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//! Dynamic add-ons to game objects; we might also have called them “components”.
use alloc::collections::{BTreeMap, BTreeSet};
use alloc::sync::{Arc, Weak};
use alloc::vec::Vec;
use core::any::TypeId;
use core::fmt;
use core::mem;
use core::ops;
#[cfg(doc)]
use core::{future::Future, task::Waker};
use downcast_rs::{impl_downcast, Downcast};
use crate::time::Tick;
use crate::transaction::{self, Merge as _, Transaction};
use crate::universe::{HandleVisitor, UniverseTransaction, VisitHandles};
use crate::util::maybe_sync::{Mutex, SendSyncIfStd};
#[cfg(doc)]
use crate::universe::Universe;
use crate::util::StatusText;
/// Dynamic add-ons to game objects; we might also have called them “components”.
/// Each behavior is owned by a “host” of type `H` which determines when the behavior
/// is invoked.
pub trait Behavior<H: BehaviorHost>:
fmt::Debug + SendSyncIfStd + Downcast + VisitHandles + 'static
{
/// Computes a transaction to apply the effects of this behavior for one timestep,
/// and specifies when next to step the behavior again (if ever).
///
/// TODO: Define what happens if the transaction fails.
fn step(&self, context: &BehaviorContext<'_, H>) -> (UniverseTransaction, Then);
/// If `None`, then the behavior should not be persisted/saved to disk, because it will be
/// reconstructed as needed (e.g. collision, occupancy, user interaction, particles).
///
/// If `Some`, then the representation that should be serialized, which must specify not
/// just the state of the behavior but _which_ behavior to recreate.
///
/// TODO: Return type isn't a clean public API, nor extensible.
fn persistence(&self) -> Option<BehaviorPersistence>;
}
impl_downcast!(Behavior<H> where H: BehaviorHost);
/// A type that can have attached behaviors.
pub trait BehaviorHost: transaction::Transactional + 'static {
/// Additional data about “where” the behavior is attached to the host; what part of
/// the host should be affected by the behavior.
type Attachment: fmt::Debug + Clone + Eq + 'static;
}
/// Items available to a [`Behavior`] during [`Behavior::step()`].
#[non_exhaustive]
pub struct BehaviorContext<'a, H: BehaviorHost> {
/// The time tick that is currently passing, causing this step.
pub tick: Tick,
/// The current state of the behavior's host object.
pub host: &'a H,
/// Additional data about “where” the behavior is attached to the host; what part of
/// the host should be affected by the behavior.
pub attachment: &'a H::Attachment,
waker: &'a BehaviorWaker,
host_transaction_binder: &'a dyn Fn(H::Transaction) -> UniverseTransaction,
self_transaction_binder: &'a dyn Fn(Arc<dyn Behavior<H>>) -> UniverseTransaction,
}
impl<'a, H: BehaviorHost> BehaviorContext<'a, H> {
/// Returns a waker that should be used to signal when the behavior's
/// [`step()`](Behavior::step) should be called again, in the case where it
/// returns [`Then::Sleep`].
///
/// This is precisely analogous to the use of [`Waker`] with [`Future::poll()`];
/// see the comment on [`BehaviorWaker`] for the rationale for not being a `Waker`.
pub fn waker(&self) -> &'a BehaviorWaker {
self.waker
}
/// Take a transaction applicable to the behavior's host, and wrap it to become a
/// [`UniverseTransaction`] for the host's containing universe.
pub fn bind_host(&self, transaction: H::Transaction) -> UniverseTransaction {
(self.host_transaction_binder)(transaction)
}
/// Returns a transaction which will replace this behavior with a new value.
///
/// This should be used whenever a behavior wishes to modify itself, to ensure that
/// the modification only takes effect when the behavior's other effects do.
pub fn replace_self<B: Behavior<H> + 'static>(&self, new_behavior: B) -> UniverseTransaction {
(self.self_transaction_binder)(Arc::new(new_behavior))
}
}
impl<'a, H: BehaviorHost + fmt::Debug> fmt::Debug for BehaviorContext<'a, H> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
// binder functions are not debuggable
f.debug_struct("BehaviorContext")
.field("host", &self.host)
.finish_non_exhaustive()
}
}
/// A behavior's request for what should happen to it next.
///
/// Returned from [`Behavior::step()`]. Analogous to [`core::task::Poll`] for futures.
#[derive(Debug, Clone, PartialEq)]
#[non_exhaustive]
pub enum Then {
/// Remove the behavior from the behavior set, and never call it again.
Drop,
/// Step again upon the next tick.
// TODO: specify whether to step when paused?
Step,
/// Don't step until the [`BehaviorContext::waker()`] is invoked.
Sleep,
}
/// Collects [`Behavior`]s and invokes them.
///
/// Note: This type is public out of necessity because it is revealed elsewhere, but its details
/// are currently subject to change.
