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AntialiasingOption

Enum AntialiasingOption 

Source
#[non_exhaustive]
pub enum AntialiasingOption { None, IfCheap, Always, }
Expand description

Choices for GraphicsOptions::antialiasing.

§Serialization stability warning

This type implements [serde::Serialize] and [serde::Deserialize], but serialization support is still experimental (as is the game data model in general). We do not guarantee that future versions of all-is-cubes will be able to deserialize data which is serialized by this version.

Additionally, the serialization schema is designed with serde_json in mind. It is not guaranteed that using a different data format crate, which may use a different subset of the information exposed via [serde::Serialize], will produce stable results.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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None

Do not apply antialiasing. Every pixel of the rendered image will be the exact color of some part of the world, rather than a combination of adjacent parts.

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IfCheap

If multisample anti-aliasing or similar functionality is available, allowing relatively cheap antialiasing, then enable it.

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Always

Always perform antialiasing, even if it is expensive.