask = (1u << bit) - 1u;
571 swaps = swaps + countOneBits(b & lower_mask);
572 }
573 }
574
575 if ((swaps & 1u) == 0u) {
576 return 1.0;
577 }
578 return -1.0;
579}
580
581fn blade_product_index(storage_i: u32, storage_j: u32) -> u32 {
582 let a = storage_to_mask(storage_i);
583 let b = storage_to_mask(storage_j);
584 return mask_to_storage(a ^ b);
585}
586
587fn read_clifford(v: TDC, idx: u32) -> f32 {
588 switch idx {
589 case 0u: { return v.clifford[0]; }
590 case 1u: { return v.clifford[1]; }
591 case 2u: { return v.clifford[2]; }
592 case 3u: { return v.clifford[3]; }
593 case 4u: { return v.clifford[4]; }
594 case 5u: { return v.clifford[5]; }
595 case 6u: { return v.clifford[6]; }
596 default: { return v.clifford[7]; }
597 }
598}
599
600fn add_clifford(result_ptr: ptr<function, TDC>, idx: u32, value: f32) {
601 switch idx {
602 case 0u: { (*result_ptr).clifford[0] = (*result_ptr).clifford[0] + value; }
603 case 1u: { (*result_ptr).clifford[1] = (*result_ptr).clifford[1] + value; }
604 case 2u: { (*result_ptr).clifford[2] = (*result_ptr).clifford[2] + value; }
605 case 3u: { (*result_ptr).clifford[3] = (*result_ptr).clifford[3] + value; }
606 case 4u: { (*result_ptr).clifford[4] = (*result_ptr).clifford[4] + value; }
607 case 5u: { (*result_ptr).clifford[5] = (*result_ptr).clifford[5] + value; }
608 case 6u: { (*result_ptr).clifford[6] = (*result_ptr).clifford[6] + value; }
609 default: { (*result_ptr).clifford[7] = (*result_ptr).clifford[7] + value; }
610 }
611}
612
613@compute @workgroup_size(64)
614fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
615 let idx = global_id.x;
616 let count = params[0];
617
618 if (idx >= count) {
619 return;
620 }
621
622 let key = keys[idx];
623 let value = values[idx];
624
625 var result: TDC;
626
627 // Binding uses geometric product on Clifford components
628 // result = key * value (geometric product)
629 result.clifford[0] = 0.0;
630 result.clifford[1] = 0.0;
631 result.clifford[2] = 0.0;
632 result.clifford[3] = 0.0;
633 result.clifford[4] = 0.0;
634 result.clifford[5] = 0.0;
635 result.clifford[6] = 0.0;
636 result.clifford[7] = 0.0;
637
638 for (var i = 0u; i < 8u; i = i + 1u) {
639 for (var j = 0u; j < 8u; j = j + 1u) {
640 let target_idx = blade_product_index(i, j);
641 let sign = blade_product_sign(i, j);
642 let contribution = sign * read_clifford(key, i) * read_clifford(value, j);
643 add_clifford(&result, target_idx, contribution);
644 }
645 }
646
647 // Tropical: max of both (binding produces new tropical value)
648 result.tropical = max(key.tropical, value.tropical);
649
650 // Dual: product rule for dual numbers
651 result.dual_real = key.dual_real * value.dual_real;
652 result.dual_dual = key.dual_real * value.dual_dual + key.dual_dual * value.dual_real;
653
654 results[idx] = result;
655}
656"#;
657
658pub const HOLOGRAPHIC_BATCH_SIMILARITY: &str = r#"
661struct TDC {
662 tropical: f32,
663 dual_real: f32,
664 dual_dual: f32,
665 clifford: array<f32, 8>,
666 _padding: array<f32, 5>,
667}
668
669@group(0) @binding(0) var<storage, read> vectors_a: array<TDC>;
670@group(0) @binding(1) var<storage, read> vectors_b: array<TDC>;
671@group(0) @binding(2) var<storage, read_write> similarities: array<f32>;
672@group(0) @binding(3) var<uniform> params: vec4<u32>; // [count_a, count_b, mode, 0]
673 // mode: 0=pairwise (a[i] vs b[i]), 1=matrix (all pairs)
674
675// Compute reverse of multivector (flip sign of grades 2 and 3)
676fn reverse_sign(grade: u32) -> f32 {
677 switch grade {
678 case 0u, 1u, 2u, 3u: { return 1.0; }
679 default: { return -1.0; }
680 }
681}
682
683// Compute scalar product <A B̃>₀ - the proper inner product for similarity
684fn scalar_product_with_reverse(a: TDC, b: TDC) -> f32 {
685 return a.clifford[0] * b.clifford[0] * reverse_sign(0u)
686 + a.clifford[1] * b.clifford[1] * reverse_sign(1u)
687 + a.clifford[2] * b.clifford[2] * reverse_sign(2u)
688 + a.clifford[3] * b.clifford[3] * reverse_sign(3u)
689 + a.clifford[4] * b.clifford[4] * reverse_sign(4u)
690 + a.clifford[5] * b.clifford[5] * reverse_sign(5u)
691 + a.clifford[6] * b.clifford[6] * reverse_sign(6u)
692 + a.clifford[7] * b.clifford[7] * reverse_sign(7u);
693}
694
695fn norm(v: TDC) -> f32 {
696 let sum = v.clifford[0] * v.clifford[0]
697 + v.clifford[1] * v.clifford[1]
698 + v.clifford[2] * v.clifford[2]
699 + v.clifford[3] * v.clifford[3]
700 + v.clifford[4] * v.clifford[4]
701 + v.clifford[5] * v.clifford[5]
702 + v.clifford[6] * v.clifford[6]
703 + v.clifford[7] * v.clifford[7];
704 return sqrt(sum);