///
/// To modify the set, use a [`BehaviorSetTransaction`].
///
#[doc = include_str!("save/serde-warning.md")]
pub struct BehaviorSet<H: BehaviorHost> {
/// Note that this map is deterministically ordered, so any incidental things
/// depending on ordering, such as [`Self::query()`] will be deterministic.
/// (Transaction merges would prevent nondeterministic gameplay outcomes, but
/// it still wouldn't be ideal.)
members: BTreeMap<Key, BehaviorSetEntry<H>>,
/// Contains the key of every behavior whose waker was invoked.
woken: Arc<WokenSet>,
}
impl<H: BehaviorHost> BehaviorSet<H> {
/// Constructs an empty [`BehaviorSet`].
pub fn new() -> Self {
BehaviorSet {
members: BTreeMap::new(),
woken: Default::default(),
}
}
/// Find behaviors of a specified type.
///
/// The behaviors will be returned in a deterministic order. In the current
/// implementation, that order is the order in which they were added.
///
/// TODO: Allow querying by attachment details (spatial, etc)
pub fn query<T: Behavior<H>>(&self) -> impl Iterator<Item = QueryItem<'_, H, T>> + '_ {
self.query_any(Some(TypeId::of::<T>())).map(
|QueryItem {
attachment,
behavior,
}| QueryItem {
attachment,
behavior: behavior.downcast_ref::<T>().unwrap(),
},
)
}
/// Find behaviors by filter criteria. All `None`s mean “anything”.
///
/// The behaviors will be returned in a deterministic order. In the current
/// implementation, that order is the order in which they were added.
///
/// TODO: Allow querying by attachment details (spatial, etc)
pub fn query_any<'a>(
&'a self,
type_filter: Option<TypeId>,
) -> impl Iterator<Item = QueryItem<'a, H, dyn Behavior<H> + 'static>> + 'a {
self.members
.values()
.map(
move |entry: &'a BehaviorSetEntry<H>| -> QueryItem<'a, H, dyn Behavior<H> + 'static> {
QueryItem {
attachment: &entry.attachment,
behavior: &*entry.behavior,
}
},
)
.filter(move |qi| type_filter.map_or(true, |t| (*qi.behavior).type_id() == t))
}
pub(crate) fn step(
&self,
host: &H,
host_transaction_binder: &dyn Fn(H::Transaction) -> UniverseTransaction,
// This is not `dyn` because it doesn't need to be stored, and there's no advantage
// to monomorphizing because this function is only going to be called once per `H`
// most of the time.
set_transaction_binder: impl Fn(BehaviorSetTransaction<H>) -> H::Transaction,
tick: Tick,
) -> (UniverseTransaction, BehaviorSetStepInfo) {
let mut transactions = Vec::new();
let mut info = BehaviorSetStepInfo {
stepped: 0,
acted: 0,
total: self.members.len(),
};
// TODO: Find a way to drain the set without holding the lock and without
// reallocating.
let woken: BTreeSet<_> = mem::take(&mut self.woken.lock().unwrap());
for key in woken {
let Some(entry) = self.members.get(&key) else {
// ignore spurious wakes of dropped behaviors
continue;
};
let context = &BehaviorContext {
tick,
host,
attachment: &entry.attachment,
waker: entry.waker.as_ref().unwrap(),
host_transaction_binder,
self_transaction_binder: &|new_behavior| {
host_transaction_binder(set_transaction_binder(
BehaviorSetTransaction::replace(
key,
Replace {
old: entry.clone(),
new: Some(BehaviorSetEntry {
attachment: entry.attachment.clone(),
behavior: new_behavior,
waker: None,
}),
},
),
))
},
};
info.stepped += 1;
let (txn, then) = entry.behavior.step(context);
if txn != UniverseTransaction::default() {
info.acted += 1;
transactions.push(txn);
}
match then {
Then::Drop => transactions.push(host_transaction_binder(set_transaction_binder(
BehaviorSetTransaction::delete(key, entry.clone()),
))),
// Step is currently equivalent to just self-waking immediately.
Then::Step => context.waker.wake_by_ref(),
Then::Sleep => { /* no action needed */ }
}
}
let transaction = transactions
.into_iter()
.reduce(|a, b| a.merge(b).expect("TODO: handle merge failure"))
.unwrap_or_default();
(transaction, info)
}
#[allow(unused)] // currently only used on feature=save
pub(crate) fn iter(&self) -> impl Iterator<Item = &BehaviorSetEntry<H>> + '_ {
self.members.values()
}
#[allow(unused)] // currently only used on feature=save
pub(crate) fn is_empty(&self) -> bool {
self.members.is_empty()
}
}
impl<H: BehaviorHost> Clone for BehaviorSet<H> {
fn clone(&self) -> Self {
let woken = Arc::new(Mutex::new(self.members.keys().copied().collect()));
// Reassign keys and wakers to be unique
// Note: This is similar to `BehaviorSetTransaction::commit()`.
