1use std::collections::HashMap;
7
8pub struct ShaderLibrary {
10 shaders: HashMap<String, &'static str>,
11}
12
13impl ShaderLibrary {
14 pub fn new() -> Self {
16 let mut shaders = HashMap::new();
17
18 shaders.insert(
20 "tropical_matrix_multiply".to_string(),
21 TROPICAL_MATRIX_MULTIPLY,
22 );
23 shaders.insert("tropical_vector_add".to_string(), TROPICAL_VECTOR_ADD);
24 shaders.insert(
25 "tropical_neural_network".to_string(),
26 TROPICAL_NEURAL_NETWORK,
27 );
28
29 shaders.insert("dual_forward_ad".to_string(), DUAL_FORWARD_AD);
31 shaders.insert("dual_batch_gradient".to_string(), DUAL_BATCH_GRADIENT);
32 shaders.insert("dual_chain_rule".to_string(), DUAL_CHAIN_RULE);
33
34 shaders.insert("tropical_dual_clifford".to_string(), TROPICAL_DUAL_CLIFFORD);
36 shaders.insert("fusion_attention".to_string(), FUSION_ATTENTION);
37
38 shaders.insert("fisher_information".to_string(), FISHER_INFORMATION);
40 shaders.insert("kl_divergence_batch".to_string(), KL_DIVERGENCE_BATCH);
41
42 shaders.insert("ca_evolution".to_string(), CA_EVOLUTION);
44 shaders.insert("ca_self_assembly".to_string(), CA_SELF_ASSEMBLY);
45 shaders.insert("rule_application".to_string(), RULE_APPLICATION);
46 shaders.insert("energy_calculation".to_string(), ENERGY_CALCULATION);
47 shaders.insert("neighbor_extraction".to_string(), NEIGHBOR_EXTRACTION);
48
49 shaders.insert("intersection_theory".to_string(), INTERSECTION_THEORY);
51 shaders.insert("schubert_calculus".to_string(), SCHUBERT_CALCULUS);
52
53 shaders.insert("holographic_batch_bind".to_string(), HOLOGRAPHIC_BATCH_BIND);
55 shaders.insert(
56 "holographic_batch_similarity".to_string(),
57 HOLOGRAPHIC_BATCH_SIMILARITY,
58 );
59 shaders.insert("holographic_bundle_all".to_string(), HOLOGRAPHIC_BUNDLE_ALL);
60 shaders.insert(
61 "holographic_resonator_step".to_string(),
62 HOLOGRAPHIC_RESONATOR_STEP,
63 );
64
65 shaders.insert(
67 "topology_distance_matrix".to_string(),
68 TOPOLOGY_DISTANCE_MATRIX,
69 );
70 shaders.insert(
71 "topology_morse_critical".to_string(),
72 TOPOLOGY_MORSE_CRITICAL,
73 );
74 shaders.insert(
75 "topology_boundary_matrix".to_string(),
76 TOPOLOGY_BOUNDARY_MATRIX,
77 );
78 shaders.insert(
79 "topology_matrix_reduction".to_string(),
80 TOPOLOGY_MATRIX_REDUCTION,
81 );
82
83 Self { shaders }
84 }
85
86 pub fn get_shader(&self, name: &str) -> Option<&'static str> {
88 self.shaders.get(name).copied()
89 }
90
91 pub fn list_shaders(&self) -> Vec<String> {
93 self.shaders.keys().cloned().collect()
94 }
95}
96
97impl Default for ShaderLibrary {
98 fn default() -> Self {
99 Self::new()
100 }
101}
102
103pub const TROPICAL_SHADERS: &[(&str, &str)] = &[
105 ("tropical_matrix_multiply", TROPICAL_MATRIX_MULTIPLY),
106 ("tropical_vector_add", TROPICAL_VECTOR_ADD),
107 ("tropical_neural_network", TROPICAL_NEURAL_NETWORK),
108];
109
110pub const DUAL_SHADERS: &[(&str, &str)] = &[
112 ("dual_forward_ad", DUAL_FORWARD_AD),
113 ("dual_batch_gradient", DUAL_BATCH_GRADIENT),
114 ("dual_chain_rule", DUAL_CHAIN_RULE),
115];
116
117pub const FUSION_SHADERS: &[(&str, &str)] = &[
119 ("tropical_dual_clifford", TROPICAL_DUAL_CLIFFORD),
120 ("fusion_attention", FUSION_ATTENTION),
121];
122
123pub const HOLOGRAPHIC_SHADERS: &[(&str, &str)] = &[
125 ("holographic_batch_bind", HOLOGRAPHIC_BATCH_BIND),
126 ("holographic_batch_similarity", HOLOGRAPHIC_BATCH_SIMILARITY),
127 ("holographic_bundle_all", HOLOGRAPHIC_BUNDLE_ALL),
128 ("holographic_resonator_step", HOLOGRAPHIC_RESONATOR_STEP),
129];
130
131const TROPICAL_MATRIX_MULTIPLY: &str = r#"
137@group(0) @binding(0) var<storage, read> matrix_a: array<f32>;
138@group(0) @binding(1) var<storage, read> matrix_b: array<f32>;
139@group(0) @binding(2) var<storage, read_write> result: array<f32>;
140@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [M, N, K]
141
142@compute @workgroup_size(16, 16)
143fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
144 let M = dimensions[0];
145 let N = dimensions[1];
146 let K = dimensions[2];
147
148 let row = global_id.x;
149 let col = global_id.y;
150
151 if (row >= M || col >= N) {
152 return;
153 }
154
155 // Tropical matrix multiplication: (A ⊗ B)[i,j] = max_k(A[i,k] + B[k,j])
156 var max_val = -3.4028235e+38; // -infinity in tropical algebra
157
158 for (var k = 0u; k < K; k = k + 1u) {
159 let a_val = matrix_a[row * K + k];
160 let b_val = matrix_b[k * N + col];
161
162 // Tropical multiplication: a ⊗ b = a + b
163 let tropical_product = a_val + b_val;
164
165 // Tropical addition: max operation
166 if (tropical_product > max_val) {
167 max_val = tropical_product;
168 }
169 }
170
171 result[row * N + col] = max_val;
172}
173"#;
174
175const TROPICAL_VECTOR_ADD: &str = r#"
177@group(0) @binding(0) var<storage, read> vector_a: array<f32>;
178@group(0) @binding(1) var<storage, read> vector_b: array<f32>;
179@group(0) @binding(2) var<storage, read_write> result: array<f32>;
180
181@compute @workgroup_size(256)
182fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
183 let idx = global_id.x;
184
185 if (idx >= arrayLength(&vector_a)) {
186 return;
187 }
188
189 // Tropical addition: a ⊕ b = max(a, b)
190 result[idx] = max(vector_a[idx], vector_b[idx]);
191}
192"#;
193
194const TROPICAL_NEURAL_NETWORK: &str = r#"
196@group(0) @binding(0) var<storage, read> input: array<f32>;
197@group(0) @binding(1) var<storage, read> weights: array<f32>;
198@group(0) @binding(2) var<storage, read> bias: array<f32>;
199@group(0) @binding(3) var<storage, read_write> output: array<f32>;
200@group(0) @binding(4) var<storage, read> dimensions: array<u32>; // [batch_size, input_size, output_size]
201
202@compute @workgroup_size(16, 16)
203fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
204 let batch_idx = global_id.x;
205 let output_idx = global_id.y;
206
207 let batch_size = dimensions[0];
208 let input_size = dimensions[1];
209 let output_size = dimensions[2];
210
211 if (batch_idx >= batch_size || output_idx >= output_size) {
212 return;
213 }
214
215 // Tropical neural network: max-plus linear transformation
216 var max_val = -3.4028235e+38; // -infinity
217
218 for (var i = 0u; i < input_size; i = i + 1u) {
219 let input_val = input[batch_idx * input_size + i];
220 let weight_val = weights[i * output_size + output_idx];
221
222 // Tropical multiplication: input ⊗ weight = input + weight
223 let product = input_val + weight_val;
224