705}
706
707@compute @workgroup_size(256)
708fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
709 let idx = global_id.x;
710 let count_a = params[0];
711 let count_b = params[1];
712 let mode = params[2];
713
714 if (mode == 0u) {
715 // Pairwise mode: similarities[i] = sim(a[i], b[i])
716 if (idx >= count_a) {
717 return;
718 }
719
720 let a = vectors_a[idx];
721 let b = vectors_b[idx];
722
723 let norm_a = norm(a);
724 let norm_b = norm(b);
725
726 if (norm_a < 1e-10 || norm_b < 1e-10) {
727 similarities[idx] = 0.0;
728 return;
729 }
730
731 let inner = scalar_product_with_reverse(a, b);
732 similarities[idx] = inner / (norm_a * norm_b);
733 } else {
734 // Matrix mode: similarities[i * count_b + j] = sim(a[i], b[j])
735 let total = count_a * count_b;
736 if (idx >= total) {
737 return;
738 }
739
740 let i = idx / count_b;
741 let j = idx % count_b;
742
743 let a = vectors_a[i];
744 let b = vectors_b[j];
745
746 let norm_a = norm(a);
747 let norm_b = norm(b);
748
749 if (norm_a < 1e-10 || norm_b < 1e-10) {
750 similarities[idx] = 0.0;
751 return;
752 }
753
754 let inner = scalar_product_with_reverse(a, b);
755 similarities[idx] = inner / (norm_a * norm_b);
756 }
757}
758"#;
759
760pub const HOLOGRAPHIC_BUNDLE_ALL: &str = r#"
762struct TDC {
763 tropical: f32,
764 dual_real: f32,
765 dual_dual: f32,
766 clifford: array<f32, 8>,
767 _padding: array<f32, 5>,
768}
769
770@group(0) @binding(0) var<storage, read> vectors: array<TDC>;
771@group(0) @binding(1) var<storage, read_write> result: array<TDC>; // Single output
772@group(0) @binding(2) var<uniform> params: vec4<f32>; // [count, beta, normalize, 0]
773
774// Workgroup shared memory for parallel reduction
775var<workgroup> shared_clifford: array<array<f32, 8>, 64>;
776var<workgroup> shared_tropical: array<f32, 64>;
777var<workgroup> shared_dual_real: array<f32, 64>;
778var<workgroup> shared_dual_dual: array<f32, 64>;
779
780@compute @workgroup_size(64)
781fn main(
782 @builtin(global_invocation_id) global_id: vec3<u32>,
783 @builtin(local_invocation_id) local_id: vec3<u32>,
784 @builtin(workgroup_id) workgroup_id: vec3<u32>
785) {
786 let idx = global_id.x;
787 let local_idx = local_id.x;
788 let count = u32(params.x);
789 let beta = params.y;
790 let do_normalize = params.z > 0.5;
791
792 // Initialize shared memory
793 for (var i = 0u; i < 8u; i = i + 1u) {
794 shared_clifford[local_idx][i] = 0.0;
795 }
796 shared_tropical[local_idx] = -3.4028235e+38; // -inf for tropical
797 shared_dual_real[local_idx] = 0.0;
798 shared_dual_dual[local_idx] = 0.0;
799
800 // Load data into shared memory
801 if (idx < count) {
802 let v = vectors[idx];
803 for (var i = 0u; i < 8u; i = i + 1u) {
804 shared_clifford[local_idx][i] = v.clifford[i];
805 }
806 shared_tropical[local_idx] = v.tropical;
807 shared_dual_real[local_idx] = v.dual_real;
808 shared_dual_dual[local_idx] = v.dual_dual;
809 }
810
811 workgroupBarrier();
812
813 // Parallel reduction
814 for (var stride = 32u; stride > 0u; stride = stride / 2u) {
815 if (local_idx < stride && local_idx + stride < 64u) {
816 // Bundle Clifford components (sum/average)
817 for (var i = 0u; i < 8u; i = i + 1u) {
818 shared_clifford[local_idx][i] += shared_clifford[local_idx + stride][i];
819 }
820 // Tropical: take max
821 shared_tropical[local_idx] = max(shared_tropical[local_idx], shared_tropical[local_idx + stride]);
822 // Dual: sum
823 shared_dual_real[local_idx] += shared_dual_real[local_idx + stride];
824 shared_dual_dual[local_idx] += shared_dual_dual[local_idx + stride];
825 }
826 workgroupBarrier();
827 }
828
829 // Thread 0 writes result
830 if (local_idx == 0u) {
831 var final_result: TDC;
832
833 // Average the Clifford components
834 let scale = 1.0 / f32(count);
835 for (var i = 0u; i < 8u; i = i + 1u) {
836 final_result.clifford[i] = shared_clifford[0][i] * scale;
837 }
838
839 final_result.tropical = shared_tropical[0];
840 final_result.dual_real = shared_dual_real[0] * scale;
841 final_result.dual_dual = shared_dual_dual[0] * scale;
842
843 // Optionally normalize
844 if (do_normalize) {
845 var norm_sq = 0.0;
846 for (var i = 0u; i < 8u; i = i + 1u) {
847 norm_sq += final_result.clifford[i] * final_result.clifford[i];
848 }
849 let norm = sqrt(norm_sq);
850 if (norm > 1e-10) {
851 let inv_norm = 1.0 / norm;
852 for (var i = 0u; i < 8u; i = i + 1u) {
853 final_result.clifford[i] *= inv_norm;
854 }
855 }
856 }
857
858 result[workgroup_id.x] = final_result;
859 }
860}
861"#;
862
863pub const HOLOGRAPHIC_RESONATOR_STEP: &str = r#"
