[][src]Struct all_is_cubes::triangulator::BlockVertex

pub struct BlockVertex {
    pub position: Point3<FreeCoordinate>,
    pub normal: Vector3<FreeCoordinate>,
    pub coloring: Coloring,
}

Generic structure of output from triangulator. Implement GfxVertex to provide a specialized version.

Fields

position: Point3<FreeCoordinate>normal: Vector3<FreeCoordinate>coloring: Coloring

Trait Implementations

impl Clone for BlockVertex[src]

impl Copy for BlockVertex[src]

impl Debug for BlockVertex[src]

impl PartialEq<BlockVertex> for BlockVertex[src]

impl StructuralPartialEq for BlockVertex[src]

impl ToGfxVertex<BlockVertex> for BlockVertex[src]

Trivial implementation for testing purposes. Discards lighting.

type Coordinate = FreeCoordinate

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Erased for T[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,