225 // Tropical addition: max operation
226 if (product > max_val) {
227 max_val = product;
228 }
229 }
230
231 // Add bias (tropical addition = max)
232 let bias_val = bias[output_idx];
233 let final_result = max(max_val, bias_val);
234
235 output[batch_idx * output_size + output_idx] = final_result;
236}
237"#;
238
239const DUAL_FORWARD_AD: &str = r#"
245struct DualNumber {
246 real: f32,
247 dual: f32, // derivative part
248}
249
250@group(0) @binding(0) var<storage, read> input_dual: array<DualNumber>;
251@group(0) @binding(1) var<storage, read> operation_params: array<f32>;
252@group(0) @binding(2) var<storage, read_write> output_dual: array<DualNumber>;
253
254@compute @workgroup_size(256)
255fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
256 let idx = global_id.x;
257
258 if (idx >= arrayLength(&input_dual)) {
259 return;
260 }
261
262 let x = input_dual[idx];
263 let op_type = u32(operation_params[0]); // Operation type
264
265 var result: DualNumber;
266
267 // Forward-mode AD for different operations
268 switch (op_type) {
269 case 0u: { // sin(x): (sin(x), cos(x) * dx)
270 result.real = sin(x.real);
271 result.dual = cos(x.real) * x.dual;
272 }
273 case 1u: { // exp(x): (exp(x), exp(x) * dx)
274 let exp_val = exp(x.real);
275 result.real = exp_val;
276 result.dual = exp_val * x.dual;
277 }
278 case 2u: { // x^2: (x^2, 2x * dx)
279 result.real = x.real * x.real;
280 result.dual = 2.0 * x.real * x.dual;
281 }
282 case 3u: { // log(x): (log(x), (1/x) * dx)
283 result.real = log(x.real);
284 result.dual = x.dual / x.real;
285 }
286 default: { // identity
287 result = x;
288 }
289 }
290
291 output_dual[idx] = result;
292}
293"#;
294
295const DUAL_BATCH_GRADIENT: &str = r#"
297struct DualNumber {
298 real: f32,
299 dual: f32,
300}
301
302@group(0) @binding(0) var<storage, read> input_batch: array<DualNumber>;
303@group(0) @binding(1) var<storage, read> function_params: array<f32>;
304@group(0) @binding(2) var<storage, read_write> gradients: array<f32>;
305@group(0) @binding(3) var<storage, read> batch_info: array<u32>; // [batch_size, function_dim]
306
307@compute @workgroup_size(16, 16)
308fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
309 let batch_idx = global_id.x;
310 let var_idx = global_id.y;
311
312 let batch_size = batch_info[0];
313 let function_dim = batch_info[1];
314
315 if (batch_idx >= batch_size || var_idx >= function_dim) {
316 return;
317 }
318
319 let input_idx = batch_idx * function_dim + var_idx;
320 let x = input_batch[input_idx];
321
322 // Compute gradient of composite function f(g(x)) where g is parameterized
323 let param_idx = var_idx % 4u; // Assume up to 4 parameters per function
324 let param = function_params[param_idx];
325
326 // Example: f(x) = param * x^2 + sin(x), gradient = 2 * param * x + cos(x)
327 let gradient = 2.0 * param * x.real + cos(x.real);
328
329 gradients[input_idx] = gradient * x.dual;
330}
331"#;
332
333const DUAL_CHAIN_RULE: &str = r#"
335struct DualNumber {
336 real: f32,
337 dual: f32,
338}
339
340@group(0) @binding(0) var<storage, read> inner_function: array<DualNumber>;
341@group(0) @binding(1) var<storage, read> outer_params: array<f32>;
342@group(0) @binding(2) var<storage, read_write> composed_result: array<DualNumber>;
343
344@compute @workgroup_size(256)
345fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
346 let idx = global_id.x;
347
348 if (idx >= arrayLength(&inner_function)) {
349 return;
350 }
351
352 let u = inner_function[idx]; // u = g(x), du/dx
353 let outer_type = u32(outer_params[0]);
354
355 var result: DualNumber;
356
357 // Chain rule: d/dx[f(g(x))] = f'(g(x)) * g'(x) = f'(u) * du/dx
358 switch (outer_type) {
359 case 0u: { // f(u) = sin(u)
360 result.real = sin(u.real);
361 result.dual = cos(u.real) * u.dual; // cos(u) * du/dx
362 }
363 case 1u: { // f(u) = u^3
364 result.real = u.real * u.real * u.real;
365 result.dual = 3.0 * u.real * u.real * u.dual; // 3u^2 * du/dx
366 }
367 case 2u: { // f(u) = exp(u)
368 let exp_u = exp(u.real);
369 result.real = exp_u;
370 result.dual = exp_u * u.dual; // exp(u) * du/dx
371 }
372 default: { // f(u) = u (identity)
373 result = u;
374 }
375 }
376
377 composed_result[idx] = result;
378}
379"#;
380
381const TROPICAL_DUAL_CLIFFORD: &str = r#"
387struct TropicalNumber {
388 value: f32, // Tropical number value
389}
390
391struct DualNumber {
392 real: f32,
393 dual: f32,
394}
395
396struct Multivector {
397 coeffs: array<f32, 8>, // 3D Clifford algebra: 8 basis elements
398}
399
400struct TropicalDualClifford {
401 tropical: TropicalNumber,
402 dual: DualNumber,
403 clifford: Multivector,
404}
405
406@group(0) @binding(0) var<storage, read> input_batch: array<TropicalDualClifford>;
407@group(0) @binding(1) var<storage, read> operation_params: array<f32>;
408@group(0) @binding(2) var<storage, read_write> output_batch: array<TropicalDualClifford>;
409
410@compute @workgroup_size(64)
411fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
412 let idx = global_id.x;
413
414 if (idx >= arrayLength(&input_batch)) {
415 return;
416 }
417
418 let tdc = input_batch[idx];
419 let op_type = u32(operation_params[0]);
420
421 var result: TropicalDualClifford;
422
423 switch (op_type) {
424 case 0u: { // LLM attention computation
425 // Combine tropical path selection with dual gradients and geometric transformations
426 result.tropical.value = max(tdc.tropical.value, operation_params[1]);
427 result.dual.real = tdc.dual.real * operation_params[2];
428 result.dual.dual = tdc.dual.dual * operation_params[2];
429
430 // Geometric rotation in Clifford algebra
431 let angle = operation_params[3];
432 let cos_half = cos(angle * 0.5);
433 let sin_half = sin(angle * 0.5);
434
435 // Simple rotation around e12 plane
436 result.clifford.coeffs[0] = cos_half * tdc.clifford.coeffs[0]; // scalar
437 result.clifford.coeffs[1] = tdc.clifford.coeffs[1]; // e1
438 result.clifford.coeffs[2] = tdc.clifford.coeffs[2]; // e2
439 result.clifford.coeffs[3] = tdc.clifford.coeffs[3]; // e3
440 result.clifford.coeffs[4] = sin_half * tdc.clifford.coeffs[0]; // e12
441 result.clifford.coeffs[5] = tdc.clifford.coeffs[5]; // e13
442 result.clifford.coeffs[6] = tdc.clifford.coeffs[6]; // e23
443 result.clifford.coeffs[7] = tdc.clifford.coeffs[7]; // e123
444 }
445 default: {
446 result = tdc;
447 }
448 }
449
450 output_batch[idx] = result;