865struct TDC {
866 tropical: f32,
867 dual_real: f32,
868 dual_dual: f32,
869 clifford: array<f32, 8>,
870 _padding: array<f32, 5>,
871}
872
873struct ResonatorOutput {
874 cleaned: TDC,
875 best_index: u32,
876 best_similarity: f32,
877 _padding: array<f32, 2>,
878}
879
880@group(0) @binding(0) var<storage, read> input: TDC;
881@group(0) @binding(1) var<storage, read> codebook: array<TDC>;
882@group(0) @binding(2) var<storage, read_write> output: ResonatorOutput;
883@group(0) @binding(3) var<uniform> params: vec4<u32>; // [codebook_size, max_iterations, 0, 0]
884
885fn reverse_sign(grade: u32) -> f32 {
886 switch grade {
887 case 0u, 1u, 2u, 3u: { return 1.0; }
888 default: { return -1.0; }
889 }
890}
891
892fn scalar_product_with_reverse(a: TDC, b: TDC) -> f32 {
893 return a.clifford[0] * b.clifford[0] * reverse_sign(0u)
894 + a.clifford[1] * b.clifford[1] * reverse_sign(1u)
895 + a.clifford[2] * b.clifford[2] * reverse_sign(2u)
896 + a.clifford[3] * b.clifford[3] * reverse_sign(3u)
897 + a.clifford[4] * b.clifford[4] * reverse_sign(4u)
898 + a.clifford[5] * b.clifford[5] * reverse_sign(5u)
899 + a.clifford[6] * b.clifford[6] * reverse_sign(6u)
900 + a.clifford[7] * b.clifford[7] * reverse_sign(7u);
901}
902
903fn norm(v: TDC) -> f32 {
904 let sum = v.clifford[0] * v.clifford[0]
905 + v.clifford[1] * v.clifford[1]
906 + v.clifford[2] * v.clifford[2]
907 + v.clifford[3] * v.clifford[3]
908 + v.clifford[4] * v.clifford[4]
909 + v.clifford[5] * v.clifford[5]
910 + v.clifford[6] * v.clifford[6]
911 + v.clifford[7] * v.clifford[7];
912 return sqrt(sum);
913}
914
915fn similarity(a: TDC, b: TDC) -> f32 {
916 let norm_a = norm(a);
917 let norm_b = norm(b);
918 if (norm_a < 1e-10 || norm_b < 1e-10) {
919 return 0.0;
920 }
921 return scalar_product_with_reverse(a, b) / (norm_a * norm_b);
922}
923
924// Workgroup shared memory for parallel max finding
925var<workgroup> shared_best_sim: array<f32, 256>;
926var<workgroup> shared_best_idx: array<u32, 256>;
927
928@compute @workgroup_size(256)
929fn main(
930 @builtin(global_invocation_id) global_id: vec3<u32>,
931 @builtin(local_invocation_id) local_id: vec3<u32>
932) {
933 let idx = global_id.x;
934 let local_idx = local_id.x;
935 let codebook_size = params[0];
936
937 // Initialize
938 shared_best_sim[local_idx] = -2.0; // Below minimum similarity
939 shared_best_idx[local_idx] = 0u;
940
941 // Each thread computes similarity for one codebook entry
942 if (idx < codebook_size) {
943 let sim = similarity(input, codebook[idx]);
944 shared_best_sim[local_idx] = sim;
945 shared_best_idx[local_idx] = idx;
946 }
947
948 workgroupBarrier();
949
950 // Parallel reduction to find max
951 for (var stride = 128u; stride > 0u; stride = stride / 2u) {
952 if (local_idx < stride && local_idx + stride < 256u) {
953 if (shared_best_sim[local_idx + stride] > shared_best_sim[local_idx]) {
954 shared_best_sim[local_idx] = shared_best_sim[local_idx + stride];
955 shared_best_idx[local_idx] = shared_best_idx[local_idx + stride];
956 }
957 }
958 workgroupBarrier();
959 }
960
961 // Thread 0 writes result
962 if (local_idx == 0u) {
963 let best_idx = shared_best_idx[0];
964 output.cleaned = codebook[best_idx];
965 output.best_index = best_idx;
966 output.best_similarity = shared_best_sim[0];
967 }
968}
969"#;
970
971const FISHER_INFORMATION: &str = r#"
977@group(0) @binding(0) var<storage, read> probability_params: array<f32>;
978@group(0) @binding(1) var<storage, read> data_points: array<f32>;
979@group(0) @binding(2) var<storage, read_write> fisher_matrix: array<f32>;
980@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [n_params, n_data]
981
982@compute @workgroup_size(16, 16)
983fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
984 let param_i = global_id.x;
985 let param_j = global_id.y;
986
987 let n_params = dimensions[0];
988 let n_data = dimensions[1];
989
990 if (param_i >= n_params || param_j >= n_params) {
991 return;
992 }
993
994 // Fisher Information Matrix: I[i,j] = E[∂²log p(x|θ)/∂θᵢ∂θⱼ]
995 var fisher_element = 0.0;
996
997 for (var data_idx = 0u; data_idx < n_data; data_idx = data_idx + 1u) {
998 let x = data_points[data_idx];
999
1000 // Gaussian log-likelihood example: log p(x|μ,σ) = -½log(2πσ²) - (x-μ)²/(2σ²)
1001 let mu = probability_params[0];
1002 let sigma = probability_params[1];
1003 let sigma_sq = sigma * sigma;
1004
1005 var d2_log_p = 0.0;
1006
1007 if (param_i == 0u && param_j == 0u) { // ∂²/∂μ²
1008 d2_log_p = -1.0 / sigma_sq;
1009 } else if (param_i == 1u && param_j == 1u) { // ∂²/∂σ²
