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//! Lesser-used helpers for [`BlockBuilder`].
use alloc::borrow::Cow;
use alloc::sync::Arc;
use alloc::vec::Vec;
use arcstr::ArcStr;
use crate::block::{
AnimationHint, Atom, Block, BlockAttributes, BlockCollision, BlockParts, BlockPtr, Modifier,
Primitive, Resolution, RotationPlacementRule, AIR,
};
use crate::math::{Cube, GridAab, GridPoint, Rgb, Rgba};
use crate::space::{SetCubeError, Space};
use crate::transaction::{self, Merge, Transaction};
use crate::universe::{Handle, Name, Universe, UniverseTransaction};
/// Tool for constructing [`Block`] values conveniently.
///
/// To create one, call [`Block::builder()`].
/// ([`BlockBuilder::default()`] is also available.)
///
/// ```
/// use all_is_cubes::block::Block;
/// use all_is_cubes::math::Rgba;
///
/// let block = Block::builder()
/// .display_name("BROWN")
/// .color(Rgba::new(0.5, 0.5, 0., 1.))
/// .build();
///
/// assert_eq!(block.evaluate().unwrap().color, Rgba::new(0.5, 0.5, 0., 1.));
/// assert_eq!(
/// block.evaluate().unwrap().attributes.display_name.as_str(),
/// "BROWN",
/// );
/// ```
#[derive(Clone, Debug, Eq, PartialEq)]
#[must_use]
pub struct BlockBuilder<P, Txn> {
attributes: BlockAttributes,
primitive_builder: P,
modifiers: Vec<Modifier>,
/// If this is a [`UniverseTransaction`], then it must be produced for the caller to execute.
/// If this is `()`, then it may be disregarded.
transaction: Txn,
}
impl Default for BlockBuilder<NeedsPrimitive, ()> {
fn default() -> Self {
Self::new()
}
}
impl BlockBuilder<NeedsPrimitive, ()> {
/// Common implementation of [`Block::builder`] and [`Default::default`]; use one of those to call this.
pub(super) const fn new() -> Self {
BlockBuilder {
attributes: BlockAttributes::default(),
primitive_builder: NeedsPrimitive,
modifiers: Vec::new(),
transaction: (),
}
}
}
impl<P, Txn> BlockBuilder<P, Txn> {
// TODO: When #![feature(const_precise_live_drops)] becomes stable, we can make
// this builder mostly usable in const contexts.
// https://github.com/rust-lang/rust/issues/73255
// Doing that will also require creating non-trait-using alternate methods,
// until const traits https://github.com/rust-lang/rust/issues/67792 is also available.
/// Sets the [`BlockAttributes`] the block will have.
/// This replaces individual attribute values set using other builder methods.
pub fn attributes(mut self, value: BlockAttributes) -> Self {
self.attributes = value;
self
}
/// Sets the value for [`BlockAttributes::display_name`].
pub fn display_name(mut self, value: impl Into<ArcStr>) -> Self {
self.attributes.display_name = value.into();
self
}
/// Sets the value for [`BlockAttributes::selectable`].
pub const fn selectable(mut self, value: bool) -> Self {
self.attributes.selectable = value;
self
}
/// Sets the value for [`BlockAttributes::rotation_rule`].
pub const fn rotation_rule(mut self, value: RotationPlacementRule) -> Self {
self.attributes.rotation_rule = value;
self
}
/// Sets the value for [`BlockAttributes::tick_action`].
pub fn tick_action(mut self, value: impl Into<Option<super::TickAction>>) -> Self {
self.attributes.tick_action = value.into();
self
}
/// Sets the value for [`BlockAttributes::activation_action`].
pub fn activation_action(mut self, value: impl Into<Option<crate::op::Operation>>) -> Self {
self.attributes.activation_action = value.into();
self
}
/// Sets the value for [`BlockAttributes::animation_hint`].
pub fn animation_hint(mut self, value: AnimationHint) -> Self {
self.attributes.animation_hint = value;
self
}
/// Adds a modifier to the end of the list of modifiers for the block.
/// It will be applied after all previously specified modifiers.
pub fn modifier(mut self, modifier: Modifier) -> Self {
// TODO: implement a modifier canonicalization procedure here
self.modifiers.push(modifier);
self
}
/// Sets the color value for building a [`Primitive::Atom`].
///
/// This will replace any previous color **or voxels.**
pub fn color(self, color: impl Into<Rgba>) -> BlockBuilder<BlockBuilderAtom, ()> {
BlockBuilder {
attributes: self.attributes,
primitive_builder: BlockBuilderAtom {
color: color.into(),
emission: Rgb::ZERO,
collision: BlockCollision::Hard,
},
modifiers: Vec::new(),
// TODO: This might not be the right thing in more general transaction usage.