let members: BTreeMap<Key, _> = self
.members
.values()
.map(|entry| {
let mut entry = entry.clone();
let key = Key::new();
entry.waker = Some(BehaviorWakerInner::create_waker(key, &woken));
(key, entry)
})
.collect();
Self { members, woken }
}
}
impl<H: BehaviorHost> Default for BehaviorSet<H> {
fn default() -> Self {
Self::new()
}
}
impl<H: BehaviorHost> fmt::Debug for BehaviorSet<H> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "BehaviorSet(")?;
f.debug_map().entries(self.members.iter()).finish()?;
write!(f, ")")?;
Ok(())
}
}
impl<H: BehaviorHost> VisitHandles for BehaviorSet<H> {
fn visit_handles(&self, visitor: &mut dyn HandleVisitor) {
let Self { members, woken: _ } = self;
for entry in members.values() {
entry.behavior.visit_handles(visitor);
}
}
}
impl<H: BehaviorHost> transaction::Transactional for BehaviorSet<H> {
type Transaction = BehaviorSetTransaction<H>;
}
/// Identifier of a behavior that's been inserted into a behavior set, assigned at
/// insertion time.
#[derive(Clone, Copy, Eq, Hash, Ord, PartialEq, PartialOrd)]
struct Key(u64);
impl Key {
fn new() -> Self {
#![allow(clippy::useless_conversion)] // useless on pointer_width=64
use core::sync::atomic::{self, Ordering};
cfg_if::cfg_if! {
// Use 64 bit if possible, because 64 bits is enough to be infeasible to overflow
// by counting one at a time.
if #[cfg(target_has_atomic = "64")] {
static ID_COUNTER: atomic::AtomicU64 = atomic::AtomicU64::new(0);
} else if #[cfg(target_has_atomic = "32")] {
static ID_COUNTER: atomic::AtomicU32 = atomic::AtomicU32::new(0);
} else {
// If this doesn't work we'll give up.
static ID_COUNTER: atomic::AtomicUsize = atomic::AtomicUsize::new(0);
}
}
let id = ID_COUNTER
.fetch_update(Ordering::Relaxed, Ordering::Relaxed, |counter| {
counter.checked_add(1)
})
.expect("behavior id overflow");
Self(id.try_into().unwrap()) // try_into because of usize-to-u64 case
}
}
impl fmt::Display for Key {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Display::fmt(&self.0, f)
}
}
impl fmt::Debug for Key {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Display::fmt(&self.0, f)
}
}
pub(crate) struct BehaviorSetEntry<H: BehaviorHost> {
pub(crate) attachment: H::Attachment,
/// Behaviors are stored in [`Arc`] so that they can be used in transactions in ways
/// that would otherwise require `Clone + PartialEq`.
pub(crate) behavior: Arc<dyn Behavior<H>>,
/// None if the entry is not yet inserted in a behavior set.
/// TODO: This could be just a separate type or generic instead of a run-time Option.
waker: Option<BehaviorWaker>,
}
impl<H: BehaviorHost> Clone for BehaviorSetEntry<H> {
fn clone(&self) -> Self {
// Manual impl avoids `H: Clone` bound.
Self {
attachment: self.attachment.clone(),
behavior: self.behavior.clone(),
waker: self.waker.clone(),
}
}
}
impl<H: BehaviorHost> fmt::Debug for BehaviorSetEntry<H> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let BehaviorSetEntry {
attachment,
behavior,
waker: _,
} = self;
behavior.fmt(f)?; // inherit alternate prettyprint mode
write!(f, " @ {attachment:?}")?; // don't
Ok(())
}
}
impl<H: BehaviorHost> PartialEq for BehaviorSetEntry<H> {
#[allow(ambiguous_wide_pointer_comparisons)] // The hazards should be okay for this use case
fn eq(&self, other: &Self) -> bool {
self.attachment == other.attachment && Arc::ptr_eq(&self.behavior, &other.behavior)
}
}
type WokenSet = Mutex<BTreeSet<Key>>;
/// Handle to wake up a [`Behavior`].
///
/// We use this custom type rather than the standard [`Waker`], which
/// would otherwise be suitable, because [`Waker`] is required to be `Send + Sync`, which is
/// incompatible with our `no_std` support.
///
/// In future versions, this may be replaced with a `LocalWaker` if the standard library
/// ever includes such a type.
///
/// This type is [`Send`] and [`Sync`] if the `std` feature of `all-is-cubes` is enabled,
/// and not otherwise.
#[derive(Clone, Debug)]
pub struct BehaviorWaker(Arc<BehaviorWakerInner>);
impl BehaviorWaker {
/// Wake up the behavior; cause it to be invoked during the next [`Universe`] step.