1010 let diff = x - mu;
1011 d2_log_p = -1.0 / sigma_sq + 3.0 * diff * diff / (sigma_sq * sigma_sq);
1012 } else if ((param_i == 0u && param_j == 1u) || (param_i == 1u && param_j == 0u)) { // ∂²/∂μ∂σ
1013 let diff = x - mu;
1014 d2_log_p = 2.0 * diff / (sigma_sq * sigma);
1015 }
1016
1017 fisher_element += -d2_log_p; // Fisher = -E[Hessian of log-likelihood]
1018 }
1019
1020 fisher_matrix[param_i * n_params + param_j] = fisher_element / f32(n_data);
1021}
1022"#;
1023
1024const KL_DIVERGENCE_BATCH: &str = r#"
1026@group(0) @binding(0) var<storage, read> distribution_p: array<f32>;
1027@group(0) @binding(1) var<storage, read> distribution_q: array<f32>;
1028@group(0) @binding(2) var<storage, read_write> kl_divergences: array<f32>;
1029@group(0) @binding(3) var<storage, read> batch_info: array<u32>; // [batch_size, dist_size]
1030
1031@compute @workgroup_size(256)
1032fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1033 let batch_idx = global_id.x;
1034 let batch_size = batch_info[0];
1035 let dist_size = batch_info[1];
1036
1037 if (batch_idx >= batch_size) {
1038 return;
1039 }
1040
1041 // KL divergence: D_KL(P||Q) = Σ P(x) log(P(x)/Q(x))
1042 var kl_div = 0.0;
1043
1044 for (var i = 0u; i < dist_size; i = i + 1u) {
1045 let p_i = distribution_p[batch_idx * dist_size + i];
1046 let q_i = distribution_q[batch_idx * dist_size + i];
1047
1048 if (p_i > 1e-10 && q_i > 1e-10) { // Avoid log(0)
1049 kl_div += p_i * log(p_i / q_i);
1050 }
1051 }
1052
1053 kl_divergences[batch_idx] = kl_div;
1054}
1055"#;
1056
1057pub const CA_EVOLUTION: &str = r#"
1063@group(0) @binding(0) var<storage, read> current_state: array<u32>;
1064@group(0) @binding(1) var<storage, read_write> next_state: array<u32>;
1065@group(0) @binding(2) var<storage, read> rules: array<u32>;
1066@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [width, height]
1067
1068@compute @workgroup_size(16, 16)
1069fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1070 let x = global_id.x;
1071 let y = global_id.y;
1072
1073 let width = dimensions[0];
1074 let height = dimensions[1];
1075
1076 if (x >= width || y >= height) {
1077 return;
1078 }
1079
1080 let idx = y * width + x;
1081 let current_cell = current_state[idx];
1082
1083 // Count alive neighbors (Moore neighborhood)
1084 var alive_neighbors = 0u;
1085
1086 for (var dy = 0u; dy < 3u; dy = dy + 1u) {
1087 for (var dx = 0u; dx < 3u; dx = dx + 1u) {
1088 if (dx == 1u && dy == 1u) { continue; } // Skip center cell
1089
1090 let nx = (x + dx + width - 1u) % width; // Wrap around
1091 let ny = (y + dy + height - 1u) % height;
1092 let neighbor_idx = ny * width + nx;
1093
1094 if (current_state[neighbor_idx] == 1u) {
1095 alive_neighbors = alive_neighbors + 1u;
1096 }
1097 }
1098 }
1099
1100 // Conway's Game of Life rules (can be customized via rules buffer)
1101 var new_state = 0u;
1102
1103 if (current_cell == 1u) { // Currently alive
1104 if (alive_neighbors == 2u || alive_neighbors == 3u) {
1105 new_state = 1u; // Survive
1106 }
1107 } else { // Currently dead
1108 if (alive_neighbors == 3u) {
1109 new_state = 1u; // Birth
1110 }
1111 }
1112
1113 next_state[idx] = new_state;
1114}
1115"#;
1116
1117pub const RULE_APPLICATION: &str = r#"
1119struct GpuCellData {
1120 scalar: f32,
1121 e1: f32,
1122 e2: f32,
1123 e3: f32,
1124 e12: f32,
1125 e13: f32,
1126 e23: f32,
1127 e123: f32,
1128 generation: f32,
1129 neighborhood_size: f32,
1130 rule_type: f32,
1131 boundary_condition: f32,
1132 padding: array<f32, 4>,
1133}
1134
1135struct GpuRuleConfig {
1136 rule_type: f32,
1137 threshold: f32,
1138 damping_factor: f32,
1139 energy_conservation: f32,
1140 time_step: f32,
1141 spatial_scale: f32,
1142 geometric_weight: f32,
1143 nonlinear_factor: f32,
1144 boundary_type: f32,
1145 neighborhood_radius: f32,
1146 evolution_speed: f32,
1147 stability_factor: f32,
1148 padding: array<f32, 4>,
1149}
1150
1151@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
1152@group(0) @binding(1) var<storage, read> rules: array<GpuRuleConfig>;
1153@group(0) @binding(2) var<storage, read_write> output: array<GpuCellData>;
1154
1155@compute @workgroup_size(256)
1156fn rule_application_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1157 let idx = global_id.x;
1158
1159 if (idx >= arrayLength(&cells)) {
1160 return;
1161 }
1162
1163 let cell = cells[idx];
1164 let rule = rules[0]; // Use first rule for now
1165
1166 var new_cell = cell;
1167
1168 // Apply damping factor
1169 new_cell.scalar = cell.scalar * (1.0 - rule.damping_factor);