// For now, it's OK that we discard the transaction because it can only ever be
// inserting a `Space`.
transaction: (),
}
}
/// Sets the space for building a [`Primitive::Recur`].
///
/// This will replace any previous voxels **or color.**
pub fn voxels_handle(
self,
resolution: Resolution,
space: Handle<Space>,
) -> BlockBuilder<BlockBuilderVoxels, ()> {
BlockBuilder {
attributes: self.attributes,
primitive_builder: BlockBuilderVoxels {
space,
resolution,
offset: GridPoint::origin(),
},
modifiers: Vec::new(),
transaction: (),
}
}
/// Constructs a `Space` for building a [`Primitive::Recur`], and calls
/// the given function to fill it with blocks, in the manner of [`Space::fill`].
///
/// If the voxels do not fill the entire volume of the block being built — that is, there is
/// some smaller region outside of which they are all [`AIR`] — then the [`Space`] will be
/// shrunk to tightly enclose that region, to improve performance. However, this still requires
/// the function to be called on all positions within the full block bounds, so for very high
/// ratios of resolution to actual content, it may be wise to use
/// [`voxels_handle()`](Self::voxels_handle) instead.
///
/// Note that if the resulting builder is cloned, all clones will share the same
/// space.
// TODO: (doc) test for this
pub fn voxels_fn<'a, F, B>(
self,
// TODO: Maybe resolution should be a separate method? Check usage patterns later.
resolution: Resolution,
mut function: F,
) -> Result<BlockBuilder<BlockBuilderVoxels, UniverseTransaction>, SetCubeError>
where
F: FnMut(Cube) -> B,
B: Into<Cow<'a, Block>>,
{
// This is a worldgen convenience, not the most efficient possible path (which would be
// `SpaceBuilder::palette_and_contents()`), so save quite a lot of code generation
// by keeping it monomorphic and not inlined.
#[inline(never)]
fn voxels_fn_impl<'a>(
attributes: BlockAttributes,
modifiers: Vec<Modifier>,
resolution: Resolution,
function: &mut dyn FnMut(Cube) -> Cow<'a, Block>,
) -> Result<BlockBuilder<BlockBuilderVoxels, UniverseTransaction>, SetCubeError> {
let mut not_air_bounds: Option<GridAab> = None;
let mut space = Space::for_block(resolution).build();
// TODO: Teach the SpaceBuilder to accept a function in the same way?
space.fill(space.bounds(), |cube| {
let block = function(cube);
// Track which of the blocks are not equal to AIR, for later use.
if block.as_ref() != &AIR {
let cube_bb = cube.grid_aab();
not_air_bounds = Some(if let Some(bounds) = not_air_bounds {
bounds.union_box(cube_bb)
} else {
cube_bb
});
}
Some(block)
})?;
// If the block bounding box is not full of non-AIR blocks, then construct a replacement
// Space that is smaller. This is equivalent, but improves the performance of all future
// uses of this block.
let not_air_bounds = not_air_bounds.unwrap_or(GridAab::ORIGIN_EMPTY);
if space.bounds() != not_air_bounds {
// TODO: Eventually we should be able to ask the Space to resize itself,
// but that is not yet an available operation.
let mut shrunk = Space::builder(not_air_bounds)
.physics(space.physics().clone())
.build();
shrunk.fill(not_air_bounds, |cube| Some(&space[cube]))?;
space = shrunk;
}
let space_handle = Handle::new_pending(Name::Pending, space);
Ok(BlockBuilder {
attributes,
primitive_builder: BlockBuilderVoxels {
space: space_handle.clone(),
resolution,
offset: GridPoint::origin(),
},
modifiers,
transaction: UniverseTransaction::insert(space_handle),
})
}
voxels_fn_impl(self.attributes, self.modifiers, resolution, &mut |cube| {
function(cube).into()
})
}
fn build_block_and_txn_internal(self) -> (Block, Txn)
where
P: BuildPrimitive,
{
let primitive = self.primitive_builder.build_primitive(self.attributes);
let block = if matches!(primitive, Primitive::Air) && self.modifiers.is_empty() {
// Avoid allocating an Arc.
AIR
} else {
Block(BlockPtr::Owned(Arc::new(BlockParts {
primitive,
modifiers: self.modifiers,
})))
};
(block, self.transaction)
}
}
impl<P: BuildPrimitive> BlockBuilder<P, ()> {
/// Converts this builder into a block value.
