Skip to main content

MAX_AUDIO_DELAY_MS

Constant MAX_AUDIO_DELAY_MS 

Source
pub const MAX_AUDIO_DELAY_MS: u32 = 120_000;
Expand description

Most audio a project’s effects hold in delay lines at once, in milliseconds, summed over the effects MAX_AUDIO_EFFECTS counts then: a compressor holds its lookahead_ms, a reverb REVERB_DELAY_MS. At the highest project rate this is under 100 MB of state.