///
/// This function has the same characteristics as [`Waker::wake()`] except that it
/// addresses a [`Behavior`] rather than a [`Future`].
pub fn wake(self) {
self.wake_by_ref()
}
/// Wake up the behavior; cause it to be invoked during the next [`Universe`] step.
///
/// This function has the same characteristics as [`Waker::wake()`] except that it
/// addresses a [`Behavior`] rather than a [`Future`].
pub fn wake_by_ref(&self) {
let Some(strong_set) = self.0.set.upgrade() else {
// behavior set was dropped, so it will never step anything again
return;
};
let Ok(mut mut_set) = strong_set.lock() else {
// a previous panic corrupted state
return;
};
mut_set.insert(self.0.key);
}
}
#[derive(Debug)]
struct BehaviorWakerInner {
key: Key,
set: Weak<WokenSet>,
}
impl BehaviorWakerInner {
fn create_waker(key: Key, woken: &Arc<WokenSet>) -> BehaviorWaker {
BehaviorWaker(Arc::new(BehaviorWakerInner {
key,
set: Arc::downgrade(woken),
}))
}
}
/// Result of [`BehaviorSet::query()`].
#[non_exhaustive]
pub struct QueryItem<'a, H: BehaviorHost, B: Behavior<H> + ?Sized> {
/// The found behavior's current value.
pub behavior: &'a B,
/// The found behavior's current attachment.
///
/// An attachment is additional data about “where” the behavior is attached to the host
/// what part of the host should be affected by the behavior.
pub attachment: &'a H::Attachment,
}
impl<'a, H: BehaviorHost, B: Behavior<H> + ?Sized> Clone for QueryItem<'a, H, B> {
fn clone(&self) -> Self {
// Manual impl avoids `H: Clone` bound.
Self {
attachment: self.attachment,
behavior: self.behavior,
}
}
}
impl<'a, H: BehaviorHost, B: Behavior<H> + ?Sized> fmt::Debug for QueryItem<'a, H, B> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let QueryItem {
attachment,
behavior,
} = self;
behavior.fmt(f)?; // inherit alternate prettyprint mode
write!(f, " @ {attachment:?}")?; // don't
Ok(())
}
}
/// A [`Transaction`] that adds or modifies [`Behavior`]s in a [`BehaviorSet`].
#[derive(Debug)]
pub struct BehaviorSetTransaction<H: BehaviorHost> {
/// Replacement of existing behaviors or their attachments, or removal.
replace: BTreeMap<Key, Replace<H>>,
/// Newly inserted behaviors.
insert: Vec<BehaviorSetEntry<H>>,
}
#[derive(Debug)]
struct Replace<H: BehaviorHost> {
old: BehaviorSetEntry<H>,
/// If None, delete the behavior
new: Option<BehaviorSetEntry<H>>,
}
impl<H: BehaviorHost> BehaviorSetTransaction<H> {
// TODO: replace this with an empty constant or Default::default to compare with, once that's stable in Rust
pub(crate) fn is_empty(&self) -> bool {
self.replace.is_empty() && self.insert.is_empty()
}
/// This function is private because the normal way it is used is via
/// [`BehaviorContext::replace_self()`]
fn replace(key: Key, replacement: Replace<H>) -> Self {
BehaviorSetTransaction {
replace: BTreeMap::from([(key, replacement)]),
..Default::default()
}
}
/// Constructs a transaction that adds a behavior to the behavior set.
pub fn insert(attachment: H::Attachment, behavior: Arc<dyn Behavior<H>>) -> Self {
BehaviorSetTransaction {
insert: vec![BehaviorSetEntry {
attachment,
behavior,
waker: None,
}],
..Default::default()
}
}
/// This function is private because the normal way it is used is via
/// [`Behavior::step()`] returning [`Then::Drop`]
fn delete(key: Key, existing_entry: BehaviorSetEntry<H>) -> Self {
Self::replace(
key,
Replace {
old: existing_entry,
new: None,
},
)
}
/// Returns an iterator over every behavior attachment added, removed, or modified by
/// this transaction (not necessary free of duplicates).