451}
452"#;
453
454const FUSION_ATTENTION: &str = r#"
456@group(0) @binding(0) var<storage, read> queries: array<f32>;
457@group(0) @binding(1) var<storage, read> keys: array<f32>;
458@group(0) @binding(2) var<storage, read> values: array<f32>;
459@group(0) @binding(3) var<storage, read_write> attention_output: array<f32>;
460@group(0) @binding(4) var<storage, read> dimensions: array<u32>; // [seq_len, d_model]
461
462@compute @workgroup_size(16, 16)
463fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
464 let seq_pos = global_id.x;
465 let feature_idx = global_id.y;
466
467 let seq_len = dimensions[0];
468 let d_model = dimensions[1];
469
470 if (seq_pos >= seq_len || feature_idx >= d_model) {
471 return;
472 }
473
474 // Tropical attention: use max-plus algebra instead of softmax
475 var max_score = -3.4028235e+38; // -infinity
476 var best_key_idx = 0u;
477
478 // Find the key with maximum tropical attention score
479 for (var key_idx = 0u; key_idx < seq_len; key_idx = key_idx + 1u) {
480 var score = -3.4028235e+38;
481
482 // Compute tropical dot product: sum becomes max, product becomes sum
483 for (var d = 0u; d < d_model; d = d + 1u) {
484 let q = queries[seq_pos * d_model + d];
485 let k = keys[key_idx * d_model + d];
486
487 // Tropical multiplication: q ⊗ k = q + k
488 let tropical_product = q + k;
489
490 // Tropical sum: max operation
491 if (tropical_product > score) {
492 score = tropical_product;
493 }
494 }
495
496 if (score > max_score) {
497 max_score = score;
498 best_key_idx = key_idx;
499 }
500 }
501
502 // Tropical attention: select value from best key (winner-takes-all)
503 attention_output[seq_pos * d_model + feature_idx] =
504 values[best_key_idx * d_model + feature_idx];
505}
506"#;
507
508pub const HOLOGRAPHIC_BATCH_BIND: &str = r#"
515// TropicalDualClifford representation for GPU
516// We use a simplified 8-dimensional Clifford representation
517struct TDC {
518 // Tropical component (max element)
519 tropical: f32,
520 // Dual component (real and dual parts)
521 dual_real: f32,
522 dual_dual: f32,
523 // Clifford algebra coefficients (8D: scalar, 3 vectors, 3 bivectors, pseudoscalar)
524 clifford: array<f32, 8>,
525 // Padding for alignment
526 _padding: array<f32, 5>,
527}
528
529@group(0) @binding(0) var<storage, read> keys: array<TDC>;
530@group(0) @binding(1) var<storage, read> values: array<TDC>;
531@group(0) @binding(2) var<storage, read_write> results: array<TDC>;
532@group(0) @binding(3) var<uniform> params: array<u32, 4>; // [count, 0, 0, 0]
533
534// Cayley table for 3D Clifford algebra Cl(3,0)
535// Product signs: e_i * e_j where i,j are grade indices
536fn cayley_sign(i: u32, j: u32) -> f32 {
537 // Simplified: for vectors e_i * e_i = 1, e_i * e_j = -e_j * e_i for i != j
538 let signs = array<array<f32, 8>, 8>(
539 // 1 e1 e2 e3 e12 e13 e23 e123
540 array<f32, 8>(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0), // 1
541 array<f32, 8>(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0), // e1
542 array<f32, 8>(1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0), // e2
543 array<f32, 8>(1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0), // e3
544 array<f32, 8>(1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0), // e12
545 array<f32, 8>(1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0), // e13
546 array<f32, 8>(1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0), // e23
547 array<f32, 8>(1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0), // e123
548 );
549 return signs[i][j];
550}
551
552// Result index for e_i * e_j
553fn cayley_index(i: u32, j: u32) -> u32 {
554 let indices = array<array<u32, 8>, 8>(
555 // 1 e1 e2 e3 e12 e13 e23 e123
556 array<u32, 8>(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u), // 1
557 array<u32, 8>(1u, 0u, 4u, 5u, 2u, 3u, 7u, 6u), // e1
558 array<u32, 8>(2u, 4u, 0u, 6u, 1u, 7u, 3u, 5u), // e2
559 array<u32, 8>(3u, 5u, 6u, 0u, 7u, 1u, 2u, 4u), // e3
560 array<u32, 8>(4u, 2u, 1u, 7u, 0u, 6u, 5u, 3u), // e12
561 array<u32, 8>(5u, 3u, 7u, 1u, 6u, 0u, 4u, 2u), // e13
562 array<u32, 8>(6u, 7u, 3u, 2u, 5u, 4u, 0u, 1u), // e23
563 array<u32, 8>(7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u), // e123
564 );
565 return indices[i][j];
566}
567
568@compute @workgroup_size(64)
569fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
570 let idx = global_id.x;
571 let count = params[0];
572
573 if (idx >= count) {
574 return;
575 }
576
577 let key = keys[idx];
578 let value = values[idx];
579
580 var result: TDC;
581
582 // Binding uses geometric product on Clifford components
583 // result = key * value (geometric product)
584 for (var i = 0u; i < 8u; i = i + 1u) {
585 result.clifford[i] = 0.0;
586 }
587
588 for (var i = 0u; i < 8u; i = i + 1u) {
589 for (var j = 0u; j < 8u; j = j + 1u) {
590 let target = cayley_index(i, j);
591 let sign = cayley_sign(i, j);
592 result.clifford[target] += sign * key.clifford[i] * value.clifford[j];
593 }
594 }
595
596 // Tropical: max of both (binding produces new tropical value)
597 result.tropical = max(key.tropical, value.tropical);
598
599 // Dual: product rule for dual numbers
600 result.dual_real = key.dual_real * value.dual_real;
601 result.dual_dual = key.dual_real * value.dual_dual + key.dual_dual * value.dual_real;
602
603 results[idx] = result;
604}
605"#;
606
607pub const HOLOGRAPHIC_BATCH_SIMILARITY: &str = r#"
610struct TDC {
611 tropical: f32,
612 dual_real: f32,
613 dual_dual: f32,
614 clifford: array<f32, 8>,
615 _padding: array<f32, 5>,
616}
617
618@group(0) @binding(0) var<storage, read> vectors_a: array<TDC>;
619@group(0) @binding(1) var<storage, read> vectors_b: array<TDC>;
620@group(0) @binding(2) var<storage, read_write> similarities: array<f32>;
621@group(0) @binding(3) var<uniform> params: array<u32, 4>; // [count_a, count_b, mode, 0]
622 // mode: 0=pairwise (a[i] vs b[i]), 1=matrix (all pairs)
623
624// Compute reverse of multivector (flip sign of grades 2 and 3)
625fn reverse_sign(grade: u32) -> f32 {
626 // Grade 0: +1, Grade 1: +1, Grade 2: -1, Grade 3: -1
627 // For Cl(3,0): indices 0=scalar(g0), 1-3=vectors(g1), 4-6=bivectors(g2), 7=trivector(g3)
628 let signs = array<f32, 8>(1.0, 1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0);
629 return signs[grade];
630}
631
632// Compute scalar product <A B̃>₀ - the proper inner product for similarity
