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//! Details of block evaluation control flow, such as [`EvalFilter`], [`Budget`],
//! and errors.
use core::cell::Cell;
#[cfg(doc)]
use crate::block::Block;
use crate::block::{
self, BlockAttributes, BlockChange, EvaluatedBlock, Evoxel, Evoxels, Resolution,
};
use crate::content::palette;
use crate::listen;
use crate::math::{GridAab, Rgba, Vol};
#[cfg(doc)]
use crate::universe::Handle;
use crate::universe::HandleError;
/// Parameters to [`Block::evaluate2()`] to choose which information to compute.
#[allow(clippy::exhaustive_structs)]
#[derive(Clone, Debug)]
pub(crate) struct EvalFilter {
/// If true, don't actually evaluate, but return a placeholder value and do listen.
///
/// TODO: All of the use cases where this is useful should actually be replaced with
/// combined eval+listen, but we will also want to have a "evaluate only this region"
/// mode which will be somewhat analogous.
pub skip_eval: bool,
/// A [`Listener`] which will be notified of changes in all data sources that might
/// affect the evaluation result.
///
/// Note that this does not listen for mutations of the [`Block`] value itself, in the
/// sense that none of the methods on [`Block`] will cause this listener to fire.
/// Rather, it listens for changes in by-reference-to-interior-mutable-data sources
/// such as the [`Space`] referred to by a [`Primitive::Recur`] or the [`BlockDef`]
/// referred to by a [`Primitive::Indirect`].
pub listener: Option<listen::DynListener<BlockChange>>,
/// How much computation may be spent on performing the evaluation.
///
/// If the budget is exhausted, evaluation returns [`EvalBlockError::StackOverflow`].
///
/// Outside of special circumstances, use [`Budget::default()`] here.
pub budget: Cell<Budget>,
}
impl Default for EvalFilter {
/// Returns a default `EvalFilter` which requests a complete result and installs no
/// listener.
fn default() -> Self {
Self {
skip_eval: Default::default(),
listener: Default::default(),
budget: Default::default(),
}
}
}
/// Computation budget for block evaluations.
///
/// This is used inside an [`EvalFilter`].
///
/// In principle, what we want is a time budget, but in order to offer determinism and
/// comprehensibility, it is instead made up of multiple discrete quantities.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub(crate) struct Budget {
/// Number of [`Primitive`]s and [`Modifier`]s.
pub(crate) components: u32,
/// Number of individual voxels produced (e.g. by a [`Primitive::Recur`]) or altered
/// (e.g. by a [`Modifier::Composite`]).
pub(crate) voxels: u32,
/// Number of levels of evaluation recursion permitted.
///
/// Recursion occurs when a primitive or modifier which itself contains a [`Block`] is
/// evaluated; currently, these are [`Primitive::Text`] and [`Modifier::Composite`].
///
/// This must be set low enough to avoid Rust stack overflows which cannot be recovered from.
/// Unlike the other budget parameters, this is not cumulative over the entire evaluation.
pub(crate) recursion: u8,
/// Number of recursion levels actually used by the evaluation.
/// This is tracked separately so that it can be reported afterward,
/// whereas the other counters are only ever decremented and so a subtraction suffices.
pub(crate) recursion_used: u8,
}
impl Budget {
pub(in crate::block) fn decrement_components(cell: &Cell<Budget>) -> Result<(), InEvalError> {
let mut budget = cell.get();
match budget.components.checked_sub(1) {
Some(updated) => budget.components = updated,
None => return Err(InEvalError::BudgetExceeded),
}
cell.set(budget);
Ok(())
}
pub(in crate::block) fn decrement_voxels(
cell: &Cell<Budget>,
amount: usize,
) -> Result<(), InEvalError> {
let mut budget = cell.get();
match u32::try_from(amount)
.ok()
.and_then(|amount| budget.voxels.checked_sub(amount))
{
Some(updated) => budget.voxels = updated,
None => return Err(InEvalError::BudgetExceeded),
}
cell.set(budget);
Ok(())
}
pub(in crate::block) fn recurse(
cell: &Cell<Budget>,
) -> Result<BudgetRecurseGuard<'_>, InEvalError> {
let current = cell.get();
let mut recursed = current;
match recursed.recursion.checked_sub(1) {
Some(updated) => recursed.recursion = updated,
None => return Err(InEvalError::BudgetExceeded),
}
cell.set(recursed);
Ok(BudgetRecurseGuard { cell })
}
/// Express a budget as a [`Cost`] value, for public consumption.
