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OrganizationTeamHooks

Trait OrganizationTeamHooks 

Source
pub trait OrganizationTeamHooks:
    Debug
    + Send
    + Sync {
    // Provided methods
    fn before_create<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        _data: &'life1 mut CreateTeam,
        _context: &'life2 TeamHookContext,
    ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn after_create<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        _team: &'life1 Team,
        _context: &'life2 TeamHookContext,
    ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn before_update<'life0, 'life1, 'life2, 'life3, 'async_trait>(
        &'life0 self,
        _team: &'life1 Team,
        _updates: &'life2 mut UpdateTeam,
        _context: &'life3 TeamHookContext,
    ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait,
             'life3: 'async_trait { ... }
    fn after_update<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        _team: &'life1 Team,
        _context: &'life2 TeamHookContext,
    ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn before_delete<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        _team: &'life1 Team,
        _context: &'life2 TeamHookContext,
    ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn after_delete<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        _team: &'life1 Team,
        _context: &'life2 TeamHookContext,
    ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn before_add_member<'life0, 'life1, 'life2, 'life3, 'async_trait>(
        &'life0 self,
        _team: &'life1 Team,
        _user: &'life2 UserView,
        _context: &'life3 TeamHookContext,
    ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait,
             'life3: 'async_trait { ... }
    fn after_add_member<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
        &'life0 self,
        _member: &'life1 TeamMember,
        _team: &'life2 Team,
        _user: &'life3 UserView,
        _context: &'life4 TeamHookContext,
    ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait,
             'life3: 'async_trait,
             'life4: 'async_trait { ... }
    fn before_remove_member<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
        &'life0 self,
        _member: &'life1 TeamMember,
        _team: &'life2 Team,
        _user: &'life3 UserView,
        _context: &'life4 TeamHookContext,
    ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait,
             'life3: 'async_trait,
             'life4: 'async_trait { ... }
    fn after_remove_member<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
        &'life0 self,
        _member: &'life1 TeamMember,
        _team: &'life2 Team,
        _user: &'life3 UserView,
        _context: &'life4 TeamHookContext,
    ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait,
             'life3: 'async_trait,
             'life4: 'async_trait { ... }
}

Provided Methods§

Source

fn before_create<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, _data: &'life1 mut CreateTeam, _context: &'life2 TeamHookContext, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Source

fn after_create<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, _team: &'life1 Team, _context: &'life2 TeamHookContext, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Source

fn before_update<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, _team: &'life1 Team, _updates: &'life2 mut UpdateTeam, _context: &'life3 TeamHookContext, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Source

fn after_update<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, _team: &'life1 Team, _context: &'life2 TeamHookContext, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Source

fn before_delete<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, _team: &'life1 Team, _context: &'life2 TeamHookContext, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Source

fn after_delete<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, _team: &'life1 Team, _context: &'life2 TeamHookContext, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Source

fn before_add_member<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, _team: &'life1 Team, _user: &'life2 UserView, _context: &'life3 TeamHookContext, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Source

fn after_add_member<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>( &'life0 self, _member: &'life1 TeamMember, _team: &'life2 Team, _user: &'life3 UserView, _context: &'life4 TeamHookContext, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait, 'life4: 'async_trait,

Source

fn before_remove_member<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>( &'life0 self, _member: &'life1 TeamMember, _team: &'life2 Team, _user: &'life3 UserView, _context: &'life4 TeamHookContext, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait, 'life4: 'async_trait,

Source

fn after_remove_member<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>( &'life0 self, _member: &'life1 TeamMember, _team: &'life2 Team, _user: &'life3 UserView, _context: &'life4 TeamHookContext, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait, 'life4: 'async_trait,

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§