///
/// This method may only be used when the builder has *not* been used with `voxels_fn()`,
/// since in that case a universe transaction must be executed.
pub fn build(self) -> Block {
let (block, ()) = self.build_block_and_txn_internal();
block
}
}
impl<P: BuildPrimitive> BlockBuilder<P, UniverseTransaction> {
// TODO: Also allow extracting the transaction for later use
/// Converts this builder into a block value, and inserts its associated [`Space`] into the
/// given universe.
pub fn build_into(self, universe: &mut Universe) -> Block {
let (block, transaction) = self.build_block_and_txn_internal();
// The transaction is always an insert_anonymous, which cannot fail.
transaction
.execute(universe, &mut transaction::no_outputs)
.unwrap();
block
}
/// Converts this builder into a [`Block`] value, and modifies the given transaction to include
/// inserting the associated space into the universe the block is to be used in.
pub fn build_txn(self, transaction: &mut UniverseTransaction) -> Block {
let (block, txn) = self.build_block_and_txn_internal();
transaction.merge_from(txn).unwrap();
block
}
}
/// Atom-specific builder methods.
impl<Txn> BlockBuilder<BlockBuilderAtom, Txn> {
/// Sets the collision behavior of a [`Primitive::Atom`] block.
pub const fn collision(mut self, collision: BlockCollision) -> Self {
self.primitive_builder.collision = collision;
self
}
/// Sets the light emission of a [`Primitive::Atom`] block.
///
/// This quantity is the [_luminous emittance_](https://en.wikipedia.org/wiki/Luminous_emittance)
/// (the emitted portion of luminance) of the block surface, in unspecified units where 1.0 is
/// the display white level (except for the effects of tone mapping).
/// In the future, this may be redefined in terms of a physical unit, but with the same
/// dimensions.
///
/// TODO: Define the interpretation for non-opaque blocks.
pub fn light_emission(mut self, value: impl Into<Rgb>) -> Self {
self.primitive_builder.emission = value.into();
self
}
}
/// Voxel-specific builder methods.
impl<Txn> BlockBuilder<BlockBuilderVoxels, Txn> {
/// Sets the coordinate offset for building a [`Primitive::Recur`]:
/// the lower-bound corner of the region of the [`Space`]
/// which will be used for block voxels. The default is zero.
pub fn offset(mut self, offset: GridPoint) -> Self {
self.primitive_builder.offset = offset;
self
}
// TODO: It might be useful to have "offset equal to resolution"
// and "add offset", but don't add those until use cases are seen.
}
/// Allows implicitly converting `BlockBuilder` to the block it would build.
impl<C: BuildPrimitive> From<BlockBuilder<C, ()>> for Block {
fn from(builder: BlockBuilder<C, ()>) -> Self {
builder.build()
}
}
/// Equivalent to `Block::builder().color(color)`.
impl From<Rgba> for BlockBuilder<BlockBuilderAtom, ()> {
fn from(color: Rgba) -> Self {
Block::builder().color(color)
}
}
/// Equivalent to `Block::builder().color(color.with_alpha_one())`.
impl From<Rgb> for BlockBuilder<BlockBuilderAtom, ()> {
fn from(color: Rgb) -> Self {
Block::builder().color(color.with_alpha_one())
}
}
/// Placeholder type for an incomplete [`BlockBuilder`]'s content. The builder
/// cannot create an actual block until this is replaced.
#[allow(clippy::exhaustive_structs)]
#[derive(Copy, Clone, Debug, Default, Eq, Hash, PartialEq)]
pub struct NeedsPrimitive;
/// Something that a parameterized [`BlockBuilder`] can use to construct a block's primitive.
#[doc(hidden)]
pub trait BuildPrimitive {
fn build_primitive(self, attributes: BlockAttributes) -> Primitive;
}
/// Parameter type for [`BlockBuilder::color`], building [`Primitive::Atom`].
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct BlockBuilderAtom {
color: Rgba,
emission: Rgb,
collision: BlockCollision,
}
impl BuildPrimitive for BlockBuilderAtom {
fn build_primitive(self, attributes: BlockAttributes) -> Primitive {
Primitive::Atom(Atom {
attributes,
color: self.color,
emission: self.emission,
collision: self.collision,
})
}
}
/// Parameter type for a [`BlockBuilder`] that is building a block with voxels
/// ([`Primitive::Recur`]).