1170 new_cell.e1 = cell.e1 * (1.0 - rule.damping_factor);
1171 new_cell.e2 = cell.e2 * (1.0 - rule.damping_factor);
1172 new_cell.e3 = cell.e3 * (1.0 - rule.damping_factor);
1173 new_cell.e12 = cell.e12 * (1.0 - rule.damping_factor);
1174 new_cell.e13 = cell.e13 * (1.0 - rule.damping_factor);
1175 new_cell.e23 = cell.e23 * (1.0 - rule.damping_factor);
1176 new_cell.e123 = cell.e123 * (1.0 - rule.damping_factor);
1177
1178 // Apply threshold
1179 if (abs(new_cell.scalar) < rule.threshold) {
1180 new_cell.scalar = 0.0;
1181 }
1182
1183 output[idx] = new_cell;
1184}
1185"#;
1186
1187pub const ENERGY_CALCULATION: &str = r#"
1189struct GpuCellData {
1190 scalar: f32,
1191 e1: f32,
1192 e2: f32,
1193 e3: f32,
1194 e12: f32,
1195 e13: f32,
1196 e23: f32,
1197 e123: f32,
1198 generation: f32,
1199 neighborhood_size: f32,
1200 rule_type: f32,
1201 boundary_condition: f32,
1202 padding: array<f32, 4>,
1203}
1204
1205@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
1206@group(0) @binding(1) var<storage, read_write> total_energy: array<f32>;
1207
1208@compute @workgroup_size(1)
1209fn energy_calculation_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1210 var energy = 0.0;
1211
1212 // Sum the squared magnitudes of all multivector components
1213 for (var i = 0u; i < arrayLength(&cells); i = i + 1u) {
1214 let cell = cells[i];
1215 energy += cell.scalar * cell.scalar;
1216 energy += cell.e1 * cell.e1;
1217 energy += cell.e2 * cell.e2;
1218 energy += cell.e3 * cell.e3;
1219 energy += cell.e12 * cell.e12;
1220 energy += cell.e13 * cell.e13;
1221 energy += cell.e23 * cell.e23;
1222 energy += cell.e123 * cell.e123;
1223 }
1224
1225 total_energy[0] = energy;
1226}
1227"#;
1228
1229pub const NEIGHBOR_EXTRACTION: &str = r#"
1231struct GpuCellData {
1232 scalar: f32,
1233 e1: f32,
1234 e2: f32,
1235 e3: f32,
1236 e12: f32,
1237 e13: f32,
1238 e23: f32,
1239 e123: f32,
1240 generation: f32,
1241 neighborhood_size: f32,
1242 rule_type: f32,
1243 boundary_condition: f32,
1244 padding: array<f32, 4>,
1245}
1246
1247@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
1248@group(0) @binding(1) var<uniform> params: array<f32, 4>; // [width, height, total_cells, padding]
1249@group(0) @binding(2) var<storage, read_write> neighborhoods: array<GpuCellData>;
1250
1251@compute @workgroup_size(256)
1252fn neighbor_extraction_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1253 let idx = global_id.x;
1254 let width = u32(params[0]);
1255 let height = u32(params[1]);
1256 let total_cells = u32(params[2]);
1257
1258 if (idx >= total_cells) {
1259 return;
1260 }
1261
1262 // Calculate 2D position from linear index
1263 let x = idx % width;
1264 let y = idx / width;
1265
1266 // Moore neighborhood: 8 neighbors
1267 let offsets = array<vec2<i32>, 8>(
1268 vec2<i32>(-1, -1), vec2<i32>(0, -1), vec2<i32>(1, -1),
1269 vec2<i32>(-1, 0), vec2<i32>(1, 0),
1270 vec2<i32>(-1, 1), vec2<i32>(0, 1), vec2<i32>(1, 1)
1271 );
1272
1273 // Extract neighbors with wrapping boundaries
1274 for (var i = 0u; i < 8u; i = i + 1u) {
1275 let offset = offsets[i];
1276 let nx = (i32(x) + offset.x + i32(width)) % i32(width);
1277 let ny = (i32(y) + offset.y + i32(height)) % i32(height);
1278 let neighbor_idx = u32(ny) * width + u32(nx);
1279
1280 // Store neighbor in output array
1281 neighborhoods[idx * 8u + i] = cells[neighbor_idx];
1282 }
1283}
1284"#;
1285
1286const CA_SELF_ASSEMBLY: &str = r#"
1288@group(0) @binding(0) var<storage, read> particles: array<f32>; // [x, y, type, energy]
1289@group(0) @binding(1) var<storage, read_write> new_particles: array<f32>;
1290@group(0) @binding(2) var<storage, read> assembly_rules: array<f32>;
1291@group(0) @binding(3) var<storage, read> simulation_params: array<u32>; // [n_particles, grid_size]
1292
1293@compute @workgroup_size(64)
1294fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1295 let particle_idx = global_id.x;
1296 let n_particles = simulation_params[0];
1297 let grid_size = simulation_params[1];
1298
1299 if (particle_idx >= n_particles) {
1300 return;
1301 }
1302
1303 let base_idx = particle_idx * 4u;
1304 let x = particles[base_idx];
1305 let y = particles[base_idx + 1u];
1306 let particle_type = particles[base_idx + 2u];
1307 let energy = particles[base_idx + 3u];
1308
1309 // Self-assembly based on local interactions
1310 var new_x = x;
1311 var new_y = y;
1312 var new_energy = energy;
1313
1314 // Calculate forces from nearby particles
1315 var force_x = 0.0;
1316 var force_y = 0.0;
1317