633fn scalar_product_with_reverse(a: TDC, b: TDC) -> f32 {
634 var result = 0.0;
635
636 // For each basis element, compute contribution to scalar part
637 // Using simplified formula: sum of a[i] * b[i] * reverse_sign(i) * cayley_contribution_to_scalar
638 // For diagonal elements (same basis): e_i * e_i contributes to scalar
639 for (var i = 0u; i < 8u; i = i + 1u) {
640 result += a.clifford[i] * b.clifford[i] * reverse_sign(i);
641 }
642
643 return result;
644}
645
646fn norm(v: TDC) -> f32 {
647 var sum = 0.0;
648 for (var i = 0u; i < 8u; i = i + 1u) {
649 sum += v.clifford[i] * v.clifford[i];
650 }
651 return sqrt(sum);
652}
653
654@compute @workgroup_size(256)
655fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
656 let idx = global_id.x;
657 let count_a = params[0];
658 let count_b = params[1];
659 let mode = params[2];
660
661 if (mode == 0u) {
662 // Pairwise mode: similarities[i] = sim(a[i], b[i])
663 if (idx >= count_a) {
664 return;
665 }
666
667 let a = vectors_a[idx];
668 let b = vectors_b[idx];
669
670 let norm_a = norm(a);
671 let norm_b = norm(b);
672
673 if (norm_a < 1e-10 || norm_b < 1e-10) {
674 similarities[idx] = 0.0;
675 return;
676 }
677
678 let inner = scalar_product_with_reverse(a, b);
679 similarities[idx] = inner / (norm_a * norm_b);
680 } else {
681 // Matrix mode: similarities[i * count_b + j] = sim(a[i], b[j])
682 let total = count_a * count_b;
683 if (idx >= total) {
684 return;
685 }
686
687 let i = idx / count_b;
688 let j = idx % count_b;
689
690 let a = vectors_a[i];
691 let b = vectors_b[j];
692
693 let norm_a = norm(a);
694 let norm_b = norm(b);
695
696 if (norm_a < 1e-10 || norm_b < 1e-10) {
697 similarities[idx] = 0.0;
698 return;
699 }
700
701 let inner = scalar_product_with_reverse(a, b);
702 similarities[idx] = inner / (norm_a * norm_b);
703 }
704}
705"#;
706
707pub const HOLOGRAPHIC_BUNDLE_ALL: &str = r#"
709struct TDC {
710 tropical: f32,
711 dual_real: f32,
712 dual_dual: f32,
713 clifford: array<f32, 8>,
714 _padding: array<f32, 5>,
715}
716
717@group(0) @binding(0) var<storage, read> vectors: array<TDC>;
718@group(0) @binding(1) var<storage, read_write> result: array<TDC>; // Single output
719@group(0) @binding(2) var<uniform> params: vec4<f32>; // [count, beta, normalize, 0]
720
721// Workgroup shared memory for parallel reduction
722var<workgroup> shared_clifford: array<array<f32, 8>, 64>;
723var<workgroup> shared_tropical: array<f32, 64>;
724var<workgroup> shared_dual_real: array<f32, 64>;
725var<workgroup> shared_dual_dual: array<f32, 64>;
726
727@compute @workgroup_size(64)
728fn main(
729 @builtin(global_invocation_id) global_id: vec3<u32>,
730 @builtin(local_invocation_id) local_id: vec3<u32>,
731 @builtin(workgroup_id) workgroup_id: vec3<u32>
732) {
733 let idx = global_id.x;
734 let local_idx = local_id.x;
735 let count = u32(params.x);
736 let beta = params.y;
737 let do_normalize = params.z > 0.5;
738
739 // Initialize shared memory
740 for (var i = 0u; i < 8u; i = i + 1u) {
741 shared_clifford[local_idx][i] = 0.0;
742 }
743 shared_tropical[local_idx] = -3.4028235e+38; // -inf for tropical
744 shared_dual_real[local_idx] = 0.0;
745 shared_dual_dual[local_idx] = 0.0;
746
747 // Load data into shared memory
748 if (idx < count) {
749 let v = vectors[idx];
750 for (var i = 0u; i < 8u; i = i + 1u) {
751 shared_clifford[local_idx][i] = v.clifford[i];
752 }
753 shared_tropical[local_idx] = v.tropical;
754 shared_dual_real[local_idx] = v.dual_real;
755 shared_dual_dual[local_idx] = v.dual_dual;
756 }
757
758 workgroupBarrier();
759
760 // Parallel reduction
761 for (var stride = 32u; stride > 0u; stride = stride / 2u) {
762 if (local_idx < stride && local_idx + stride < 64u) {
763 // Bundle Clifford components (sum/average)
764 for (var i = 0u; i < 8u; i = i + 1u) {
765 shared_clifford[local_idx][i] += shared_clifford[local_idx + stride][i];
766 }
767 // Tropical: take max
768 shared_tropical[local_idx] = max(shared_tropical[local_idx], shared_tropical[local_idx + stride]);
769 // Dual: sum
770 shared_dual_real[local_idx] += shared_dual_real[local_idx + stride];
771 shared_dual_dual[local_idx] += shared_dual_dual[local_idx + stride];
772 }
773 workgroupBarrier();
774 }
775
776 // Thread 0 writes result
777 if (local_idx == 0u) {
778 var final_result: TDC;
779
780 // Average the Clifford components
781 let scale = 1.0 / f32(count);
782 for (var i = 0u; i < 8u; i = i + 1u) {
783 final_result.clifford[i] = shared_clifford[0][i] * scale;
784 }
785
786 final_result.tropical = shared_tropical[0];
787 final_result.dual_real = shared_dual_real[0] * scale;
788 final_result.dual_dual = shared_dual_dual[0] * scale;
789
790 // Optionally normalize
791 if (do_normalize) {
792 var norm_sq = 0.0;
793 for (var i = 0u; i < 8u; i = i + 1u) {
794 norm_sq += final_result.clifford[i] * final_result.clifford[i];
795 }
796 let norm = sqrt(norm_sq);
797 if (norm > 1e-10) {
798 let inv_norm = 1.0 / norm;
799 for (var i = 0u; i < 8u; i = i + 1u) {
800 final_result.clifford[i] *= inv_norm;
801 }
802 }
803 }
804
805 result[workgroup_id.x] = final_result;
806 }
807}
808"#;
809
810pub const HOLOGRAPHIC_RESONATOR_STEP: &str = r#"
812struct TDC {
813 tropical: f32,
814 dual_real: f32,
815 dual_dual: f32,
816 clifford: array<f32, 8>,
817 _padding: array<f32, 5>,
818}
819
820struct ResonatorOutput {
821 cleaned: TDC,
822 best_index: u32,
823 best_similarity: f32,
824 _padding: array<f32, 2>,
825}
826
827@group(0) @binding(0) var<storage, read> input: TDC;
828@group(0) @binding(1) var<storage, read> codebook: array<TDC>;
829@group(0) @binding(2) var<storage, read_write> output: ResonatorOutput;
830@group(0) @binding(3) var<uniform> params: array<u32, 4>; // [codebook_size, max_iterations, 0, 0]
831
832fn reverse_sign(grade: u32) -> f32 {
833 let signs = array<f32, 8>(1.0, 1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0);
834 return signs[grade];
835}
836
837fn scalar_product_with_reverse(a: TDC, b: TDC) -> f32 {
838 var result = 0.0;
839 for (var i = 0u; i < 8u; i = i + 1u) {
840 result += a.clifford[i] * b.clifford[i] * reverse_sign(i);
841 }
842 return result;
843}
844
845fn norm(v: TDC) -> f32 {
846 var sum = 0.0;
847 for (var i = 0u; i < 8u; i = i + 1u) {
848 sum += v.clifford[i] * v.clifford[i];
849 }
850 return sqrt(sum);
851}
852
853fn similarity(a: TDC, b: TDC) -> f32 {
854 let norm_a = norm(a);
