pub trait DefaultTeamFactory:
Debug
+ Send
+ Sync {
// Required method
fn create<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
organization: &'life1 Organization,
context: &'life2 DefaultTeamContext,
store: &'life3 dyn TeamStore,
) -> Pin<Box<dyn Future<Output = AuthResult<Option<Team>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait;
}Required Methods§
fn create<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
organization: &'life1 Organization,
context: &'life2 DefaultTeamContext,
store: &'life3 dyn TeamStore,
) -> Pin<Box<dyn Future<Output = AuthResult<Option<Team>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".