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use core::fmt;
use manyfmt::Fmt;
use all_is_cubes_base::util::ConciseDebug;
/// Format type for [`manyfmt::Fmt`] which provides an highly condensed, ideally constant-width
/// or constant-height, user-facing format for live-updating textual status messages.
/// This format does not follow Rust [`fmt::Debug`] syntax, and when implemented
/// for standard Rust types may have quirks. Values may have multiple lines.
#[allow(clippy::exhaustive_structs)]
#[derive(Copy, Clone, Debug, Eq, Hash, PartialEq)]
pub struct StatusText {
/// Types of information to include or exclude.
pub show: ShowStatus,
}
impl StatusText {
#[allow(missing_docs)]
pub const ALL: Self = Self {
show: ShowStatus::all(),
};
}
bitflags::bitflags! {
/// Different kinds of information which [`StatusText`] may include or exclude.
///
/// I apologize for this being so specific to All is Cubes internals.
#[derive(Clone, Copy, Debug, Hash, Eq, Ord, PartialEq, PartialOrd)]
// TODO: deserialization should be lenient and ignore unknown textual flags
#[cfg_attr(feature = "save", derive(serde::Serialize, serde::Deserialize))]
pub struct ShowStatus: u32 {
/// The “game world” universe (not the UI).
const WORLD = 1 << 0;
/// The UI universe (not the game world).
const UI = 1 << 1;
/// Simulation; advancing time.
const STEP = 1 << 2;
/// Drawing the current state.
const RENDER = 1 << 3;
/// Information about what the cursor is targeting.
const CURSOR = 1 << 4;
/// Things related to the processing of blocks.
const BLOCK = 1 << 5;
/// Things related to character control and physics.
const CHARACTER = 1 << 6;
/// Things related to [`Space`](crate::space::Space)s.
const SPACE = 1 << 7;
}
}
impl ShowStatus {
#[doc(hidden)] // just a substitute for const trait impl
pub const DEFAULT: Self = Self::WORLD
.union(Self::STEP)
.union(Self::RENDER)
.union(Self::CURSOR);
}
impl Default for ShowStatus {
/// A partial set of flags which makes a reasonable default for introducing users to the
/// status text.
fn default() -> Self {
Self::DEFAULT
}
}
impl Fmt<StatusText> for core::time::Duration {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>, _: &StatusText) -> fmt::Result {
<Self as Fmt<ConciseDebug>>::fmt(self, fmt, &ConciseDebug)
}
}