855 let norm_b = norm(b);
856 if (norm_a < 1e-10 || norm_b < 1e-10) {
857 return 0.0;
858 }
859 return scalar_product_with_reverse(a, b) / (norm_a * norm_b);
860}
861
862// Workgroup shared memory for parallel max finding
863var<workgroup> shared_best_sim: array<f32, 256>;
864var<workgroup> shared_best_idx: array<u32, 256>;
865
866@compute @workgroup_size(256)
867fn main(
868 @builtin(global_invocation_id) global_id: vec3<u32>,
869 @builtin(local_invocation_id) local_id: vec3<u32>
870) {
871 let idx = global_id.x;
872 let local_idx = local_id.x;
873 let codebook_size = params[0];
874
875 // Initialize
876 shared_best_sim[local_idx] = -2.0; // Below minimum similarity
877 shared_best_idx[local_idx] = 0u;
878
879 // Each thread computes similarity for one codebook entry
880 if (idx < codebook_size) {
881 let sim = similarity(input, codebook[idx]);
882 shared_best_sim[local_idx] = sim;
883 shared_best_idx[local_idx] = idx;
884 }
885
886 workgroupBarrier();
887
888 // Parallel reduction to find max
889 for (var stride = 128u; stride > 0u; stride = stride / 2u) {
890 if (local_idx < stride && local_idx + stride < 256u) {
891 if (shared_best_sim[local_idx + stride] > shared_best_sim[local_idx]) {
892 shared_best_sim[local_idx] = shared_best_sim[local_idx + stride];
893 shared_best_idx[local_idx] = shared_best_idx[local_idx + stride];
894 }
895 }
896 workgroupBarrier();
897 }
898
899 // Thread 0 writes result
900 if (local_idx == 0u) {
901 let best_idx = shared_best_idx[0];
902 output.cleaned = codebook[best_idx];
903 output.best_index = best_idx;
904 output.best_similarity = shared_best_sim[0];
905 }
906}
907"#;
908
909const FISHER_INFORMATION: &str = r#"
915@group(0) @binding(0) var<storage, read> probability_params: array<f32>;
916@group(0) @binding(1) var<storage, read> data_points: array<f32>;
917@group(0) @binding(2) var<storage, read_write> fisher_matrix: array<f32>;
918@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [n_params, n_data]
919
920@compute @workgroup_size(16, 16)
921fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
922 let param_i = global_id.x;
923 let param_j = global_id.y;
924
925 let n_params = dimensions[0];
926 let n_data = dimensions[1];
927
928 if (param_i >= n_params || param_j >= n_params) {
929 return;
930 }
931
932 // Fisher Information Matrix: I[i,j] = E[∂²log p(x|θ)/∂θᵢ∂θⱼ]
933 var fisher_element = 0.0;
934
935 for (var data_idx = 0u; data_idx < n_data; data_idx = data_idx + 1u) {
936 let x = data_points[data_idx];
937
938 // Gaussian log-likelihood example: log p(x|μ,σ) = -½log(2πσ²) - (x-μ)²/(2σ²)
939 let mu = probability_params[0];
940 let sigma = probability_params[1];
941 let sigma_sq = sigma * sigma;
942
943 var d2_log_p = 0.0;
944
945 if (param_i == 0u && param_j == 0u) { // ∂²/∂μ²
946 d2_log_p = -1.0 / sigma_sq;
947 } else if (param_i == 1u && param_j == 1u) { // ∂²/∂σ²
948 let diff = x - mu;
949 d2_log_p = -1.0 / sigma_sq + 3.0 * diff * diff / (sigma_sq * sigma_sq);
950 } else if ((param_i == 0u && param_j == 1u) || (param_i == 1u && param_j == 0u)) { // ∂²/∂μ∂σ
951 let diff = x - mu;
952 d2_log_p = 2.0 * diff / (sigma_sq * sigma);
953 }
954
955 fisher_element += -d2_log_p; // Fisher = -E[Hessian of log-likelihood]
956 }
957
958 fisher_matrix[param_i * n_params + param_j] = fisher_element / f32(n_data);
959}
960"#;
961
962const KL_DIVERGENCE_BATCH: &str = r#"
964@group(0) @binding(0) var<storage, read> distribution_p: array<f32>;
965@group(0) @binding(1) var<storage, read> distribution_q: array<f32>;
966@group(0) @binding(2) var<storage, read_write> kl_divergences: array<f32>;
967@group(0) @binding(3) var<storage, read> batch_info: array<u32>; // [batch_size, dist_size]
968
969@compute @workgroup_size(256)
970fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
971 let batch_idx = global_id.x;
972 let batch_size = batch_info[0];
973 let dist_size = batch_info[1];
974
975 if (batch_idx >= batch_size) {
976 return;
977 }
978
979 // KL divergence: D_KL(P||Q) = Σ P(x) log(P(x)/Q(x))
980 var kl_div = 0.0;
981
982 for (var i = 0u; i < dist_size; i = i + 1u) {
983 let p_i = distribution_p[batch_idx * dist_size + i];
984 let q_i = distribution_q[batch_idx * dist_size + i];
985
986 if (p_i > 1e-10 && q_i > 1e-10) { // Avoid log(0)
987 kl_div += p_i * log(p_i / q_i);
988 }
989 }
990
991 kl_divergences[batch_idx] = kl_div;
992}
993"#;
994
995pub const CA_EVOLUTION: &str = r#"
1001@group(0) @binding(0) var<storage, read> current_state: array<u32>;
1002@group(0) @binding(1) var<storage, read_write> next_state: array<u32>;
1003@group(0) @binding(2) var<storage, read> rules: array<u32>;
1004@group(0) @binding(3) var<storage, read> dimensions: array<u32>; // [width, height]
1005
1006@compute @workgroup_size(16, 16)
1007fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1008 let x = global_id.x;
1009 let y = global_id.y;
1010
1011 let width = dimensions[0];
1012 let height = dimensions[1];
1013
1014 if (x >= width || y >= height) {
1015 return;
1016 }
1017
1018 let idx = y * width + x;
1019 let current_cell = current_state[idx];
1020
1021 // Count alive neighbors (Moore neighborhood)
1022 var alive_neighbors = 0u;
1023
1024 for (var dy = 0u; dy < 3u; dy = dy + 1u) {
1025 for (var dx = 0u; dx < 3u; dx = dx + 1u) {
1026 if (dx == 1u && dy == 1u) { continue; } // Skip center cell
1027
1028 let nx = (x + dx + width - 1u) % width; // Wrap around
1029 let ny = (y + dy + height - 1u) % height;
1030 let neighbor_idx = ny * width + nx;
1031
1032 if (current_state[neighbor_idx] == 1u) {
1033 alive_neighbors = alive_neighbors + 1u;
1034 }
1035 }
1036 }
1037
1038 // Conway's Game of Life rules (can be customized via rules buffer)
1039 var new_state = 0u;
1040
1041 if (current_cell == 1u) { // Currently alive
1042 if (alive_neighbors == 2u || alive_neighbors == 3u) {
1043 new_state = 1u; // Survive
1044 }
1045 } else { // Currently dead
1046 if (alive_neighbors == 3u) {
1047 new_state = 1u; // Birth
1048 }
1049 }
1050
1051 next_state[idx] = new_state;
1052}
1053"#;
1054
1055pub const RULE_APPLICATION: &str = r#"
1057struct GpuCellData {
1058 scalar: f32,
1059 e1: f32,
1060 e2: f32,
1061 e3: f32,
1062 e12: f32,
1063 e13: f32,
1064 e23: f32,
1065 e123: f32,
1066 generation: f32,
1067 neighborhood_size: f32,
1068 rule_type: f32,
1069 boundary_condition: f32,
1070 padding: array<f32, 4>,
1071}
1072
