pub fn clear_color(scene: &SceneGraph) -> ColorExpand description
Pick the framebuffer clear colour: the root background if it is opaque
enough to matter, else the first child (<body>) that has one, else white.
pub fn clear_color(scene: &SceneGraph) -> ColorPick the framebuffer clear colour: the root background if it is opaque
enough to matter, else the first child (<body>) that has one, else white.