pub(crate) fn attachments_affected(&self) -> impl Iterator<Item = &H::Attachment> {
let replace = self.replace.values().flat_map(|Replace { old, new }| {
[
Some(&old.attachment),
new.as_ref().map(|entry| &entry.attachment),
]
.into_iter()
.flatten()
});
let insert = self.insert.iter().map(|entry| &entry.attachment);
replace.chain(insert)
}
}
impl<H: BehaviorHost> Transaction for BehaviorSetTransaction<H> {
type Target = BehaviorSet<H>;
type CommitCheck = CommitCheck;
type Output = transaction::NoOutput;
type Mismatch = BehaviorTransactionMismatch;
#[allow(ambiguous_wide_pointer_comparisons)] // The hazards should be okay for this use case
fn check(&self, target: &BehaviorSet<H>) -> Result<Self::CommitCheck, Self::Mismatch> {
let Self { replace, insert } = self;
// TODO: need to compare replacement preconditions
for (&key, Replace { old, new: _ }) in replace {
if let Some(BehaviorSetEntry {
attachment,
behavior,
waker: _,
}) = target.members.get(&key)
{
let wrong_attachment = attachment != &old.attachment;
let wrong_value = !Arc::ptr_eq(behavior, &old.behavior);
if wrong_attachment || wrong_value {
return Err(BehaviorTransactionMismatch {
key,
key_not_found: false,
wrong_attachment,
wrong_value,
});
}
} else {
return Err(BehaviorTransactionMismatch {
key,
key_not_found: true,
wrong_attachment: false,
wrong_value: false,
});
}
}
// Currently, insertions always succeed.
let _ = insert;
Ok(CommitCheck { _private: () })
}
fn commit(
&self,
target: &mut BehaviorSet<H>,
_: Self::CommitCheck,
_outputs: &mut dyn FnMut(Self::Output),
) -> Result<(), transaction::CommitError> {
for (key, replacement) in &self.replace {
match &replacement.new {
Some(new) => {
let Some(entry) = target.members.get_mut(key) else {
return Err(transaction::CommitError::message::<Self>(format!(
"behavior set does not contain key {key}"
)));
};
let BehaviorSetEntry {
attachment,
behavior,
waker,
} = new.clone();
assert!(
waker.is_none(),
"transaction entries should not have wakers"
);
entry.attachment = attachment;
entry.behavior = behavior;
}
None => {
let Some(_) = target.members.remove(key) else {
return Err(transaction::CommitError::message::<Self>(format!(
"behavior set does not contain key {key}"
)));
};
}
}
}
// TODO: Instead of error, recover by recreating the list
let mut woken = target.woken.lock().map_err(|_| {
transaction::CommitError::message::<Self>("behavior set wake lock poisoned".into())
})?;
target
.members
.extend(self.insert.iter().cloned().map(|mut entry| {
// Note: This is similar to `BehaviorSet::clone()`.
let key = Key::new();
// Mark behavior as to be stepped immediately
woken.insert(key);
// Hook up waker
entry.waker = Some(BehaviorWakerInner::create_waker(key, &target.woken));
(key, entry)
}));
Ok(())
}
}
impl<H: BehaviorHost> transaction::Merge for BehaviorSetTransaction<H> {
type MergeCheck = MergeCheck;
type Conflict = BehaviorTransactionConflict;
fn check_merge(&self, other: &Self) -> Result<Self::MergeCheck, Self::Conflict> {
// Don't allow any touching the same slot at all.
if let Some(&key) = self
.replace
.keys()
.find(|key| other.replace.contains_key(key))
{
return Err(BehaviorTransactionConflict { key });
}
Ok(MergeCheck { _private: () })
}
fn commit_merge(&mut self, other: Self, _: Self::MergeCheck) {
self.replace.extend(other.replace);
self.insert.extend(other.insert);
}
}
impl<H: BehaviorHost> Clone for BehaviorSetTransaction<H> {
// Manual implementation to avoid bounds on `H`.
fn clone(&self) -> Self {
Self {
replace: self.replace.clone(),
insert: self.insert.clone(),
}
}
}
impl<H: BehaviorHost> Default for BehaviorSetTransaction<H> {
// Manual implementation to avoid bounds on `H`.
fn default() -> Self {
Self {
replace: Default::default(),
insert: Default::default(),
}
}
}
impl<H: BehaviorHost> PartialEq for BehaviorSetTransaction<H> {
// Manual implementation to avoid bounds on `H`.
fn eq(&self, other: &Self) -> bool {
let Self {
replace: r1,
insert: i1,
} = self;
let Self {
replace: r2,
insert: i2,
} = other;
r1 == r2 && i1 == i2
}
}
impl<H: BehaviorHost> PartialEq for Replace<H> {
// Manual implementation to avoid bounds on `H` and to implement the partiality (comparing pointers instead of values).
#[allow(ambiguous_wide_pointer_comparisons)] // The hazards should be okay for this use case
fn eq(&self, other: &Self) -> bool {
let Self {
old: old1,
new: new1,
} = self;
let Self {
old: old2,
new: new2,
} = other;
old1 == old2 && new1 == new2
}
}
impl<H: BehaviorHost> Eq for BehaviorSetTransaction<H> {}
impl<H: BehaviorHost> Eq for Replace<H> {}
impl<H: BehaviorHost> Clone for Replace<H> {
// Manual implementation to avoid bounds on `H`.
fn clone(&self) -> Self {
Self {
old: self.old.clone(),
new: self.new.clone(),
}
}
}
#[derive(Debug)]
#[doc(hidden)] // not interesting
pub struct CommitCheck {
_private: (),
}
#[derive(Debug)]
#[doc(hidden)] // not interesting
pub struct MergeCheck {
_private: (),
}
/// Transaction precondition error type for a [`BehaviorSet`].