1073struct GpuRuleConfig {
1074 rule_type: f32,
1075 threshold: f32,
1076 damping_factor: f32,
1077 energy_conservation: f32,
1078 time_step: f32,
1079 spatial_scale: f32,
1080 geometric_weight: f32,
1081 nonlinear_factor: f32,
1082 boundary_type: f32,
1083 neighborhood_radius: f32,
1084 evolution_speed: f32,
1085 stability_factor: f32,
1086 padding: array<f32, 4>,
1087}
1088
1089@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
1090@group(0) @binding(1) var<storage, read> rules: array<GpuRuleConfig>;
1091@group(0) @binding(2) var<storage, read_write> output: array<GpuCellData>;
1092
1093@compute @workgroup_size(256)
1094fn rule_application_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1095 let idx = global_id.x;
1096
1097 if (idx >= arrayLength(&cells)) {
1098 return;
1099 }
1100
1101 let cell = cells[idx];
1102 let rule = rules[0]; // Use first rule for now
1103
1104 var new_cell = cell;
1105
1106 // Apply damping factor
1107 new_cell.scalar = cell.scalar * (1.0 - rule.damping_factor);
1108 new_cell.e1 = cell.e1 * (1.0 - rule.damping_factor);
1109 new_cell.e2 = cell.e2 * (1.0 - rule.damping_factor);
1110 new_cell.e3 = cell.e3 * (1.0 - rule.damping_factor);
1111 new_cell.e12 = cell.e12 * (1.0 - rule.damping_factor);
1112 new_cell.e13 = cell.e13 * (1.0 - rule.damping_factor);
1113 new_cell.e23 = cell.e23 * (1.0 - rule.damping_factor);
1114 new_cell.e123 = cell.e123 * (1.0 - rule.damping_factor);
1115
1116 // Apply threshold
1117 if (abs(new_cell.scalar) < rule.threshold) {
1118 new_cell.scalar = 0.0;
1119 }
1120
1121 output[idx] = new_cell;
1122}
1123"#;
1124
1125pub const ENERGY_CALCULATION: &str = r#"
1127struct GpuCellData {
1128 scalar: f32,
1129 e1: f32,
1130 e2: f32,
1131 e3: f32,
1132 e12: f32,
1133 e13: f32,
1134 e23: f32,
1135 e123: f32,
1136 generation: f32,
1137 neighborhood_size: f32,
1138 rule_type: f32,
1139 boundary_condition: f32,
1140 padding: array<f32, 4>,
1141}
1142
1143@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
1144@group(0) @binding(1) var<storage, read_write> total_energy: array<f32>;
1145
1146@compute @workgroup_size(1)
1147fn energy_calculation_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1148 var energy = 0.0;
1149
1150 // Sum the squared magnitudes of all multivector components
1151 for (var i = 0u; i < arrayLength(&cells); i = i + 1u) {
1152 let cell = cells[i];
1153 energy += cell.scalar * cell.scalar;
1154 energy += cell.e1 * cell.e1;
1155 energy += cell.e2 * cell.e2;
1156 energy += cell.e3 * cell.e3;
1157 energy += cell.e12 * cell.e12;
1158 energy += cell.e13 * cell.e13;
1159 energy += cell.e23 * cell.e23;
1160 energy += cell.e123 * cell.e123;
1161 }
1162
1163 total_energy[0] = energy;
1164}
1165"#;
1166
1167pub const NEIGHBOR_EXTRACTION: &str = r#"
1169struct GpuCellData {
1170 scalar: f32,
1171 e1: f32,
1172 e2: f32,
1173 e3: f32,
1174 e12: f32,
1175 e13: f32,
1176 e23: f32,
1177 e123: f32,
1178 generation: f32,
1179 neighborhood_size: f32,
1180 rule_type: f32,
1181 boundary_condition: f32,
1182 padding: array<f32, 4>,
1183}
1184
1185@group(0) @binding(0) var<storage, read> cells: array<GpuCellData>;
1186@group(0) @binding(1) var<uniform> params: array<f32, 4>; // [width, height, total_cells, padding]
1187@group(0) @binding(2) var<storage, read_write> neighborhoods: array<GpuCellData>;
1188
1189@compute @workgroup_size(256)
1190fn neighbor_extraction_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1191 let idx = global_id.x;
1192 let width = u32(params[0]);
1193 let height = u32(params[1]);
1194 let total_cells = u32(params[2]);
1195
1196 if (idx >= total_cells) {
1197 return;
1198 }
1199
1200 // Calculate 2D position from linear index
1201 let x = idx % width;
1202 let y = idx / width;
1203
1204 // Moore neighborhood: 8 neighbors
1205 let offsets = array<vec2<i32>, 8>(
1206 vec2<i32>(-1, -1), vec2<i32>(0, -1), vec2<i32>(1, -1),
1207 vec2<i32>(-1, 0), vec2<i32>(1, 0),
1208 vec2<i32>(-1, 1), vec2<i32>(0, 1), vec2<i32>(1, 1)
1209 );
1210
1211 // Extract neighbors with wrapping boundaries
1212 for (var i = 0u; i < 8u; i = i + 1u) {
1213 let offset = offsets[i];
1214 let nx = (i32(x) + offset.x + i32(width)) % i32(width);
1215 let ny = (i32(y) + offset.y + i32(height)) % i32(height);
1216 let neighbor_idx = u32(ny) * width + u32(nx);
1217
1218 // Store neighbor in output array
1219 neighborhoods[idx * 8u + i] = cells[neighbor_idx];
1220 }
1221}
1222"#;
1223
1224const CA_SELF_ASSEMBLY: &str = r#"
1226@group(0) @binding(0) var<storage, read> particles: array<f32>; // [x, y, type, energy]
1227@group(0) @binding(1) var<storage, read_write> new_particles: array<f32>;
1228@group(0) @binding(2) var<storage, read> assembly_rules: array<f32>;
1229@group(0) @binding(3) var<storage, read> simulation_params: array<u32>; // [n_particles, grid_size]
1230
1231@compute @workgroup_size(64)
1232fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1233 let particle_idx = global_id.x;
1234 let n_particles = simulation_params[0];
1235 let grid_size = simulation_params[1];
1236
1237 if (particle_idx >= n_particles) {
1238 return;
1239 }
1240
1241 let base_idx = particle_idx * 4u;
1242 let x = particles[base_idx];
1243 let y = particles[base_idx + 1u];
1244 let particle_type = particles[base_idx + 2u];
1245 let energy = particles[base_idx + 3u];
1246
1247 // Self-assembly based on local interactions
1248 var new_x = x;
1249 var new_y = y;
1250 var new_energy = energy;
1251
1252 // Calculate forces from nearby particles
1253 var force_x = 0.0;
1254 var force_y = 0.0;
1255
1256 for (var other_idx = 0u; other_idx < n_particles; other_idx = other_idx + 1u) {
1257 if (other_idx == particle_idx) { continue; }
1258
1259 let other_base = other_idx * 4u;
1260 let other_x = particles[other_base];
1261 let other_y = particles[other_base + 1u];
1262 let other_type = particles[other_base + 2u];
1263
1264 let dx = other_x - x;
1265 let dy = other_y - y;
1266 let distance = sqrt(dx * dx + dy * dy);
1267
1268 if (distance < 5.0 && distance > 0.1) { // Interaction range
1269 let interaction_strength = assembly_rules[u32(particle_type) * 4u + u32(other_type)];
1270
1271 // Attractive/repulsive force based on particle types
1272 let force_magnitude = interaction_strength / (distance * distance);
1273 force_x += force_magnitude * dx / distance;
1274 force_y += force_magnitude * dy / distance;
1275 }
1276 }
1277
