Struct aliri_oauth2::oauth2::Scope [−][src]
pub struct Scope(_);
Expand description
An OAuth2 Scope defining a set of access permissions
Implementations
impl Scope
[src]
impl Scope
[src]pub fn single(scope_token: ScopeToken) -> Self
[src]
pub fn single(scope_token: ScopeToken) -> Self
[src]Constructs a new scope from a single scope token
pub fn and(self, scope_token: ScopeToken) -> Self
[src]
pub fn and(self, scope_token: ScopeToken) -> Self
[src]Adds an additional scope token
pub fn from_scope_tokens<I>(scope_tokens: I) -> Self where
I: IntoIterator<Item = ScopeToken>,
[src]
pub fn from_scope_tokens<I>(scope_tokens: I) -> Self where
I: IntoIterator<Item = ScopeToken>,
[src]Constructs a scope from an iterator of scope tokens
pub fn insert(&mut self, scope_token: ScopeToken)
[src]
pub fn insert(&mut self, scope_token: ScopeToken)
[src]Adds a scope token to the scope
pub fn iter(&self) -> impl Iterator<Item = &ScopeTokenRef>
[src]
pub fn iter(&self) -> impl Iterator<Item = &ScopeTokenRef>
[src]Produces an iterator of the scope tokens in this set
pub fn contains_all(&self, subset: &Scope) -> bool
[src]
pub fn contains_all(&self, subset: &Scope) -> bool
[src]Checks to see whether this scope contains all of
the scope tokens in subset
.
Trait Implementations
impl<'de> Deserialize<'de> for Scope
[src]
impl<'de> Deserialize<'de> for Scope
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
impl<S> Extend<S> for Scope where
S: Into<ScopeToken>,
[src]
impl<S> Extend<S> for Scope where
S: Into<ScopeToken>,
[src]fn extend<I>(&mut self, iter: I) where
I: IntoIterator<Item = S>,
[src]
fn extend<I>(&mut self, iter: I) where
I: IntoIterator<Item = S>,
[src]Extends a collection with the contents of an iterator. Read more
fn extend_one(&mut self, item: A)
[src]
fn extend_one(&mut self, item: A)
[src]extend_one
)Extends a collection with exactly one element.
fn extend_reserve(&mut self, additional: usize)
[src]
fn extend_reserve(&mut self, additional: usize)
[src]extend_one
)Reserves capacity in a collection for the given number of additional elements. Read more
impl Extend<Scope> for ScopePolicy
[src]
impl Extend<Scope> for ScopePolicy
[src]fn extend<I>(&mut self, iter: I) where
I: IntoIterator<Item = Scope>,
[src]
fn extend<I>(&mut self, iter: I) where
I: IntoIterator<Item = Scope>,
[src]Extends a collection with the contents of an iterator. Read more
fn extend_one(&mut self, item: A)
[src]
fn extend_one(&mut self, item: A)
[src]extend_one
)Extends a collection with exactly one element.
fn extend_reserve(&mut self, additional: usize)
[src]
fn extend_reserve(&mut self, additional: usize)
[src]extend_one
)Reserves capacity in a collection for the given number of additional elements. Read more
impl<S> FromIterator<S> for Scope where
S: Into<ScopeToken>,
[src]
impl<S> FromIterator<S> for Scope where
S: Into<ScopeToken>,
[src]fn from_iter<I>(iter: I) -> Self where
I: IntoIterator<Item = S>,
[src]
fn from_iter<I>(iter: I) -> Self where
I: IntoIterator<Item = S>,
[src]Creates a value from an iterator. Read more
impl FromIterator<Scope> for ScopePolicy
[src]
impl FromIterator<Scope> for ScopePolicy
[src]fn from_iter<I>(iter: I) -> Self where
I: IntoIterator<Item = Scope>,
[src]
fn from_iter<I>(iter: I) -> Self where
I: IntoIterator<Item = Scope>,
[src]Creates a value from an iterator. Read more
impl IntoIterator for Scope
[src]
impl IntoIterator for Scope
[src]type Item = ScopeToken
type Item = ScopeToken
The type of the elements being iterated over.
type IntoIter = <AHashSet<ScopeToken> as IntoIterator>::IntoIter
type IntoIter = <AHashSet<ScopeToken> as IntoIterator>::IntoIter
Which kind of iterator are we turning this into?
