1use crate::bitmap::*;
6use crate::transformations::*;
7
8use allegro_util::c_bool;
9use libc::*;
10
11allegro_util::opaque!(ALLEGRO_SHADER);
12
13pub type ALLEGRO_SHADER_TYPE = c_uint;
14pub const ALLEGRO_VERTEX_SHADER: c_uint = 1;
15pub const ALLEGRO_PIXEL_SHADER: c_uint = 2;
16
17pub type ALLEGRO_SHADER_PLATFORM = c_uint;
18pub const ALLEGRO_SHADER_AUTO: c_uint = 0;
19pub const ALLEGRO_SHADER_GLSL: c_uint = 1;
20pub const ALLEGRO_SHADER_HLSL: c_uint = 2;
21
22unsafe extern "C" {
23 pub fn al_create_shader(platform: ALLEGRO_SHADER_PLATFORM) -> *mut ALLEGRO_SHADER;
24 pub fn al_attach_shader_source(
25 shader: *mut ALLEGRO_SHADER, _type: ALLEGRO_SHADER_TYPE, source: *const c_char,
26 ) -> c_bool;
27 pub fn al_attach_shader_source_file(
28 shader: *mut ALLEGRO_SHADER, _type: ALLEGRO_SHADER_TYPE, filename: *const c_char,
29 ) -> c_bool;
30 pub fn al_build_shader(shader: *mut ALLEGRO_SHADER) -> c_bool;
31 pub fn al_get_shader_log(shader: *mut ALLEGRO_SHADER) -> *const c_char;
32 pub fn al_get_shader_platform(shader: *mut ALLEGRO_SHADER) -> ALLEGRO_SHADER_PLATFORM;
33 pub fn al_use_shader(shader: *mut ALLEGRO_SHADER) -> c_bool;
34 pub fn al_destroy_shader(shader: *mut ALLEGRO_SHADER) -> ();
35 pub fn al_set_shader_sampler(
36 name: *const c_char, bitmap: *mut ALLEGRO_BITMAP, unit: c_int,
37 ) -> c_bool;
38 pub fn al_set_shader_matrix(name: *const c_char, matrix: *const ALLEGRO_TRANSFORM) -> c_bool;
39 pub fn al_set_shader_int(name: *const c_char, i: c_int) -> c_bool;
40 pub fn al_set_shader_float(name: *const c_char, f: c_float) -> c_bool;
41 pub fn al_set_shader_int_vector(
42 name: *const c_char, num_components: c_int, i: *mut c_int, num_elems: c_int,
43 ) -> c_bool;
44 pub fn al_set_shader_float_vector(
45 name: *const c_char, num_components: c_int, f: *mut c_float, num_elems: c_int,
46 ) -> c_bool;
47 pub fn al_set_shader_bool(name: *const c_char, b: c_bool) -> c_bool;
48 pub fn al_get_default_shader_source(
49 platform: ALLEGRO_SHADER_PLATFORM, _type: ALLEGRO_SHADER_TYPE,
50 ) -> *const c_char;
51}