Struct alto::EqualizerEffect
[−]
[src]
pub struct EqualizerEffect<'d: 'c, 'c> { /* fields omitted */ }
AL_EFFECT_EQUALIZER
Methods
impl<'d: 'c, 'c> EqualizerEffect<'d, 'c>
[src]
fn low_gain(&self) -> AltoResult<f32>
alGetEffectf(AL_EQUALIZER_LOW_GAIN)
fn set_low_gain(&mut self, value: f32) -> AltoResult<()>
alEffectf(AL_EQUALIZER_LOW_GAIN)
fn low_cutoff(&self) -> AltoResult<f32>
alGetEffectf(AL_EQUALIZER_LOW_CUTOFF)
fn set_low_cutoff(&mut self, value: f32) -> AltoResult<()>
alEffectf(AL_EQUALIZER_LOW_CUTOFF)
fn mid1_gain(&self) -> AltoResult<f32>
alGetEffectf(AL_EQUALIZER_MID1_GAIN)
fn set_mid1_gain(&mut self, value: f32) -> AltoResult<()>
alEffectf(AL_EQUALIZER_MID1_GAIN)
fn mid1_center(&self) -> AltoResult<f32>
alGetEffectf(AL_EQUALIZER_MID1_CENTER)
fn set_mid1_center(&mut self, value: f32) -> AltoResult<()>
alEffectf(AL_EQUALIZER_MID1_CENTER)
fn mid1_width(&self) -> AltoResult<f32>
alGetEffectf(AL_EQUALIZER_MID1_WIDTH)
fn set_mid1_width(&mut self, value: f32) -> AltoResult<()>
alEffectf(AL_EQUALIZER_MID1_WIDTH)
fn mid2_gain(&self) -> AltoResult<f32>
alGetEffectf(AL_EQUALIZER_MID2_GAIN)
fn set_mid2_gain(&mut self, value: f32) -> AltoResult<()>
alEffectf(AL_EQUALIZER_MID2_GAIN)
fn mid2_center(&self) -> AltoResult<f32>
alGetEffectf(AL_EQUALIZER_MID2_CENTER)
fn set_mid2_center(&mut self, value: f32) -> AltoResult<()>
alEffectf(AL_EQUALIZER_MID2_CENTER)
fn mid2_width(&self) -> AltoResult<f32>
alGetEffectf(AL_EQUALIZER_MID2_WIDTH)
fn set_mid2_width(&mut self, value: f32) -> AltoResult<()>
alEffectf(AL_EQUALIZER_MID2_WIDTH)
fn high_gain(&self) -> AltoResult<f32>
alGetEffectf(AL_EQUALIZER_HIGH_GAIN)
fn set_high_gain(&mut self, value: f32) -> AltoResult<()>
alEffectf(AL_EQUALIZER_HIGH_GAIN)
fn high_cutoff(&self) -> AltoResult<f32>
alGetEffectf(AL_EQUALIZER_HIGH_CUTOFF)
fn set_high_cutoff(&mut self, value: f32) -> AltoResult<()>
alEffectf(AL_EQUALIZER_HIGH_CUTOFF)
Trait Implementations
impl<'d: 'c, 'c> EffectTrait<'d, 'c> for EqualizerEffect<'d, 'c>
[src]
fn new(ctx: &'c Context<'d>) -> AltoResult<EqualizerEffect<'d, 'c>>
fn context(&self) -> &Context<'d>
Context from which this effect was created.
fn as_raw(&self) -> ALuint
Raw handle as provided by OpenAL.