pub(in crate::block) fn to_cost(self) -> Cost {
Cost {
components: self.components,
voxels: self.voxels,
recursion: self.recursion_used,
}
}
}
impl Default for Budget {
/// Returns the standard budget for starting any evaluation.
fn default() -> Self {
Self {
components: 1000,
voxels: 64 * 64 * 128,
recursion: 30,
recursion_used: 0,
}
}
}
#[must_use]
pub(crate) struct BudgetRecurseGuard<'a> {
cell: &'a Cell<Budget>,
}
impl Drop for BudgetRecurseGuard<'_> {
fn drop(&mut self) {
let mut budget = self.cell.get();
budget.recursion = budget.recursion.checked_add(1).unwrap();
self.cell.set(budget);
}
}
/// The cost of evaluating a [`Block`].
///
/// In principle, what we want is a time budget, but in order to offer determinism and
/// comprehensibility, it is instead measured in discrete quantities
/// such as the number of voxels processed.
#[derive(Clone, Copy, Debug, Hash, Eq, PartialEq)]
#[cfg_attr(feature = "arbitrary", derive(arbitrary::Arbitrary))]
pub struct Cost {
/// Number of [`Primitive`]s and [`Modifier`]s evaluated.
pub(crate) components: u32,
/// Number of individual voxels produced (e.g. by a `Primitive::Recur`]) or altered
/// (e.g. by a [`Modifier::Composite`]).
pub(crate) voxels: u32,
/// Number of recursion levels used by the evaluation.
///
/// Recursion occurs when a primitive or modifier which itself contains [`Block`] is
/// evaluated; currently, these are [`Primitive::Text`] and `Modifier::Composite`].
/// If there are none of those, then this will be zero.
pub(crate) recursion: u8,
}
impl Cost {
/// Zero cost.
pub const ZERO: Self = {
Self {
components: 0,
voxels: 0,
recursion: 0,
}
};
/// Compute a cost from change in budget.
pub(crate) fn from_difference(original_budget: Budget, final_budget: Budget) -> Self {
let Some(new_self) = (|| {
Some(Self {
components: original_budget
.components
.checked_sub(final_budget.components)?,
voxels: original_budget.voxels.checked_sub(final_budget.voxels)?,
recursion: original_budget
.recursion_used
.checked_sub(final_budget.recursion_used)?,
})
})() else {
panic!("overflow computing budget difference: {final_budget:#?} - {original_budget:#?}")
};
new_self
}
}
/// Errors resulting from [`Block::evaluate()`].
#[derive(Clone, Debug, Eq, Hash, PartialEq, displaydoc::Display)]
#[non_exhaustive]
pub enum EvalBlockError {
/// The evaluation budget was exceeded.
#[displaydoc("block definition exceeded evaluation budget; used {used:?} so far and only {budget:?} available")]
BudgetExceeded {
/// Budget that was available for the evaluation.
budget: Cost,
/// Computation steps actually used before failure.
used: Cost,
},
/// The evaluation budget was exceeded, in a previous cached evaluation.
/// rather than the current one (so the current evaluation's budget
/// could not have affected the outcome).
#[displaydoc("cached block definition exceeded evaluation budget; used {used:?} so far and only {budget:?} available")]
PriorBudgetExceeded {
/// Budget that was available for the evaluation.
//---
// Design note: This field is not of type `Budget` because `Budget` is private and
// structured to support its use *during* evaluation.
budget: Cost,
/// Computation steps actually used before failure.
used: Cost,
},
/// The block definition contained a [`Handle`] which was not currently available to read.