1318 for (var other_idx = 0u; other_idx < n_particles; other_idx = other_idx + 1u) {
1319 if (other_idx == particle_idx) { continue; }
1320
1321 let other_base = other_idx * 4u;
1322 let other_x = particles[other_base];
1323 let other_y = particles[other_base + 1u];
1324 let other_type = particles[other_base + 2u];
1325
1326 let dx = other_x - x;
1327 let dy = other_y - y;
1328 let distance = sqrt(dx * dx + dy * dy);
1329
1330 if (distance < 5.0 && distance > 0.1) { // Interaction range
1331 let interaction_strength = assembly_rules[u32(particle_type) * 4u + u32(other_type)];
1332
1333 // Attractive/repulsive force based on particle types
1334 let force_magnitude = interaction_strength / (distance * distance);
1335 force_x += force_magnitude * dx / distance;
1336 force_y += force_magnitude * dy / distance;
1337 }
1338 }
1339
1340 // Update position based on forces
1341 new_x += force_x * 0.1; // time step
1342 new_y += force_y * 0.1;
1343
1344 // Keep within bounds
1345 new_x = clamp(new_x, 0.0, f32(grid_size));
1346 new_y = clamp(new_y, 0.0, f32(grid_size));
1347
1348 // Energy dissipation
1349 new_energy = energy * 0.99;
1350
1351 new_particles[base_idx] = new_x;
1352 new_particles[base_idx + 1u] = new_y;
1353 new_particles[base_idx + 2u] = particle_type;
1354 new_particles[base_idx + 3u] = new_energy;
1355}
1356"#;
1357
1358pub const INTERSECTION_THEORY: &str = r#"
1364struct RationalNumber {
1365 numerator: i32,
1366 denominator: i32,
1367}
1368
1369@group(0) @binding(0) var<storage, read> chow_class_a: array<RationalNumber>;
1370@group(0) @binding(1) var<storage, read> chow_class_b: array<RationalNumber>;
1371@group(0) @binding(2) var<storage, read_write> intersection_result: array<RationalNumber>;
1372@group(0) @binding(3) var<storage, read> geometry_params: array<u32>; // [dimension, degree_a, degree_b]
1373
1374fn gcd(a: u32, b: u32) -> u32 {
1375 if (b == 0u) { return a; }
1376 return gcd(b, a % b);
1377}
1378
1379fn add_rationals(a: RationalNumber, b: RationalNumber) -> RationalNumber {
1380 let num = a.numerator * b.denominator + b.numerator * a.denominator;
1381 let den = a.denominator * b.denominator;
1382 let g = gcd(u32(abs(num)), u32(abs(den)));
1383
1384 return RationalNumber(num / i32(g), den / i32(g));
1385}
1386
1387fn multiply_rationals(a: RationalNumber, b: RationalNumber) -> RationalNumber {
1388 let num = a.numerator * b.numerator;
1389 let den = a.denominator * b.denominator;
1390 let g = gcd(u32(abs(num)), u32(abs(den)));
1391
1392 return RationalNumber(num / i32(g), den / i32(g));
1393}
1394
1395@compute @workgroup_size(256)
1396fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1397 let idx = global_id.x;
1398
1399 if (idx >= arrayLength(&chow_class_a)) {
1400 return;
1401 }
1402
1403 let dimension = geometry_params[0];
1404 let degree_a = geometry_params[1];
1405 let degree_b = geometry_params[2];
1406
1407 // Intersection product in Chow ring: A · B
1408 // For simplicity, implement as pointwise multiplication for this example
1409 let a = chow_class_a[idx];
1410 let b = chow_class_b[idx];
1411
1412 // Check degree compatibility (degree_a + degree_b ≤ dimension)
1413 if (degree_a + degree_b <= dimension) {
1414 intersection_result[idx] = multiply_rationals(a, b);
1415 } else {
1416 intersection_result[idx] = RationalNumber(0, 1); // Zero class
1417 }
1418}
1419"#;
1420
1421const SCHUBERT_CALCULUS: &str = r#"
1423@group(0) @binding(0) var<storage, read> partition_a: array<u32>;
1424@group(0) @binding(1) var<storage, read> partition_b: array<u32>;
1425@group(0) @binding(2) var<storage, read_write> littlewood_coeff: array<u32>;
1426@group(0) @binding(3) var<storage, read> grassmann_params: array<u32>; // [n, k]
1427
1428@compute @workgroup_size(128)
1429fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1430 let coeff_idx = global_id.x;
1431
1432 let n = grassmann_params[0]; // Dimension of ambient space
1433 let k = grassmann_params[1]; // Dimension of subspaces
1434
1435 if (coeff_idx >= arrayLength(&littlewood_coeff)) {
1436 return;
1437 }
1438
1439 // Schubert calculus: compute Littlewood-Richardson coefficients
1440 // This is a simplified version - full LR coefficients require more complex algorithms
1441
1442 let max_parts = min(arrayLength(&partition_a), arrayLength(&partition_b));
1443 var coefficient = 0u;
1444
1445 // Simplified intersection number computation
1446 for (var i = 0u; i < max_parts; i = i + 1u) {
1447 let part_a = partition_a[i];
1448 let part_b = partition_b[i];
1449