1278 // Update position based on forces
1279 new_x += force_x * 0.1; // time step
1280 new_y += force_y * 0.1;
1281
1282 // Keep within bounds
1283 new_x = clamp(new_x, 0.0, f32(grid_size));
1284 new_y = clamp(new_y, 0.0, f32(grid_size));
1285
1286 // Energy dissipation
1287 new_energy = energy * 0.99;
1288
1289 new_particles[base_idx] = new_x;
1290 new_particles[base_idx + 1u] = new_y;
1291 new_particles[base_idx + 2u] = particle_type;
1292 new_particles[base_idx + 3u] = new_energy;
1293}
1294"#;
1295
1296pub const INTERSECTION_THEORY: &str = r#"
1302struct RationalNumber {
1303 numerator: i32,
1304 denominator: i32,
1305}
1306
1307@group(0) @binding(0) var<storage, read> chow_class_a: array<RationalNumber>;
1308@group(0) @binding(1) var<storage, read> chow_class_b: array<RationalNumber>;
1309@group(0) @binding(2) var<storage, read_write> intersection_result: array<RationalNumber>;
1310@group(0) @binding(3) var<storage, read> geometry_params: array<u32>; // [dimension, degree_a, degree_b]
1311
1312fn gcd(a: u32, b: u32) -> u32 {
1313 if (b == 0u) { return a; }
1314 return gcd(b, a % b);
1315}
1316
1317fn add_rationals(a: RationalNumber, b: RationalNumber) -> RationalNumber {
1318 let num = a.numerator * b.denominator + b.numerator * a.denominator;
1319 let den = a.denominator * b.denominator;
1320 let g = gcd(u32(abs(num)), u32(abs(den)));
1321
1322 return RationalNumber(num / i32(g), den / i32(g));
1323}
1324
1325fn multiply_rationals(a: RationalNumber, b: RationalNumber) -> RationalNumber {
1326 let num = a.numerator * b.numerator;
1327 let den = a.denominator * b.denominator;
1328 let g = gcd(u32(abs(num)), u32(abs(den)));
1329
1330 return RationalNumber(num / i32(g), den / i32(g));
1331}
1332
1333@compute @workgroup_size(256)
1334fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1335 let idx = global_id.x;
1336
1337 if (idx >= arrayLength(&chow_class_a)) {
1338 return;
1339 }
1340
1341 let dimension = geometry_params[0];
1342 let degree_a = geometry_params[1];
1343 let degree_b = geometry_params[2];
1344
1345 // Intersection product in Chow ring: A · B
1346 // For simplicity, implement as pointwise multiplication for this example
1347 let a = chow_class_a[idx];
1348 let b = chow_class_b[idx];
1349
1350 // Check degree compatibility (degree_a + degree_b ≤ dimension)
1351 if (degree_a + degree_b <= dimension) {
1352 intersection_result[idx] = multiply_rationals(a, b);
1353 } else {
1354 intersection_result[idx] = RationalNumber(0, 1); // Zero class
1355 }
1356}
1357"#;
1358
1359const SCHUBERT_CALCULUS: &str = r#"
1361@group(0) @binding(0) var<storage, read> partition_a: array<u32>;
1362@group(0) @binding(1) var<storage, read> partition_b: array<u32>;
1363@group(0) @binding(2) var<storage, read_write> littlewood_coeff: array<u32>;
1364@group(0) @binding(3) var<storage, read> grassmann_params: array<u32>; // [n, k]
1365
1366@compute @workgroup_size(128)
1367fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1368 let coeff_idx = global_id.x;
1369
1370 let n = grassmann_params[0]; // Dimension of ambient space
1371 let k = grassmann_params[1]; // Dimension of subspaces
1372
1373 if (coeff_idx >= arrayLength(&littlewood_coeff)) {
1374 return;
1375 }
1376
1377 // Schubert calculus: compute Littlewood-Richardson coefficients
1378 // This is a simplified version - full LR coefficients require more complex algorithms
1379
1380 let max_parts = min(arrayLength(&partition_a), arrayLength(&partition_b));
1381 var coefficient = 0u;
1382
1383 // Simplified intersection number computation
1384 for (var i = 0u; i < max_parts; i = i + 1u) {
1385 let part_a = partition_a[i];
1386 let part_b = partition_b[i];
1387
1388 // Check compatibility with Grassmannian Gr(k, n)
1389 if (part_a <= n - k && part_b <= n - k) {
1390 coefficient += part_a * part_b;
1391 }
1392 }
1393
1394 littlewood_coeff[coeff_idx] = coefficient;
1395}
1396"#;
1397
1398pub const TOPOLOGY_SHADERS: &[(&str, &str)] = &[
1404 ("topology_distance_matrix", TOPOLOGY_DISTANCE_MATRIX),
1405 ("topology_morse_critical", TOPOLOGY_MORSE_CRITICAL),
1406 ("topology_boundary_matrix", TOPOLOGY_BOUNDARY_MATRIX),
1407 ("topology_matrix_reduction", TOPOLOGY_MATRIX_REDUCTION),
1408];
1409
1410pub const TOPOLOGY_DISTANCE_MATRIX: &str = r#"
1412struct Point {
1413 x: f32,
1414 y: f32,
1415 z: f32,
1416 w: f32,
1417}
1418
1419@group(0) @binding(0)
1420var<storage, read> points: array<Point>;
1421
1422@group(0) @binding(1)
1423var<storage, read_write> distances: array<f32>;
1424
1425@compute @workgroup_size(8, 8)
1426fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1427 let i = global_id.x;
1428 let j = global_id.y;
1429 let num_points = arrayLength(&points);
1430
1431 if (i >= num_points || j >= num_points) {
1432 return;
1433 }
1434
1435 let idx = i * num_points + j;
1436
1437 if (i == j) {
1438 distances[idx] = 0.0;
1439 return;
1440 }
1441
1442 let pi = points[i];
1443 let pj = points[j];
1444
1445 let dx = pi.x - pj.x;
1446 let dy = pi.y - pj.y;
1447 let dz = pi.z - pj.z;
1448 let dw = pi.w - pj.w;
1449
1450 // Euclidean distance (supports up to 4D)
1451 distances[idx] = sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
1452}
1453"#;
1454
1455pub const TOPOLOGY_MORSE_CRITICAL: &str = r#"
1457struct CriticalPoint {
1458 x: u32,
1459 y: u32,
1460 critical_type: u32, // 0=min, 1=saddle, 2=max
1461 value: f32,
1462}
1463
1464@group(0) @binding(0)
1465var<storage, read> values: array<f32>;
1466
1467@group(0) @binding(1)
1468var<uniform> dims: vec2<u32>; // width, height
1469
1470@group(0) @binding(2)
1471var<storage, read_write> critical_points: array<CriticalPoint>;
1472
1473@group(0) @binding(3)
1474var<storage, read_write> counter: atomic<u32>;
1475
1476fn get_value(x: u32, y: u32) -> f32 {
1477 return values[y * dims.x + x];
1478}
1479
1480@compute @workgroup_size(16, 16)
1481fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1482 // Interior points only (offset by 1)
1483 let x = global_id.x + 1u;
1484 let y = global_id.y + 1u;
1485
1486 if (x >= dims.x - 1u || y >= dims.y - 1u) {
1487 return;
1488 }
1489
1490 let v = get_value(x, y);
1491
1492 // Get 8-neighbors
1493 let n0 = get_value(x - 1u, y - 1u);
1494 let n1 = get_value(x, y - 1u);
1495 let n2 = get_value(x + 1u, y - 1u);
1496 let n3 = get_value(x - 1u, y);
1497 let n4 = get_value(x + 1u, y);
1498 let n5 = get_value(x - 1u, y + 1u);