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct BehaviorTransactionMismatch {
key: Key,
// These should probably really be an ErrorKind-style enum
key_not_found: bool,
wrong_attachment: bool,
wrong_value: bool,
}
/// Transaction conflict error type for a [`BehaviorSet`].
#[derive(Clone, Debug, Eq, PartialEq, displaydoc::Display)]
#[non_exhaustive]
#[displaydoc("tried to replace the same behavior slot, {key}, twice")]
pub struct BehaviorTransactionConflict {
key: Key,
}
crate::util::cfg_should_impl_error! {
impl std::error::Error for BehaviorTransactionMismatch {}
impl std::error::Error for BehaviorTransactionConflict {}
}
impl fmt::Display for BehaviorTransactionMismatch {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let &Self {
key,
key_not_found,
wrong_attachment,
wrong_value,
} = self;
write!(f, "behavior {key} ")?;
if key_not_found {
write!(f, "not found")?;
} else {
write!(f, "does not have a matching ")?;
if wrong_attachment && wrong_value {
write!(f, "attachment or value")?;
} else if wrong_attachment {
write!(f, "attachment")?;
} else if wrong_value {
write!(f, "value")?;
} else {
write!(f, "<error in error details>")?;
}
}
Ok(())
}
}
#[cfg(test)]
pub(crate) use testing::*;
#[cfg(test)]
mod testing {
use super::*;
/// A [`Behavior`] implementation that does nothing and carries arbitrary data, for testing.
#[derive(Clone, Eq, PartialEq)]
pub(crate) struct NoopBehavior<D>(pub D);
impl<D: fmt::Debug> fmt::Debug for NoopBehavior<D> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "NoopBehavior(")?;
self.0.fmt(f)?; // inherit Formatter::alternate() flag
write!(f, ")")?;
Ok(())
}
}
impl<H: BehaviorHost, D: fmt::Debug + Send + Sync + 'static> Behavior<H> for NoopBehavior<D> {
fn step(&self, _context: &BehaviorContext<'_, H>) -> (UniverseTransaction, Then) {
(UniverseTransaction::default(), Then::Step)
}
fn persistence(&self) -> Option<BehaviorPersistence> {
None
}
}
impl<D> VisitHandles for NoopBehavior<D> {
fn visit_handles(&self, _visitor: &mut dyn HandleVisitor) {}
}
}
/// Placeholder for the representation of serializable behaviors.
///
/// This type is opaque and cannot be constructed. Future versions of `all-is-cubes` will
/// offer some means to access this functionality or replace the [`Behavior`] system
/// entirely.
#[derive(Debug)]
pub struct BehaviorPersistence(
#[cfg(feature = "save")] pub(crate) crate::save::schema::BehaviorV1Ser,
#[cfg(not(feature = "save"))] (),
);
/// Performance data returned by [`BehaviorSet::step()`].
///
/// Use `Debug` or [`StatusText`] formatting to examine this.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub(crate) struct BehaviorSetStepInfo {
/// Number of behaviors in the set.
total: usize,
/// Number of behaviors stepped this tick.
stepped: usize,
/// Of the stepped behaviors, how many returned a nonempty transaction.