impl<'a> IntoIterator for &'a Scope
[src]
impl<'a> IntoIterator for &'a Scope
[src]impl Eq for Scope
[src]
impl StructuralEq for Scope
[src]
impl StructuralPartialEq for Scope
[src]
Auto Trait Implementations
impl RefUnwindSafe for Scope
impl Send for Scope
impl Sync for Scope
impl Unpin for Scope
impl UnwindSafe for Scope
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
[src]
fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
fn in_current_span(self) -> Instrumented<Self>
[src]
fn in_current_span(self) -> Instrumented<Self>
[src]impl<D> OwoColorize for D
impl<D> OwoColorize for D
fn fg<C>(&'a self) -> FgColorDisplay<'a, C, Self> where
C: Color,
fn fg<C>(&'a self) -> FgColorDisplay<'a, C, Self> where
C: Color,
Set the foreground color generically Read more
fn bg<C>(&'a self) -> BgColorDisplay<'a, C, Self> where
C: Color,
fn bg<C>(&'a self) -> BgColorDisplay<'a, C, Self> where
C: Color,
Set the background color generically. Read more
fn black(&'a self) -> FgColorDisplay<'a, Black, Self>
fn black(&'a self) -> FgColorDisplay<'a, Black, Self>
Change the foreground color to black
fn on_black(&'a self) -> BgColorDisplay<'a, Black, Self>
fn on_black(&'a self) -> BgColorDisplay<'a, Black, Self>
Change the foreground color to black
fn red(&'a self) -> FgColorDisplay<'a, Red, Self>
fn red(&'a self) -> FgColorDisplay<'a, Red, Self>
Change the foreground color to red
fn on_red(&'a self) -> BgColorDisplay<'a, Red, Self>
fn on_red(&'a self) -> BgColorDisplay<'a, Red, Self>
Change the foreground color to red
fn green(&'a self) -> FgColorDisplay<'a, Green, Self>
fn green(&'a self) -> FgColorDisplay<'a, Green, Self>
Change the foreground color to green
fn on_green(&'a self) -> BgColorDisplay<'a, Green, Self>
fn on_green(&'a self) -> BgColorDisplay<'a, Green, Self>
Change the foreground color to green
fn yellow(&'a self) -> FgColorDisplay<'a, Yellow, Self>
fn yellow(&'a self) -> FgColorDisplay<'a, Yellow, Self>
Change the foreground color to yellow
fn on_yellow(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the foreground color to yellow
fn blue(&'a self) -> FgColorDisplay<'a, Blue, Self>
fn blue(&'a self) -> FgColorDisplay<'a, Blue, Self>
Change the foreground color to blue
fn on_blue(&'a self) -> BgColorDisplay<'a, Blue, Self>
fn on_blue(&'a self) -> BgColorDisplay<'a, Blue, Self>
Change the foreground color to blue
fn magenta(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
fn on_magenta(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
fn purple(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn purple(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to purple
fn on_purple(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the foreground color to purple
fn cyan(&'a self) -> FgColorDisplay<'a, Cyan, Self>
fn cyan(&'a self) -> FgColorDisplay<'a, Cyan, Self>
Change the foreground color to cyan
fn on_cyan(&'a self) -> BgColorDisplay<'a, Cyan, Self>
fn on_cyan(&'a self) -> BgColorDisplay<'a, Cyan, Self>
Change the foreground color to cyan
fn white(&'a self) -> FgColorDisplay<'a, White, Self>
fn white(&'a self) -> FgColorDisplay<'a, White, Self>
Change the foreground color to white
fn on_white(&'a self) -> BgColorDisplay<'a, White, Self>
fn on_white(&'a self) -> BgColorDisplay<'a, White, Self>
Change the foreground color to white
fn bright_black(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
fn on_bright_black(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
fn bright_red(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
fn on_bright_red(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
fn bright_green(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
fn on_bright_green(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
fn bright_yellow(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
fn on_bright_yellow(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
fn bright_blue(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
fn on_bright_blue(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
fn bright_magenta(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
fn on_bright_magenta(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
fn bright_purple(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
fn on_bright_purple(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
fn bright_cyan(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
fn on_bright_cyan(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
fn bright_white(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
fn on_bright_white(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
fn bold(&'a self) -> BoldDisplay<'a, Self>
fn bold(&'a self) -> BoldDisplay<'a, Self>
Make the text bold
fn dimmed(&'a self) -> DimDisplay<'a, Self>
fn dimmed(&'a self) -> DimDisplay<'a, Self>
Make the text dim
fn italic(&'a self) -> ItalicDisplay<'a, Self>
fn italic(&'a self) -> ItalicDisplay<'a, Self>
Make the text italicized
fn underline(&'a self) -> UnderlineDisplay<'a, Self>
fn underline(&'a self) -> UnderlineDisplay<'a, Self>
Make the text italicized
fn blink(&'a self) -> BlinkDisplay<'a, Self>
fn blink(&'a self) -> BlinkDisplay<'a, Self>
Make the text blink
fn blink_fast(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
fn reversed(&'a self) -> ReversedDisplay<'a, Self>
fn reversed(&'a self) -> ReversedDisplay<'a, Self>
Swap the foreground and background colors
fn hidden(&'a self) -> HiddenDisplay<'a, Self>
fn hidden(&'a self) -> HiddenDisplay<'a, Self>
Hide the text
fn strikethrough(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
fn color<Color>(&'a self, color: Color) -> FgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
fn color<Color>(&'a self, color: Color) -> FgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read more
fn on_color<Color>(&'a self, color: Color) -> BgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
fn on_color<Color>(&'a self, color: Color) -> BgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read more
fn truecolor(&'a self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'a, Rgb, Self>
fn truecolor(&'a self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'a, Rgb, Self>
Sets the foreground color to an RGB value.
fn on_truecolor(
&'a self,
r: u8,
g: u8,
b: u8
) -> BgDynColorDisplay<'a, Rgb, Self>
fn on_truecolor(
&'a self,
r: u8,
g: u8,
b: u8
) -> BgDynColorDisplay<'a, Rgb, Self>
Sets the background color to an RGB value.
impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
[src]
pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]
T: for<'de> Deserialize<'de>,