1499 let n6 = get_value(x, y + 1u);
1500 let n7 = get_value(x + 1u, y + 1u);
1501
1502 // Count neighbors lower/higher than center
1503 var lower_count = 0u;
1504 var upper_count = 0u;
1505
1506 if (n0 < v) { lower_count += 1u; } else if (n0 > v) { upper_count += 1u; }
1507 if (n1 < v) { lower_count += 1u; } else if (n1 > v) { upper_count += 1u; }
1508 if (n2 < v) { lower_count += 1u; } else if (n2 > v) { upper_count += 1u; }
1509 if (n3 < v) { lower_count += 1u; } else if (n3 > v) { upper_count += 1u; }
1510 if (n4 < v) { lower_count += 1u; } else if (n4 > v) { upper_count += 1u; }
1511 if (n5 < v) { lower_count += 1u; } else if (n5 > v) { upper_count += 1u; }
1512 if (n6 < v) { lower_count += 1u; } else if (n6 > v) { upper_count += 1u; }
1513 if (n7 < v) { lower_count += 1u; } else if (n7 > v) { upper_count += 1u; }
1514
1515 var critical_type = 3u; // 3 = not critical
1516
1517 if (lower_count == 8u) {
1518 critical_type = 2u; // Maximum
1519 } else if (upper_count == 8u) {
1520 critical_type = 0u; // Minimum
1521 } else if (lower_count > 0u && upper_count > 0u) {
1522 // Check for saddle by counting sign changes around boundary
1523 var signs = array<bool, 8>(
1524 n0 > v, n1 > v, n2 > v, n3 > v, n4 > v, n5 > v, n6 > v, n7 > v
1525 );
1526
1527 var changes = 0u;
1528 if (signs[0] != signs[1]) { changes += 1u; }
1529 if (signs[1] != signs[2]) { changes += 1u; }
1530 if (signs[2] != signs[4]) { changes += 1u; }
1531 if (signs[4] != signs[7]) { changes += 1u; }
1532 if (signs[7] != signs[6]) { changes += 1u; }
1533 if (signs[6] != signs[5]) { changes += 1u; }
1534 if (signs[5] != signs[3]) { changes += 1u; }
1535 if (signs[3] != signs[0]) { changes += 1u; }
1536
1537 if (changes >= 4u) {
1538 critical_type = 1u; // Saddle
1539 }
1540 }
1541
1542 if (critical_type < 3u) {
1543 let idx = atomicAdd(&counter, 1u);
1544 critical_points[idx] = CriticalPoint(x, y, critical_type, v);
1545 }
1546}
1547"#;
1548
1549pub const TOPOLOGY_BOUNDARY_MATRIX: &str = r#"
1551struct Simplex {
1552 vertices: array<u32, 8>, // Max 7-simplex
1553 dimension: u32,
1554 filtration_time: f32,
1555 padding: array<u32, 2>,
1556}
1557
1558struct MatrixEntry {
1559 row: u32,
1560 col: u32,
1561 value: i32,
1562 padding: u32,
1563}
1564
1565@group(0) @binding(0)
1566var<storage, read> simplices: array<Simplex>;
1567
1568@group(0) @binding(1)
1569var<storage, read_write> boundary_entries: array<MatrixEntry>;
1570
1571@group(0) @binding(2)
1572var<storage, read_write> entry_counter: atomic<u32>;
1573
1574@compute @workgroup_size(256)
1575fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1576 let simplex_idx = global_id.x;
1577 if (simplex_idx >= arrayLength(&simplices)) {
1578 return;
1579 }
1580
1581 let s = simplices[simplex_idx];
1582 if (s.dimension == 0u) {
1583 return; // 0-simplices have no boundary
1584 }
1585
1586 // Generate boundary faces with alternating signs
1587 let dim = s.dimension;
1588 for (var i = 0u; i <= dim; i++) {
1589 let sign = select(-1, 1, i % 2u == 0u);
1590
1591 // Allocate entry atomically
1592 let entry_idx = atomicAdd(&entry_counter, 1u);
1593
1594 // Compute hash of face (for row index)
1595 var face_hash = 0u;
1596 for (var j = 0u; j <= dim; j++) {
1597 if (j != i) {
1598 face_hash = face_hash * 31u + s.vertices[j];
1599 }
1600 }
1601
1602 boundary_entries[entry_idx] = MatrixEntry(face_hash, simplex_idx, sign, 0u);
1603 }
1604}
1605"#;
1606
1607pub const TOPOLOGY_MATRIX_REDUCTION: &str = r#"
1609// Parallel column reduction using GPU
1610// Finds pivot rows for each column
1611
1612@group(0) @binding(0)
1613var<storage, read_write> matrix: array<i32>;
1614
1615@group(0) @binding(1)
1616var<uniform> dims: vec2<u32>; // rows, cols
1617
1618@group(0) @binding(2)
1619var<storage, read_write> pivots: array<u32>;
1620
1621@compute @workgroup_size(256)
1622fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
1623 let col = global_id.x;
1624 let rows = dims.x;
1625 let cols = dims.y;
1626
1627 if (col >= cols) {
1628 return;
1629 }
1630
1631 // Find lowest non-zero in column (pivot row)
1632 var pivot_row = rows; // rows means no pivot
1633 for (var row = 0u; row < rows; row++) {
1634 let idx = row * cols + col;
1635 if (matrix[idx] != 0) {
1636 pivot_row = row;
1637 }
1638 }
1639
1640 pivots[col] = pivot_row;
1641}
1642"#;
1643
1644#[cfg(test)]
1645mod tests {
1646 use super::*;
1647
1648 #[test]
1649 fn test_shader_library_creation() {
1650 let library = ShaderLibrary::new();
1651 let shaders = library.list_shaders();
1652
1653 assert!(shaders.contains(&"tropical_matrix_multiply".to_string()));
1655 assert!(shaders.contains(&"dual_forward_ad".to_string()));
1656 assert!(shaders.contains(&"tropical_dual_clifford".to_string()));
1657 assert!(shaders.contains(&"fisher_information".to_string()));
1658 assert!(shaders.contains(&"ca_evolution".to_string()));
1659 assert!(shaders.contains(&"intersection_theory".to_string()));
1660
1661 assert!(shaders.contains(&"holographic_batch_bind".to_string()));
1663 assert!(shaders.contains(&"holographic_batch_similarity".to_string()));
1664 assert!(shaders.contains(&"holographic_bundle_all".to_string()));
1665 assert!(shaders.contains(&"holographic_resonator_step".to_string()));
1666 }
1667
1668 #[test]
1669 fn test_shader_retrieval() {
1670 let library = ShaderLibrary::new();
1671
1672 let shader = library.get_shader("tropical_matrix_multiply");
1673 assert!(shader.is_some());
1674 assert!(shader.unwrap().contains("@compute"));
1675 assert!(shader.unwrap().contains("tropical"));
1676 }
1677
1678 #[test]
1679 fn test_shader_constants() {
1680 assert_eq!(TROPICAL_SHADERS.len(), 3);
1681 assert_eq!(DUAL_SHADERS.len(), 3);
1682 assert_eq!(FUSION_SHADERS.len(), 2);
1683 assert_eq!(HOLOGRAPHIC_SHADERS.len(), 4);
1684 }
1685
1686 #[test]
1687 fn test_holographic_shaders() {
1688 assert!(HOLOGRAPHIC_BATCH_BIND.contains("@compute"));
1690 assert!(HOLOGRAPHIC_BATCH_BIND.contains("cayley"));
1691
1692 assert!(HOLOGRAPHIC_BATCH_SIMILARITY.contains("@compute"));
1693 assert!(HOLOGRAPHIC_BATCH_SIMILARITY.contains("similarity"));
1694
1695 assert!(HOLOGRAPHIC_BUNDLE_ALL.contains("@compute"));
1696 assert!(HOLOGRAPHIC_BUNDLE_ALL.contains("workgroupBarrier"));
1697
1698 assert!(HOLOGRAPHIC_RESONATOR_STEP.contains("@compute"));
1699 assert!(HOLOGRAPHIC_RESONATOR_STEP.contains("codebook"));
1700 }
1701}