acted: usize,
}
impl ops::AddAssign for BehaviorSetStepInfo {
fn add_assign(&mut self, other: Self) {
let Self {
total,
stepped,
acted,
} = self;
*total += other.total;
*stepped += other.stepped;
*acted += other.acted;
}
}
impl crate::util::Fmt<StatusText> for BehaviorSetStepInfo {
fn fmt(&self, f: &mut fmt::Formatter<'_>, _: &StatusText) -> fmt::Result {
let Self {
total,
stepped,
acted,
} = self;
write!(f, "{acted} acted of {stepped} stepped of {total}")
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::character::{Character, CharacterTransaction};
use crate::math::{FreeCoordinate, GridAab};
use crate::physics::BodyTransaction;
use crate::space::{Space, SpaceBehaviorAttachment, SpaceTransaction};
use crate::time;
use crate::transaction::no_outputs;
use crate::universe::Universe;
#[test]
fn behavior_set_debug() {
use pretty_assertions::assert_eq;
let mut set = BehaviorSet::<Character>::new();
// Empty set
assert_eq!(format!("{set:?}"), "BehaviorSet({})");
assert_eq!(format!("{set:#?}"), "BehaviorSet({})");
BehaviorSetTransaction::insert((), Arc::new(NoopBehavior(1)))
.execute(&mut set, &mut no_outputs)
.unwrap();
let key = *set.members.keys().next().unwrap();
// Nonempty set
assert_eq!(
format!("{set:?}"),
format!("BehaviorSet({{{key:?}: NoopBehavior(1) @ ()}})")
);
assert_eq!(
format!("{set:#?}\n"),
indoc::formatdoc!(
"
BehaviorSet({{
{key:?}: NoopBehavior(1) @ (),
}})
"
),
);
}
#[derive(Clone, Debug, PartialEq)]
struct SelfModifyingBehavior {
foo: u32,
then: Then,
}
impl Behavior<Character> for SelfModifyingBehavior {
fn step(&self, context: &BehaviorContext<'_, Character>) -> (UniverseTransaction, Then) {
let mut txn = context.bind_host(CharacterTransaction::body(BodyTransaction {
delta_yaw: FreeCoordinate::from(self.foo),
}));
if self.then != Then::Drop {
txn.merge_from(context.replace_self(SelfModifyingBehavior {
foo: self.foo + 1,
..self.clone()
}))
.unwrap();
}
(txn, self.then.clone())
}
fn persistence(&self) -> Option<BehaviorPersistence> {
None
}
}
impl VisitHandles for SelfModifyingBehavior {
// No handles
fn visit_handles(&self, _visitor: &mut dyn HandleVisitor) {}
}
#[test]
fn self_transaction() {
let mut u = Universe::new();
// TODO: Once we have a simpler type than Character to test with, do that
let space = u.insert_anonymous(Space::empty_positive(1, 1, 1));
let mut character = Character::spawn_default(space);
character.add_behavior(SelfModifyingBehavior {
foo: 1,
then: Then::Step,
});
let character = u.insert_anonymous(character);
u.step(false, time::DeadlineNt::Whenever);
u.step(false, time::DeadlineNt::Whenever);
// Until we have a way to query the behavior set, the best test we can do is to
// read its effects.
assert_eq!(character.read().unwrap().body.yaw, 3.0);
}
#[test]
fn dropped_when_requested() {
let mut u = Universe::new();
// TODO: Once we have a simpler type than Character to test with, do that
let space = u.insert_anonymous(Space::empty_positive(1, 1, 1));
let mut character = Character::spawn_default(space);
character.add_behavior(SelfModifyingBehavior {
foo: 1,
then: Then::Drop,
});
let character = u.insert_anonymous(character);
assert_eq!(
character
.read()
.unwrap()
.behaviors
.query::<SelfModifyingBehavior>()
.count(),
1
);
u.step(false, time::DeadlineNt::Whenever);
assert_eq!(
character
.read()
.unwrap()
.behaviors
.query::<SelfModifyingBehavior>()
.count(),
0
);
}
#[test]
fn query() {
#![allow(trivial_casts)]
#[derive(Debug, Eq, PartialEq)]
struct Expected;
#[derive(Debug, Eq, PartialEq)]
struct Unexpected;
let mut set = BehaviorSet::<Character>::new();
let arc_qe = Arc::new(NoopBehavior(Expected));
BehaviorSetTransaction::insert((), arc_qe.clone())
.execute(&mut set, &mut no_outputs)
.unwrap();
// different type, so it should not be found
let arc_qu = Arc::new(NoopBehavior(Unexpected));
BehaviorSetTransaction::insert((), arc_qu.clone())
.execute(&mut set, &mut no_outputs)
.unwrap();
// Type-specific query should find one
assert_eq!(
set.query::<NoopBehavior<Expected>>()
.map(|qi| qi.behavior)
.collect::<Vec<_>>(),
vec![&NoopBehavior(Expected)],
);
// General query should find both
assert_eq!(
set.query_any(None)
.map(|qi| core::ptr::from_ref(qi.behavior))
.collect::<Vec<_>>(),
vec![
Arc::as_ptr(&arc_qe) as *const dyn Behavior<Character>,
Arc::as_ptr(&arc_qu) as *const dyn Behavior<Character>
],
)
}
#[test]
fn sleep_and_wake() {
use std::sync::mpsc;
#[derive(Debug)]
struct SleepBehavior {
tx: mpsc::Sender<BehaviorWaker>,
}
impl Behavior<Space> for SleepBehavior {
fn step(&self, context: &BehaviorContext<'_, Space>) -> (UniverseTransaction, Then) {
self.tx.send(context.waker().clone()).unwrap();
(UniverseTransaction::default(), Then::Sleep)
}
fn persistence(&self) -> Option<BehaviorPersistence> {
None
}
}
impl VisitHandles for SleepBehavior {
fn visit_handles(&self, _: &mut dyn HandleVisitor) {}
}
// Setup
let (tx, rx) = mpsc::channel();
let mut u = Universe::new();
let space = u
.insert("space".into(), Space::empty_positive(1, 1, 1))
.unwrap();
SpaceTransaction::add_behavior(GridAab::ORIGIN_CUBE, SleepBehavior { tx })
.bind(space)
.execute(&mut u, &mut no_outputs)
.unwrap();
assert_eq!(mpsc::TryRecvError::Empty, rx.try_recv().unwrap_err());
// First step
u.step(false, time::DeadlineNt::Whenever);
let waker: BehaviorWaker = rx.try_recv().unwrap();
// Second step — should *not* step the behavior because it didn't wake.