///
/// This may be temporary or permanent; consult the [`HandleError`] to determine that.
#[displaydoc("block data inaccessible: {0}")]
Handle(HandleError),
}
/// Intra-evaluation error type; corresponds to [`EvalBlockError`]
/// as `MinEval` corresponds to `EvaluatedBlock`.
#[derive(Debug)]
pub(in crate::block) enum InEvalError {
BudgetExceeded,
PriorBudgetExceeded { budget: Cost, used: Cost },
Handle(HandleError),
}
crate::util::cfg_should_impl_error! {
impl std::error::Error for EvalBlockError {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
match self {
EvalBlockError::BudgetExceeded { .. } => None,
EvalBlockError::PriorBudgetExceeded { .. } => None,
EvalBlockError::Handle(e) => Some(e),
}
}
}
}
impl From<HandleError> for InEvalError {
fn from(value: HandleError) -> Self {
InEvalError::Handle(value)
}
}
impl InEvalError {
pub(in crate::block) fn into_eval_error(self, budget: Cost, used: Cost) -> EvalBlockError {
match self {
InEvalError::BudgetExceeded => EvalBlockError::BudgetExceeded { budget, used },
InEvalError::PriorBudgetExceeded { budget, used } => {
EvalBlockError::PriorBudgetExceeded { budget, used }
}
InEvalError::Handle(e) => EvalBlockError::Handle(e),
}
}
}
impl EvalBlockError {
pub(in crate::block) fn into_internal_error_for_block_def(self) -> InEvalError {
match self {
EvalBlockError::PriorBudgetExceeded { budget, used } => {
InEvalError::PriorBudgetExceeded { budget, used }
}
EvalBlockError::BudgetExceeded { .. } => InEvalError::BudgetExceeded,
EvalBlockError::Handle(e) => InEvalError::Handle(e),
}
}
/// Returns whether this error is presumably transient because of simultaneous mutation
/// of the underlying data.
///
/// This is a simple match, but we declare it as a method to ensure that any future introduced
/// variants of [`EvalBlockError`] or [`HandleError`], that are similar but not equal,
/// don't break the logic depending on this property.
pub(crate) fn is_in_use(&self) -> bool {
matches!(self, EvalBlockError::Handle(HandleError::InUse(_)))
}
/// Convert this error into an [`EvaluatedBlock`] which represents that an error has
/// occurred.
///
/// This block is fully opaque and as inert to game mechanics as currently possible.
// TODO: test this
pub fn to_placeholder(&self) -> EvaluatedBlock {
let resolution = Resolution::R8;
// TODO: indicate type of error or at least have some kind of icon,
let pattern = [palette::BLOCK_EVAL_ERROR, Rgba::BLACK].map(Evoxel::from_color);
EvaluatedBlock::from_voxels(
BlockAttributes {
display_name: format!("Block error: {self}").into(),
selectable: false, // TODO: make this selectable but immutable
..Default::default()
},
Evoxels::Many(
resolution,
Vol::from_fn(GridAab::for_block(resolution), |cube| {
pattern[((cube.x + cube.y + cube.z).rem_euclid(2)) as usize]
}),
),
match *self {
EvalBlockError::BudgetExceeded { used, .. } => used,
EvalBlockError::PriorBudgetExceeded { .. } => Cost::ZERO,
EvalBlockError::Handle(_) => Cost::ZERO,
},
)
}
}
/// Convert intermediate evaluation result to final evaluation result,
/// including calculating the evaluation cost.
///
/// Note that the order of operands is such that the original budget may
/// be passed in the form `filter.budget.get()` without a temporary variable.
pub(in crate::block) fn finish_evaluation(
original_budget: Budget,
result: Result<block::MinEval, InEvalError>,
filter: &EvalFilter,
) -> Result<EvaluatedBlock, EvalBlockError> {
let cost = Cost::from_difference(original_budget, filter.budget.get());
match result {
Ok(ev) => Ok(ev.finish(cost)),
Err(err) => Err(err.into_eval_error(original_budget.to_cost(), cost)),
}
}