pub struct Display { /* private fields */ }
Implementations
sourceimpl Display
impl Display
pub fn new(_: &Core, w: i32, h: i32) -> Result<Display, ()>
pub fn get_width(&self) -> i32
pub fn get_height(&self) -> i32
pub fn get_format(&self) -> PixelFormat
pub fn get_refresh_rate(&self) -> i32
pub fn get_flags(&self) -> DisplayFlags
pub fn set_flag(&self, flag: DisplayFlags, onoff: bool) -> bool
pub fn get_backbuffer(&self) -> &Bitmap
pub fn acknowledge_resize(&self) -> Result<(), ()>
pub fn resize(&self, w: i32, h: i32) -> Result<(), ()>
pub fn set_icon<T: BitmapLike>(&self, icon: &T)
pub fn set_icons<'l, U: Iterator<Item = &'l (dyn BitmapLike + 'l)>>(
&self,
icons: U
)
pub fn set_window_position(&self, x: i32, y: i32)
pub fn get_window_position(&self) -> (i32, i32)
pub fn set_window_title(&self, title: &str)
pub fn get_option(&self, option: DisplayOption) -> i32
pub fn convert_bitmap<T: BitmapLike>(&self, bmp: &T) -> Result<Bitmap, ()>
pub fn get_event_source(&self) -> EventSource<'_>
pub fn get_allegro_display(&self) -> *mut ALLEGRO_DISPLAY
sourcepub fn create_shader(
&mut self,
platform: ShaderPlatform
) -> Result<Weak<Shader>, ()>
pub fn create_shader(
&mut self,
platform: ShaderPlatform
) -> Result<Weak<Shader>, ()>
Create a new shader associated with this display.
Note that display destruction will panic if a strong reference is held to a shader at that time.
pub fn show_cursor(&self, show: bool) -> Result<(), ()>
Trait Implementations
Auto Trait Implementations
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more