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use std::{
alloc::System,
sync::mpsc,
time::{Duration, Instant},
};
use alloc_track::{AllocTrack, BacktraceMode};
#[global_allocator]
static GLOBAL_ALLOC: AllocTrack<System> = AllocTrack::new(System, BacktraceMode::Short);
fn main() {
let (sender, receiver) = mpsc::channel();
std::thread::Builder::new()
.name("thread2".to_string())
.spawn(move || thread(receiver))
.unwrap();
let mut last_print = Instant::now();
loop {
let buf = vec![1u8; 1024];
sender.send(buf).ok();
std::thread::sleep(Duration::from_millis(100));
if last_print.elapsed() > Duration::from_secs(10) {
last_print = Instant::now();
let report = alloc_track::backtrace_report();
println!("BACKTRACES\n{report}");
let report = alloc_track::thread_report();
println!("THREADS\n{report}");
}
}
}
fn thread(receiver: mpsc::Receiver<Vec<u8>>) {
let mut flip = false;
while let Ok(block) = receiver.recv() {
if flip {
drop(block);
} else {
std::mem::forget(block);
}
flip = !flip;
}
}