1450 // Check compatibility with Grassmannian Gr(k, n)
1451 if (part_a <= n - k && part_b <= n - k) {
1452 coefficient += part_a * part_b;
1453 }
1454 }
1455
1456 littlewood_coeff[coeff_idx] = coefficient;
1457}
1458"#;
1459
1460pub const TOPOLOGY_SHADERS: &[(&str, &str)] = &[
1466 ("topology_distance_matrix", TOPOLOGY_DISTANCE_MATRIX),
1467 ("topology_morse_critical", TOPOLOGY_MORSE_CRITICAL),
1468 ("topology_boundary_matrix", TOPOLOGY_BOUNDARY_MATRIX),
1469 ("topology_matrix_reduction", TOPOLOGY_MATRIX_REDUCTION),
1470];
1471
1472pub const TOPOLOGY_DISTANCE_MATRIX: &str = r#"
1474struct Point {
1475 x: f32,
1476 y: f32,
1477 z: f32,
1478 w: f32,
1479}
1480
1481@group(0) @binding(0)
1482var<storage, read> points: array<Point>;
1483
1484@group(0) @binding(1)
1485var<storage, read_write> distances: array<f32>;
1486
1487@compute @workgroup_size(8, 8)
1488fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1489 let i = global_id.x;
1490 let j = global_id.y;
1491 let num_points = arrayLength(&points);
1492
1493 if (i >= num_points || j >= num_points) {
1494 return;
1495 }
1496
1497 let idx = i * num_points + j;
1498
1499 if (i == j) {
1500 distances[idx] = 0.0;
1501 return;
1502 }
1503
1504 let pi = points[i];
1505 let pj = points[j];
1506
1507 let dx = pi.x - pj.x;
1508 let dy = pi.y - pj.y;
1509 let dz = pi.z - pj.z;
1510 let dw = pi.w - pj.w;
1511
1512 // Euclidean distance (supports up to 4D)
1513 distances[idx] = sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
1514}
1515"#;
1516
1517pub const TOPOLOGY_MORSE_CRITICAL: &str = r#"
1519struct CriticalPoint {
1520 x: u32,
1521 y: u32,
1522 critical_type: u32, // 0=min, 1=saddle, 2=max
1523 value: f32,
1524}
1525
1526@group(0) @binding(0)
1527var<storage, read> values: array<f32>;
1528
1529@group(0) @binding(1)
1530var<uniform> dims: vec2<u32>; // width, height
1531
1532@group(0) @binding(2)
1533var<storage, read_write> critical_points: array<CriticalPoint>;
1534
1535@group(0) @binding(3)
1536var<storage, read_write> counter: atomic<u32>;
1537
1538fn get_value(x: u32, y: u32) -> f32 {
1539 return values[y * dims.x + x];
1540}
1541
1542@compute @workgroup_size(16, 16)
1543fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1544 // Interior points only (offset by 1)
1545 let x = global_id.x + 1u;
1546 let y = global_id.y + 1u;
1547
1548 if (x >= dims.x - 1u || y >= dims.y - 1u) {
1549 return;
1550 }
1551
1552 let v = get_value(x, y);
1553
1554 // Get 8-neighbors
1555 let n0 = get_value(x - 1u, y - 1u);
1556 let n1 = get_value(x, y - 1u);
1557 let n2 = get_value(x + 1u, y - 1u);
1558 let n3 = get_value(x - 1u, y);
1559 let n4 = get_value(x + 1u, y);
1560 let n5 = get_value(x - 1u, y + 1u);
1561 let n6 = get_value(x, y + 1u);
1562 let n7 = get_value(x + 1u, y + 1u);
1563
1564 // Count neighbors lower/higher than center
1565 var lower_count = 0u;
1566 var upper_count = 0u;
1567
1568 if (n0 < v) { lower_count += 1u; } else if (n0 > v) { upper_count += 1u; }
1569 if (n1 < v) { lower_count += 1u; } else if (n1 > v) { upper_count += 1u; }
1570 if (n2 < v) { lower_count += 1u; } else if (n2 > v) { upper_count += 1u; }
1571 if (n3 < v) { lower_count += 1u; } else if (n3 > v) { upper_count += 1u; }
1572 if (n4 < v) { lower_count += 1u; } else if (n4 > v) { upper_count += 1u; }
1573 if (n5 < v) { lower_count += 1u; } else if (n5 > v) { upper_count += 1u; }
1574 if (n6 < v) { lower_count += 1u; } else if (n6 > v) { upper_count += 1u; }
1575 if (n7 < v) { lower_count += 1u; } else if (n7 > v) { upper_count += 1u; }
1576
1577 var critical_type = 3u; // 3 = not critical
1578
1579 if (lower_count == 8u) {
1580 critical_type = 2u; // Maximum
1581 } else if (upper_count == 8u) {
1582 critical_type = 0u; // Minimum
1583 } else if (lower_count > 0u && upper_count > 0u) {
1584 // Check for saddle by counting sign changes around boundary
1585 var signs = array<bool, 8>(
1586 n0 > v, n1 > v, n2 > v, n3 > v, n4 > v, n5 > v, n6 > v, n7 > v
1587 );
1588
1589 var changes = 0u;
1590 if (signs[0] != signs[1]) { changes += 1u; }
1591 if (signs[1] != signs[2]) { changes += 1u; }
1592 if (signs[2] != signs[4]) { changes += 1u; }
1593 if (signs[4] != signs[7]) { changes += 1u; }
1594 if (signs[7] != signs[6]) { changes += 1u; }
1595 if (signs[6] != signs[5]) { changes += 1u; }
1596 if (signs[5] != signs[3]) { changes += 1u; }
1597 if (signs[3] != signs[0]) { changes += 1u; }
1598
1599 if (changes >= 4u) {
1600 critical_type = 1u; // Saddle
1601 }
1602 }
1603
1604 if (critical_type < 3u) {
1605 let idx = atomicAdd(&counter, 1u);