u.step(false, time::DeadlineNt::Whenever);
assert_eq!(mpsc::TryRecvError::Empty, rx.try_recv().unwrap_err());
// Wake and step again
waker.wake();
u.step(false, time::DeadlineNt::Whenever);
rx.try_recv().unwrap();
}
#[test]
fn txn_attachments_insert() {
let attachment =
SpaceBehaviorAttachment::new(GridAab::from_lower_size([0, 0, 0], [1, 1, 1]));
let transaction =
BehaviorSetTransaction::<Space>::insert(attachment, Arc::new(NoopBehavior(1)));
assert_eq!(
transaction.attachments_affected().collect::<Vec<_>>(),
vec![&attachment]
);
}
#[test]
fn txn_attachments_replace() {
let attachment1 =
SpaceBehaviorAttachment::new(GridAab::from_lower_size([0, 0, 0], [1, 1, 1]));
let attachment2 =
SpaceBehaviorAttachment::new(GridAab::from_lower_size([10, 0, 0], [1, 1, 1]));
let transaction = BehaviorSetTransaction::<Space>::replace(
Key::new(),
Replace {
old: BehaviorSetEntry {
attachment: attachment1,
behavior: Arc::new(NoopBehavior(1)),
waker: None,
},
new: Some(BehaviorSetEntry {
attachment: attachment2,
behavior: Arc::new(NoopBehavior(1)),
waker: None,
}),
},
);
assert_eq!(
transaction.attachments_affected().collect::<Vec<_>>(),
vec![&attachment1, &attachment2]
);
}
#[test]
fn txn_check_non_matching_old() {
// Set up behavior set
let mut set = BehaviorSet::<Space>::new();
let attachment =
SpaceBehaviorAttachment::new(GridAab::from_lower_size([0, 0, 0], [1, 1, 1]));
let correct_old_behavior = Arc::new(NoopBehavior(1));
BehaviorSetTransaction::insert(attachment, correct_old_behavior.clone())
.execute(&mut set, &mut no_outputs)
.unwrap();
let key = *set.members.keys().next().unwrap();
// Try mismatched behavior
let transaction = BehaviorSetTransaction::<Space>::replace(
key,
Replace {
old: BehaviorSetEntry {
attachment,
behavior: Arc::new(NoopBehavior(2)), // not equal to actual behavior
waker: None,
},
new: Some(BehaviorSetEntry {
attachment,
behavior: Arc::new(NoopBehavior(3)),
waker: None,
}),
},
);
assert_eq!(
transaction.check(&set).unwrap_err(),
BehaviorTransactionMismatch {
key,
key_not_found: false,
wrong_attachment: false,
wrong_value: true,
}
);
// Try mismatched attachment
let transaction = BehaviorSetTransaction::<Space>::replace(
key,
Replace {
old: BehaviorSetEntry {
// not equal to attachment
attachment: SpaceBehaviorAttachment::new(GridAab::from_lower_size(
[100, 0, 0],
[1, 1, 1],
)),
behavior: correct_old_behavior,
waker: None,
},
new: Some(BehaviorSetEntry {
attachment,
behavior: Arc::new(NoopBehavior(4)),
waker: None,
}),
},
);
assert_eq!(
transaction.check(&set).unwrap_err(),
BehaviorTransactionMismatch {
key,
key_not_found: false,
wrong_attachment: true,
wrong_value: false,
}
);
}
#[test]
fn txn_systematic() {
let b1 = Arc::new(SelfModifyingBehavior {
foo: 100,
then: Then::Step,
});
let b2 = Arc::new(SelfModifyingBehavior {
foo: 200,
then: Then::Step,
});
// TODO: test replace() but we'll need to be able to discover the keys
transaction::TransactionTester::new()
.transaction(BehaviorSetTransaction::default(), |_, _| Ok(()))
.transaction(BehaviorSetTransaction::insert((), b1), |_, after| {
after
.query::<SelfModifyingBehavior>()
.map(|item| item.behavior)
.find(|b| b.foo == 100)
.ok_or("expected b1")?;
Ok(())
})
.transaction(BehaviorSetTransaction::insert((), b2), |_, after| {
after
.query::<SelfModifyingBehavior>()
.map(|item| item.behavior)
.find(|b| b.foo == 200)
.ok_or("expected b2")?;
Ok(())
})
.target(BehaviorSet::new)
.test()
}
}