Expand description
Player and exporter public API.
§wgpu interop
The API names no wgpu type by default: a host lends source frames as
alpha2_render::SourceViews through FrameProvider, and frames come
back as alpha2_render::RenderedTextures and readbacks. Rendering
straight into a hardware encoder’s NV12 planes takes wgpu textures and
is interop, documented with the wgpu-interop feature and following
wgpu’s major version. Without the feature those items are hidden.
Re-exports§
pub use exporter::ExportAudioWindow;pub use exporter::ExportFrameNeeds;pub use exporter::ExportProgress;pub use exporter::ExportStep;pub use exporter::ExportStepTimings;pub use exporter::ExportTextureStep;pub use exporter::Exporter;pub use exporter::MAX_EXPORT_FRAMES;pub use exporter::export_audio_window;pub use frame::FrameGraph;pub use frame::FrameProvider;pub use frame::FrameRender;pub use frame::FrameRenderer;pub use frame::FrameYuv420pRender;pub use frame::RenderReport;
Structs§
- Audio
Need - A source interval a host decodes before a render reads it.
- Audio
Render Status - Outcome of mixing one block.
- Audio
Renderer - Mixes a project’s audio tracks into one project-rate block.
- Capability
Report - What a runtime can do.
- Clock
Step - What the clock asks for at one moment.
- Color
Report - How color is handled.
- Engine
Project - An immutable project snapshot and its reusable evaluation index.
- Export
Audio Window - The project-rate samples an export’s audio covers.
- Export
Frame Needs - Decode requirements for one scheduled export frame.
- Export
Progress - Completed and total frame counts for deterministic export.
- Export
Step Timings - Where one
Exporter::render_next_timedstep spent its time. - Exporter
- Deterministic, retryable frame-sequence runner.
- Feature
- One feature: whether it is available, and why not.
- Frame
Graph - One evaluated frame compiled into a render graph, not yet submitted.
- Frame
Render - Result of attempting to render one evaluated timeline frame.
- Frame
Yuv420p Render - Result of rendering and scheduling one frame for planar YUV420 readback.
- Frames
With Text - A host’s frame provider together with its text store: frames come from the one and text from the other.
- GpuReport
- The GPU the renderer drives.
- Passthrough
Plan - What an export range copies: its segments in timeline order, and its audio.
- Passthrough
Segment - One clip’s share of a copied range.
- Playback
Clock - The playback clock of one run of playback: asked each display refresh which timeline time to show.
- Playback
Frame - Result of one real-time presentation attempt.
- Playback
Report - How real-time playback behaves.
- Player
- Stateful real-time runner.
- Quality
Profile - Runtime quality controls shared by real-time playback and export.
- Render
Report - Outcome of one render attempt when sources may arrive asynchronously.
- Text
Texture - One prepared text: its texture, pixel size, and where its layout box lies in it.
- Text
Textures - Fonts and the texts rasterized with them, keyed by content and render size.
Enums§
- Audio
Continuity - What
AudioRenderer::renderdoes with a block that does not start where the previous one ended. - Engine
Error - Failure produced by an engine runner.
- Error
Code - A failure’s protocol code.
- Export
Step - Outcome of one non-blocking exporter step.
- Export
Texture Step - One step of an export that leaves its picture as a rendered texture.
- Missing
Frame Policy - The action a host should take after its renderer reports missing frames.
- Passthrough
Audio - What an export’s audio is over a copied range. The picture decides whether a range can be copied; the audio only decides whether it is copied too or encoded from the mix beside the copied video.
- Playback
Policy - Which frame real-time playback shows, and whether sound plays.
- Runtime
- Where the engine runs.
- Text
Error - Why text could not be prepared.
Constants§
- CAPABILITY_
SCHEMA - The report’s schema name.
- CAPABILITY_
VERSION - The report’s schema version.
- MAX_
AUDIO_ BLOCK - Largest block a renderer will mix in one call.
- MAX_
EXPORT_ FRAMES - Largest frame schedule accepted by one export operation.
- MAX_
SETTLING_ SECONDS - Longest a stage replays to settle before a seek target, in seconds.
Traits§
- Frame
Provider - Supplies decoded source frames as GPU textures to the renderer.
- Frame
Renderer - Timeline-frame rendering on top of a
Renderer.
Functions§
- color_
policy - The renderer’s color policy for a project’s color pipeline: tone-map HDR sources from its peak, or refuse them.
- export_
audio_ window - The samples an export over
rangewrites as audio: both ends are the samples nearest the range’s ends, half a sample rounding up. - gpu_
error_ of - The class of error the GPU reported when it rejected a frame’s work
(
RenderError::Gpu), for the first such error inerror’s source chain. Out of memory and validation have no protocol code of their own; this is the evidence a failure report classifies them by. - gpu_
fault_ of - What the platform’s status for a failed GPU call said about the device,
for the first error in
error’s source chain that carries one: a native synchronization the renderer met, or a decoder’s or encoder’s GPU call. A memory fault has no protocol code of its own; this is the evidence a failure report classifies it by. - passthrough_
plan - Whether
rangeofprojectshows its sources untouched. - text_
key - A text’s identity at a render size: the text, its style, and the size, hashed (FNV-1a). Never zero.