1606 critical_points[idx] = CriticalPoint(x, y, critical_type, v);
1607 }
1608}
1609"#;
1610
1611pub const TOPOLOGY_BOUNDARY_MATRIX: &str = r#"
1613struct Simplex {
1614 vertices: array<u32, 8>, // Max 7-simplex
1615 dimension: u32,
1616 filtration_time: f32,
1617 padding: array<u32, 2>,
1618}
1619
1620struct MatrixEntry {
1621 row: u32,
1622 col: u32,
1623 value: i32,
1624 padding: u32,
1625}
1626
1627@group(0) @binding(0)
1628var<storage, read> simplices: array<Simplex>;
1629
1630@group(0) @binding(1)
1631var<storage, read_write> boundary_entries: array<MatrixEntry>;
1632
1633@group(0) @binding(2)
1634var<storage, read_write> entry_counter: atomic<u32>;
1635
1636@compute @workgroup_size(256)
1637fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1638 let simplex_idx = global_id.x;
1639 if (simplex_idx >= arrayLength(&simplices)) {
1640 return;
1641 }
1642
1643 let s = simplices[simplex_idx];
1644 if (s.dimension == 0u) {
1645 return; // 0-simplices have no boundary
1646 }
1647
1648 // Generate boundary faces with alternating signs
1649 let dim = s.dimension;
1650 for (var i = 0u; i <= dim; i++) {
1651 let sign = select(-1, 1, i % 2u == 0u);
1652
1653 // Allocate entry atomically
1654 let entry_idx = atomicAdd(&entry_counter, 1u);
1655
1656 // Compute hash of face (for row index)
1657 var face_hash = 0u;
1658 for (var j = 0u; j <= dim; j++) {
1659 if (j != i) {
1660 face_hash = face_hash * 31u + s.vertices[j];
1661 }
1662 }
1663
1664 boundary_entries[entry_idx] = MatrixEntry(face_hash, simplex_idx, sign, 0u);
1665 }
1666}
1667"#;
1668
1669pub const TOPOLOGY_MATRIX_REDUCTION: &str = r#"
1671// Parallel column reduction using GPU
1672// Finds pivot rows for each column
1673
1674@group(0) @binding(0)
1675var<storage, read_write> matrix: array<i32>;
1676
1677@group(0) @binding(1)
1678var<uniform> dims: vec2<u32>; // rows, cols
1679
1680@group(0) @binding(2)
1681var<storage, read_write> pivots: array<u32>;
1682
1683@compute @workgroup_size(256)
1684fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1685 let col = global_id.x;
1686 let rows = dims.x;
1687 let cols = dims.y;
1688
1689 if (col >= cols) {
1690 return;
1691 }
1692
1693 // Find lowest non-zero in column (pivot row)
1694 var pivot_row = rows; // rows means no pivot
1695 for (var row = 0u; row < rows; row++) {
1696 let idx = row * cols + col;
1697 if (matrix[idx] != 0) {
1698 pivot_row = row;
1699 }
1700 }
1701
1702 pivots[col] = pivot_row;
1703}
1704"#;
1705
1706#[cfg(test)]
1707mod tests {
1708 use super::*;
1709
1710 #[test]
1711 fn test_shader_library_creation() {
1712 let library = ShaderLibrary::new();
1713 let shaders = library.list_shaders();
1714
1715 assert!(shaders.contains(&"tropical_matrix_multiply".to_string()));
1717 assert!(shaders.contains(&"dual_forward_ad".to_string()));
1718 assert!(shaders.contains(&"tropical_dual_clifford".to_string()));
1719 assert!(shaders.contains(&"fisher_information".to_string()));
1720 assert!(shaders.contains(&"ca_evolution".to_string()));
1721 assert!(shaders.contains(&"intersection_theory".to_string()));
1722
1723 assert!(shaders.contains(&"holographic_batch_bind".to_string()));
1725 assert!(shaders.contains(&"holographic_batch_similarity".to_string()));
1726 assert!(shaders.contains(&"holographic_bundle_all".to_string()));
1727 assert!(shaders.contains(&"holographic_resonator_step".to_string()));
1728 }
1729
1730 #[test]
1731 fn test_shader_retrieval() {
1732 let library = ShaderLibrary::new();
1733
1734 let shader = library.get_shader("tropical_matrix_multiply");
1735 assert!(shader.is_some());
1736 assert!(shader.unwrap().contains("@compute"));
1737 assert!(shader.unwrap().contains("tropical"));
1738 }
1739
1740 #[test]
1741 fn test_shader_constants() {
1742 assert_eq!(TROPICAL_SHADERS.len(), 3);
1743 assert_eq!(DUAL_SHADERS.len(), 3);
1744 assert_eq!(FUSION_SHADERS.len(), 2);
1745 assert_eq!(HOLOGRAPHIC_SHADERS.len(), 4);
1746 }
1747
1748 #[test]
1749 fn test_holographic_shaders() {
1750 assert!(HOLOGRAPHIC_BATCH_BIND.contains("@compute"));
1752 assert!(HOLOGRAPHIC_BATCH_BIND.contains("blade_product_sign"));
1753
1754 assert!(HOLOGRAPHIC_BATCH_SIMILARITY.contains("@compute"));
1755 assert!(HOLOGRAPHIC_BATCH_SIMILARITY.contains("similarity"));
1756
1757 assert!(HOLOGRAPHIC_BUNDLE_ALL.contains("@compute"));
1758 assert!(HOLOGRAPHIC_BUNDLE_ALL.contains("workgroupBarrier"));
1759
1760 assert!(HOLOGRAPHIC_RESONATOR_STEP.contains("@compute"));
1761 assert!(HOLOGRAPHIC_RESONATOR_STEP.contains("codebook"));
1762 }
1763}