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct BlockBuilderVoxels {
space: Handle<Space>,
resolution: Resolution,
offset: GridPoint,
}
impl BuildPrimitive for BlockBuilderVoxels {
fn build_primitive(self, attributes: BlockAttributes) -> Primitive {
Primitive::Recur {
attributes,
offset: self.offset,
resolution: self.resolution,
space: self.space,
}
}
}
#[cfg(test)]
mod tests {
use alloc::boxed::Box;
use crate::block::{self, Resolution::*, TickAction};
use crate::content::palette;
use crate::math::{Face6, Vol};
use crate::op::Operation;
use crate::space::SpacePhysics;
use crate::transaction::Transactional as _;
use super::*;
#[test]
fn defaults() {
let color = Rgba::new(0.1, 0.2, 0.3, 0.4);
assert_eq!(
Block::builder().color(color).build(),
Block::from(Atom {
attributes: BlockAttributes::default(),
color,
emission: Rgb::ZERO,
collision: BlockCollision::Hard,
}),
);
}
#[test]
fn default_equivalent() {
assert_eq!(
BlockBuilder::new(),
<BlockBuilder<NeedsPrimitive, ()> as Default>::default()
);
}
#[test]
fn every_field_nondefault() {
let color = Rgba::new(0.1, 0.2, 0.3, 0.4);
let emission = Rgb::new(0.1, 3.0, 0.1);
let rotation_rule = RotationPlacementRule::Attach { by: Face6::NZ };
let tick_action = Some(TickAction::from(Operation::Become(AIR)));
let activation_action = Some(Operation::Become(color_block!(1.0, 1.0, 1.0)));
assert_eq!(
Block::builder()
.color(color)
.display_name("hello world")
.collision(BlockCollision::None)
.rotation_rule(rotation_rule)
.selectable(false)
.light_emission(emission)
.tick_action(tick_action.clone())
.activation_action(activation_action.clone())
.animation_hint(AnimationHint::replacement(block::AnimationChange::Shape))
.build(),
Block::from(Atom {
attributes: BlockAttributes {
display_name: "hello world".into(),
rotation_rule,
selectable: false,
tick_action,
activation_action,
animation_hint: AnimationHint::replacement(block::AnimationChange::Shape),
},
color,
emission,
collision: BlockCollision::None,
}),
);
}
#[test]
fn voxels_from_space() {
let mut universe = Universe::new();
let space_handle = universe.insert_anonymous(Space::empty_positive(1, 1, 1));
assert_eq!(
Block::builder()
.display_name("hello world")
.voxels_handle(R2, space_handle.clone())
.build(),
Block::from_primitive(Primitive::Recur {
attributes: BlockAttributes {
display_name: "hello world".into(),
..BlockAttributes::default()
},
offset: GridPoint::origin(),
resolution: R2, // not same as space size
space: space_handle
}),
);
}
#[test]
fn voxels_from_fn_basic() {
let mut universe = Universe::new();
let resolution = R4;
let expected_bounds = GridAab::for_block(resolution);
let atom = color_block!(palette::DIRT);
let block = Block::builder()
.display_name("hello world")
.voxels_fn(resolution, |_cube| &atom)
.unwrap()
.build_into(&mut universe);
// Extract the implicitly constructed space handle
let space_handle = if let Primitive::Recur { space, .. } = block.primitive() {
space.clone()
} else {
panic!("expected Recur, found {block:?}");
};
assert_eq!(
block,
Block::from_primitive(Primitive::Recur {
attributes: BlockAttributes {
display_name: "hello world".into(),
..BlockAttributes::default()
},
offset: GridPoint::origin(),
resolution,
space: space_handle.clone()
}),
);
// Check the space's characteristics
let space = space_handle.read().unwrap();
assert_eq!(space.bounds(), expected_bounds);
assert_eq!(space.physics(), &SpacePhysics::DEFAULT_FOR_BLOCK);
assert_eq!(
space.extract(expected_bounds, |e| e.block_data().block()),
Vol::<Box<[&Block]>>::from_fn(expected_bounds, |_| &atom)
);
}
/// `voxels_fn()` automatically shrinks the space bounds to fit only the nonair blocks.
#[test]
fn voxels_from_fn_shrinkwrap() {
let mut universe = Universe::new();
let resolution = R4;
let expected_bounds = GridAab::from_lower_upper([0, 0, 0], [2, 4, 4]);
let atom = color_block!(palette::DIRT);
let block = Block::builder()
.display_name("hello world")
.voxels_fn(resolution, |cube| {
if expected_bounds.contains_cube(cube) {
&atom
} else {
&AIR
}
})
.unwrap()
.build_into(&mut universe);
// Extract the implicitly constructed space handle
let space_handle = if let Primitive::Recur { space, .. } = block.primitive() {
space.clone()
} else {
panic!("expected Recur, found {block:?}");
};
// Check the space's characteristics; not just that it has the smaller bounds, but that
// it has the expected physics and contents.
let space = space_handle.read().unwrap();
assert_eq!(space.bounds(), expected_bounds);
assert_eq!(space.physics(), &SpacePhysics::DEFAULT_FOR_BLOCK);
assert_eq!(
space.extract(expected_bounds, |e| e.block_data().block()),
Vol::<Box<[&Block]>>::from_fn(expected_bounds, |_| &atom)
);
}
#[test]
fn explicit_txn() {
let resolution = R8;
let mut universe = Universe::new();
let _block = universe
.transact(|txn, _| {
Ok(Block::builder()
.display_name("hello world")
.voxels_fn(resolution, |_cube| &AIR)
.unwrap()
.build_txn(txn))
})
.unwrap();
assert_eq!(universe.iter_by_type::<Space>().count(), 1);
}
}